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Joarius

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Reply with quote  #16 
Sorry, but i've understood this when i saw IT : Genre: MMO tactical first-person shooter.
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Poor Old Spike

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Reply with quote  #17 

I see the WIKI definition of MMO is "Massively Multiplayer Online video game which is capable of supporting hundreds or thousands of players simultaneously".
Hmm, not sure I know what that means exactly, I'm hoping Iron Clash will simply be an expanded IFL44 using the same engine and graphics but with new units and maps.

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Fudge

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Reply with quote  #18 
Well MMO features could be considered anything that has lots of players interaction in some from. For instance they could have a large tactical map that players fight over. So the map is a board like risk, split into lots of tiles. Tiles are maps / missions like in iron front. Players pick a tile and fight over it. Win / Loose effects the map.

Could also be like planet side. A few world servers with a few large maps. Make a player on a server. Pick and Island and fight over it with thousands of other players at the same time.

Or maybe like Battleground Europe. All on one server (I think there is only one) and one very large terrain. Thousands of players again.

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Gunter Severloh

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Reply with quote  #19 
Quote:
Or maybe like Battleground Europe. All on one server (I think there is only one) and one very large terrain. Thousands of players again.

2 servers are used, they have one for training and one for the main battle, but when i was playing it, it was about few hundred players at a time, that was in 2009/2010, now that they had upgraded the engine alot, and have alot better models, the game is seriojsly a real blast.
WW2 MMO's are pretty wild, if you want to experence first hand what it was like to be in a War i mean a massive war such as world war 2 where like in real life you have to actullay travel to get somewhere, its for you.

Considering this is an MMO Im going to assume that this may have something like the folllowing:
  • functional rendered interiors of tanks and vehicles
  • simulated driving where you need to put the vehicles into gear to drive them, use break clutch, and shift gears
  • Large scale terrains (1 massive map, or multiple maps)
  • a respawn system that allows you to spawn in on placed MS's (mobile respawns) and bases that are captured -(see WW2Online)
  • Towns/villages/air strips that need to be captured in order to respawn there, and for your factions units, tank, planes, ect,. to spawn there
  • functional At guns that can be towed, in WW2online their called ATG
  • Tank armor system that responds based on rd placement
  • a rank system for players that give them access to a certain number of weapons, and vehicles and such they can use
  • Rank system for each infantry, tanking, planes, and naval if there is to be any
  • ingame chat system that has multiple channels, channels will be based on side, also channels for a high command
  • 24 hour full scale war, which means fight during the day or night

A few off the top of my head

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MikeeCZ

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Reply with quote  #20 
The engine used will be announced later, it is not RV engine (ARMA) and the game will have nothing in common with IFL, IFL is not our property and its destiny was not decided by us, we have no options to work with it anymore.

The MMO means the game will introduce a Player's account where player will level up (lets call it that way for now), gain points for which he will develop further, obtaining more equipment and support. It will be upto player what will he obtain. We will focus on having the game playable from first to last lvls, so u will enjoy the game even when joined later when other players are already a lot higher lvl, but just as in reality, a folk with Gewehr had advantage over a folk with Kar98k. There is still many things that have not been decided yet tho

Singleplayer is not planned due to need to code brand new AI, which is a massive task that would make our coders busy when we need them to focus on gameplay improvements so much.

To your list Gunter, our game will have to be focused on gameplay that will remain realistic, so its easily accesable by players, thats why we will not have manual gear shifting on tanks and such.
Rank system will definetly be present.

I am glad you are interested in the news
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Gunter Severloh

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Reply with quote  #21 
Sounds great.
i would definitely suggest and offline mode though so folks can test, and mess around with all equipment, weapons and stuff.

For example In WW2Online when I played, sometimes you would come across players that had no idea how to use certain tanks, or at guns, and they got killed easily, thing is with a respawn system in WW2OL when the town was under attack there was a limitation of how many tanks and how many types of guns could be spawned, so new guys that no idea how to use these things that got killed would waste them and really limit the possibility for those folks that knew how to use them to fight back.

As wehn the equipment was gone then it narrowed down too, to how many infantry, and types there was allowed to spawn there, so then players would setup MS, or mobile respawns where for example you had the Germans a person would spawn in as a driver of a truck, drive out somewhere and hide, then when you were on the menu lookign to spawn somewhere to fight, and this mS was available for your side, you can spawn there with any type of infantry based on your rank.

Airfields could only spawn fighters, and bombers, ports could only spawn boats, and ships, towns can only spawn
vehicles, tanks, at guns, aa guns, and basically anything mobile for land.

For a good template if you will and or ideas for Iron Clash Suggest you check out WW2Online --> http://www.battlegroundeurope.com/

one thing i really hated the most about that game is that if you chose to spawn in as a tiger tank lets say, that was it you were the tank, you were still the commander, and or diver, gunner ect,. but you couldn't get out of the tank, same for planes, same for all vehicles, you could not get out, you basically went down with the ship if it got damaged or destroyed, please do not follow that system where you cannot exit the vehicles, planes, or at guns.

Suggestions section
i would definately setup a suggestions and feedback section for Iron Clash on your forums, get the communities feedback.

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CAREEREVIL

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Reply with quote  #22 
official AWAR team:  hope you know with out good sever's
it not going to work.
you must know that by now?
what your plan with the online play.
what you AWAR run the server with this new engine ?
CAREER
I played WW2ONLINE it sucks guy just waste tank and ammo
so the other side will win the battle.. IT SUCKS

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Proff3RTR

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Reply with quote  #23 
Sorry but call me a skeptic, I will hold judgement until after AWAR release and we see what level of support we get from them, once bitten, most defo shy. Lets be honest, their track record aint great.
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AjM

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Reply with quote  #24 
If there is no chance make and keep my own dedicated server, i am out.

I think not all want play online with 500 other human players.

Own hosted server with 8-12 human players is good and fun,
maybe lots of bots, if their AI is good and server runs smooth.

ArmA2 and IF engine is limited to about 30 bots,
then server begin stall and AI misbehave.

My two cents.
AJM.
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AJSB

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Reply with quote  #25 
Well taking in account it's a MMO w/o Mod tools and no bots and w/o offline, for *now* i'm not interested...maybe when/if i get a decent Net connection but that depends a LOT where the game servers are physically installed....if there was a game server in France or maybe even UK ping could be acceptable for me (maybe the ideal was Spain to serve players in Western Europe, but, OTOH, Spain has a bad reputation about quality of servers in the country for some games)...


For now , I will be more interested in what IFR Project can offer , can't wait for that :)
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Foffy

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Reply with quote  #26 
I was interested until I heard it was online-only. The problem with that is that if the game loses a lot of a community (similar to how IFL did) the game is dead in the water. Furthermore, by being online-only, it locks the design of the game to not encompass much of the modding community, if "AAA" development is anything to consider.

However, if it is similar to Iron Front in it being a successor and not some derivative game poorly blending the lines between realistic warfare and arcadey nonsense (Dragon Rising and Red River), that may warm me up to it.
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AJSB

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Reply with quote  #27 
AjM,
last time i played a MMO was PlanetSide2...lot's of players and massive lag (not related to my ping but clearly to number of players overloading server)...clearly not my cup of tea.

Removed game after only some days...at least was F2P so no money spend/wasted in it...
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AjM

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Reply with quote  #28 
AJSB, thats one major reason and fear with MMO,
that and no chance keep your own server is two main reasons
why i am not intrested MMO games.
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BRS

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Reply with quote  #29 
Not my favorite game system where you would have less chance against players who possible can play around the clock and start a new game each time steady at higher level then.
And how to understand -Level up-, is this ment by experience or possible by pay for upgrades later?
BTW, if I would possible have to pay for playing on a server I wouldn't buy this game.
But as a matter of fact I don't need to think too much about this coming game because as a planned pure Multiplayer game it's out of my focus in any case. Too bad.

Nevertheless: I wish you success with your new project.
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Fudge

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Reply with quote  #30 
I don't think we should form strong opinions yet on the MMO features. Heroes and Generals is an MMO http://www.heroesandgenerals.com/13/en/index.html But runs off lots of small servers and just uses one tactical map where decisions on the battles are made.

I know a lot of people on this forum would prefer an Iron Front 2, however there will be many more people (not on these forums) that will be interested in the PvP gameplay that seems to be featured. Currently sounds like Red Orchestra 2. Financially this path seems to make more sense (sadly) as it will appeal to a larger audience.

Awar's track record is only tarnished by their choice of publishers and the terms they had to sign to unfortunately.

Doesn't sound like it will take over from Iron Front for me, but I'll likely play along side with it for a bit.

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