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Gunter Severloh

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Reply with quote  #31 
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Sorry but call me a skeptic, I will hold judgement until after AWAR release and we see what level of support we get from them, once bitten,
most defo shy. Lets be honest, their track record aint great.

There track record is great, its not them that made Iron front where it is, Awar only built the game, they werent in charge of releasing patches, or supporting the game.
Only people you should be skeptical of is the companies involved around making the decisions for iron front, not Awar,
again they only made the content in the game, so they didn't fail anything.


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And how to understand -Level up-, is this ment by experience or possible by pay for upgrades later?

Might be based on the number of kills.


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Foffy

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Reply with quote  #32 
How will the game play? I know it's not on the ArmA engine, but will it play similarly to Iron Front? Will you be able to freelook?
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RockinHarry

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Reply with quote  #33 
Looks very promising, yet I´m not interested in MMO. A pity.
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Gunter Severloh

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Reply with quote  #34 
Gentlemen, i got some word from a fellow IFR member who sent me a pm, a part of what he said here I want to clear up so no one is confused:
Quote:
during multiplayer games chat some people are confused and seem to think the IFR teams mod is going to be released as Awar's Iron Clash!
What adds to their confusion is the fact that you (as IFR leader) are over there doing posts in the Awar forum.


Alright guys i dont know why this is rocket science to some but let me clear this up, the IFR team has nothing to do with Awar.
Awar's new game is not, i repeat, is not our "mod" that we are building, I dont know how folks get that idea that our mod and Awar's new game are one
in the same, but maybe some people dont know who Awar actually is, and who we are.

Awar is the former developer of Iron Front Liberation 1944 game, they built the game.

IFR or iron front Revival is a group of players/modders/fans of iron front that were very sad to see Iron front not be supported, or rather "die"
So we took it apon ourselves well myself T_Roc, and Tayuk and created a team know as IFR or iron front revival, as that is what we wanted to "revive" Iron front,
bring the game back to life by expanding it, also some projects related to it (no, nothing to do with Awar).

So our (IFR) mod name yet to be released is not Awar's new MMO game Iron Clash.

Also just because I happen to be posting in Awar's forum doesn't mean too that IFR's mod is Awar's new game, maybe if you guys actually read what was being posted instead of coming to conclusions of what you think is happening, you would clearly see that there is no relation whatsover between IFR and Awar, or our mod (yet to be named) and Awar's Iron Clash.

Im just a member of the forums like anyone else there, i happen to like to post on forums for things of my interest,
i support Awar's efforst, and their work so I frequent their forums.

IFR's forum is here, Iron Front Fan Forums is our home forums.


Does that make sense? any questions?




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OFPCAT

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Reply with quote  #35 
I may play this game after its releasing. But frankly, I don't think I would be fully indulged in it like Arma series. I believe the game engine would be better and pics could be more eyecandy. But if it's only a FPS for multiplayers online, I don't see much difference from some other shooting games. Maybe it's a game for different community. As for me, I need it moddable, edittable and playable for personal custom scenarios and stuff as well, just like Arma series which I have played them for 10 years.
This game may be successful as a great online one and enjoy those people. And it's still not the kind of realistic war simulation I'm interested.
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Gunter Severloh

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Reply with quote  #36 
I think the game will be awesome.
playing on a massive map with hundreds of players at once compared to a regular mp map where there is time.
We're talking about a map that runs 24 hrs a day, has night and day cycles, when you join the server it would be like joining a virtual world, an alternative world that never ends like playign an mp map, if you know anything about MMO's a map would be persisitent which means if you get on it for an hour, the battles and such will still be raging on even after you have gone, something i always enjoyed about WW2OL when i played it was that you could be helping your side to capture a town and sometimes it could take all day to do so, or an hour it depends, but sometimes I could log off from the server, and come back and the town is still being fought over, or it was captured while you were gone.

Given the fact that Iron Clash will have as stated on the website for the game:
Quote:
- Fully destructible environment. Everything can be broken and demolished

That in itself is a major plus, something I believe an MMO is yet to see, but destructible environment only adds to the level of immersion as in war things get destroyed.
I would love to see a town in ruins after it it went through a battle, destruction is a realism factor in war without it, your missing parts of what could
be a level of immersion we hardly see in a game.

Let provide an example of what may be possible with this game, now im not saying that this will be the size and surely far from it, but Im just guessing here as I dont know,
but if there were the options for Iron Clash to have a map to play on, using WW2Online (battleground Europe) as an example the mmo game is Epic, i repeat epic, why?
The battles take place on one server, one massive map, quoted from the wiki:
Quote:
Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km2 (135,136 sq mi),
with most play occurring in a 52,000 km2 (20,077 sq mi) central area in which most capturable cities, airfields and ports have been placed.

Do you realize how massive that is? The sheer size of a map like that alone would add to the immersion factor, especially when its based on real world terrain data,
and im guessing for the time period the map that iron Clash is to be on.

The game also has a role play aspect to it too I mean assuming their is rank, but you cannot just choose your rank, rank requires experience,
and how is experience gained in an mmo?
its gained through varies avenues such as:
  • possible using a point system or credits system to add to experience as did WW2OL every rank would have a level of points that it requires for you to rank to it
  • with the new rank, you are given more access to infantry weapons, vehicles, tanks planes ect,. as with experience is power, with power is responsibility
  • another avenue is trough capturing objectives, getting points for doing the main capture, or in assisting in the capture
  • also acquiring points, or credits for kills, so many points for infantry kill, so many for tanks, so many for vehicles, planes, ect,.
being rewarded for your efforts in such a game is itslef rewarding, as you are building your experience, and record.
We can call that customization of character based on what you do and how you play.

Personally I think that like Bis is doing for Arma3 and Heroes and Generals is doing for their game which both are in beta right now, i think the game should be
similar where players can get in the game and play, and then give their feedback, reporting any bugs discovered, giving feedback on functionality, realism.
overall allowing the users to report how the game plays can allow the game to be more polished in the long run, a player's perspective
I think is almost more accurate then a developers, even tho a devs perspective sees the technical aspect of things, the general feeling
and function of the game is what the player is after basically gameplay, is it fun, is it enjoyable, does it have a level of realism/immersion one desires, what can be better?
Ect,.

As for a single player aspect of course I think as it was said there is alot of coding and such to go into ai to make it even work, then too it cost money
and time for the devs to put together such option in the game, i think right now the game should focus on what Awar's objective theme, and
idea of the game should be, other functions and features surely could be added further down the road once the game is available for play.

Right now we hardly know anything about the game other then what is listed on the site for it.



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Santa Six

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Reply with quote  #37 
Too may signs point towards Free2Play. If so I'd stick with IFR.
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Gunter Severloh

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Reply with quote  #38 
I take it you have a hard time playing more then one game at a time?
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Fudge

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Reply with quote  #39 
Gunter, I have a feeling it wont be a Battle ground Europe alternative, but a Red Orchestra / BF3 alternative. Unfortunately nothing too 'impressive' or unique to it if that is the case  . Still I'm looking forward to seeing new info on the direction they are taking. If it is an RO2 game I'll certainly give it a go, but it wont hold me for very long.
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Joe98

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Reply with quote  #40 
It does not interest me but I wish the developers all the best.

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Poor Old Spike

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Reply with quote  #41 
Quote:
Originally Posted by Gunter Severloh
....our IFR mod (name yet to be released) is not Awar's new MMO game Iron Clash...


Thanks for that clarification mate, I'll pass it on to people the next time they ask me during chat in multiplayer games..:)
Incidentally they also ask me when and if the IFR mod will be released, or whether it even exists, and I tell them yes it exists, I know because I've been playtesting all the new Brit/US/German units for weeks..:)
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Gunter Severloh

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Reply with quote  #42 
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Gunter, I have a feeling it wont be a Battle ground Europe alternative, but a Red Orchestra / BF3 alternative. Unfortunately nothing too 'impressive' or unique to it if that is the case

Nothing unique? your talking about Awar here, realism in WW2, quality of models, destructible environments for a WW2 game I might add.
Lets just see what they come up with and not compare what we think it might be to would it will actually be, i know im going off the deepend with the whole WW2OL thing but when i think of a WW2 MMO, i think of that game, and then too theirs heroes and generals, which I may check out, not exactly fond of the gun sounds but the game is in beta so I guess I can bite my tongue over a placeholders.

Quote:
Thanks for that clarification mate, I'll pass it on to people the next time they ask me during chat in multiplayer games..:)

Tell those people to just come to our forums and read for themselves.

Quote:
Incidentally they also ask me when and if the IFR mod will be released, or whether it even exists

Gets released when its ready like any mod team would say, if we release it to soon then people complain, but then too the mod is so big that it needs alot of work, it defiantly playable np and it dont suck, i mean the game aint crashing, or freezing, and errors aren't popping up but we take pride in our work and we feel the quality of experience is essential, plus were doing this for Iron front and we want to do the best we can.
As for if it even exists, its understandable to say something like that because of the long time with no word since the last patch was released, so everyone one assumes the game is dead because nothing is happening and DS dont say anything about what might happen or they will do, of course as far as I remember I dont recall them ever saying anything anywhere.
But they have that right to ask such questions if it exists considering the situation, and also the fact that Iron Front is not moddable, so people really cant believe that something that we are talking about would actually exist.
To me why spend 4 months of my time constantly talking about a mod, answering questions, coming across as a large mod team doing all sorts of work,
why would I/we put up such a large front if nothing did exist?
I could have moved on myself if i didn't care about iron front.
Surely all that we have done since IFR established in March that their is an agenda at hand, we have a mod, and you all can trust that
what we have and are working on, exists.

The public will find out soon in the next month or two about what we have and have been working on.
================
Staying on the topic of Iron Clash again nothing to do with IFR, I think we can expect high quality models, and some interesting features for the game.


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Fudge

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Reply with quote  #43 
New Screenies over on their Facebook page




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Shrck

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Reply with quote  #44 
Little bit history of Iron Front and AWAR.
As far as I know.
All started about 10 years ago as Liberation mod for Operation Flashpoint http://ofp.gamepark.cz/_hosted/lib4145/
In 2009 group of guys started project Liberaton mod for ARMA2 (revival of Lib mod for OFP) http://www.arma2.ru/forums/showthread.php?t=41193&highlight=liberation
There is a list of project members: Loktew (СМЕРШ), Ingeneer, SofD, Ttham, Lovesan, Gms, Zenger
But mod has never been published - in 2011 turns out that it will became a new game Iron Front.

Now teem has a name - AWAR. As far as I know they have no rights to IF, and they have some complicated relathionships with DeepSilver - publisher and owner of IF.
AWAR maybe interested in IF as mod for arma2, or maybe not, but looks like its not depends on them anymore.
And now they work on new project wich have nothing common with ARMA series...
Sad story.

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Shrck

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Reply with quote  #45 
ps I said sad becouse I don't like this new project (Iron Clash). I hope this story will have happy ending and we'll see IFR mod soon.
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