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Gunter Severloh

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Reply with quote  #46 
Nice pics fudge!
I really like the color, pics really seem to show a depth and realness.
Sorry I dont do face book, dont need the CIA to know who i am and everything I do, more like spybook, nothing on their for me anyways.

I think Awar got screwed over by DS, BIS, maybe not BIs idk, but i think the new project is in their best interest.
Awar from what i read somewhere I forget, was only getting paid for 50% of the work they did, dont know if thats complete true Im sure Mikee could
say what happen or maybe its a business private thing, but its their decision to do what they think is right.

Plus Awar has taken enough interest in us here the Iron Front Fan forums more so then the Official forums where hardly anyone is at, to let us know about their project,
they could have just easily ignored us but the reality of that would be stupid considering all of us here bought Iron Front,
so since we are fans of the former game they developed and former customers its ideal for them to let us know of what their up too.

To me I love WW2, so I dont really care what the game is if I like the setup of the game, namely 1st/3rd, RO/DH, WW2OL, Iron Front, I44, OFP's WW2mp mod,
and other games Im all for it, why everyone so picky about games, you all come across as people that only play one game, I know theres preferences, its WW2,
you either like it or you dont, so I dont see what the sad story is shrck.

We have Awar's new game comeing out, we have Festung Europa, what other cool WW2 games are coming out, I havent been on the
radar for new games since I got Iron front.



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shpagin

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Reply with quote  #47 
Wonder why they don't do an Eastern Front game off of Arma 3 as they did IF44 off of Arma2.  But this time cut out DS middle man and don't make the same contractual mistakes they made before.

As i posted in the other games section, and as Fudge also pointed out there with Traction Wars, alot of great games will be coming out.  I got so wrapped up in IF that i too, that i failed to notice them also.

But most of these first person shooter games are Western Front.  I see a niche market for the Eastern Front, only Red Orchestra 2 is in competition.  But Red Orchestra depends on level design.  The strong selling point of ARMA 3 is the mod community and the unlimited scenario creation capabilities it provides with the editor.  Does not require level design background to create scenarios.

But will see what AWAR comes up with.  They are not doing this for free and need to make money. So that may be why they are moving away from ARMA.  But hope someone down the road does an Eastern Front Mod for Arma 3.  Played ARMA 3 last night, game really looks great, but all i could think of was that i can't wait until we get WWII Mods for it :)

What i want is realism: equipment, dirty battlefield environment, appropriate troop concentrations (not a few folks running all over the place to find an enemy), missions/scenarios, and playability to include ability to create new missions and scenarios.  Personally, i don't like all the archadish type games where you can buy equipment etc.
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Shrck

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Reply with quote  #48 
Quote:
To me I love WW2, so I dont really care what the game is if I like the setup of the game, namely 1st/3rd, RO/DH, WW2OL, Iron Front, I44, OFP's WW2mp mod,
and other games Im all for it, why everyone so picky about games, you all come across as people that only play one game, I know theres preferences, its WW2,
you either like it or you dont, so I dont see what the sad story is shrck.


Well, people different. Some like football, some like chess, some like both.
I love WW2, and yes, Im picky about games. I didn't try RO, and guess wount try Iron Clash (sorry, Awar). I'll save my money for WW2mod for Arma3 :) No wish to impose on anybody.

Well, isnt that your message 
http://forum.iron-front.com/showthread.php?2084-1-06-Patch&p=18333&viewfull=1#post18333 ? Wait for AWAR new project its all we got! Isnt that sad story?
Dead IF multiplayer, isnt that sad?
As I said IFR release may be happy ending of that sad story. But when we'll get it? Will we?

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Santa Six

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Reply with quote  #49 
I could see it now. Hitler moves East for Arma 3. marking the end for biplane fighters and the start of tank warfare.
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MikeeCZ

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Reply with quote  #50 
Due to professionalism i will make no comments about any issues related to money and payments.

ARMA 3 engine is not out for licencing, and will not be for long time, so even if we would want to (which we dont), we could not make a game for that engine.

Little tease i will give you is that current development is not western related (altho our game will include (if possible) all fronts)
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shpagin

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Reply with quote  #51 
Mike, did not mean it as an insult about making money.  You guys are working to make a living, none of us who have jobs work for free either.  Was just suggesting that if it was a hobby you might do a future mod for Arma 3.  But you have to make decision to make money as it is a job, a job you love, but still a job and you are not working for free.  That is what businesses should do.  But your explanation points out why even if you wanted to you could not.

And glad to know that you are not focusing on Western front.

Thanks
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MikeeCZ

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Reply with quote  #52 
no offence taken, i was only reacting to Gunters request to clarify that area
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Fudge

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Reply with quote  #53 
Hmm Not Western front, but Germans and Sherman's with a current lack of Russians. I've see no Japs, and it doesn't look sandy. Italy?

Upcoming WWII games that I'm keeping an eye on. There are likely even more

FPS
Traction Wars
Festung Europa
Iron Clash

Air Combat
IL-2 Battle of Stalingrad (they may add in tank warfare as well)
DCS WWII add-ons (not announced)
War Thunder (they are adding in tanks and Battleships)

RTS
Men of War Assault Squad 2

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MikeeCZ

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Reply with quote  #54 
The current screenshots are made using some IF assets, new assets (tanks vehicles, .. well.. pretty much everything) will be much better quality, textures with higher resolution, models with higher poly count, every asset will be baked from high poly or atleast will have generated normal map. 
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Gunter Severloh

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Reply with quote  #55 
Quote:
Well, isnt that your message http://forum.iron-front.com/showthread.php?2084-1-06-Patch&p=18333&viewfull=1#post18333 ? Wait for AWAR new
project its all we got! Isnt that sad story?

Obviously it was back then before IFR was created, I didn't know then what I know now abotu the situation with Awar til I had a couple of folks from
the inside that we know explain what had happened, so reflecting on past posts about what someone says doesn't apply to things today, alot of things
have changed since then.

Ever hear/read the forum rule, dont dig up old threads unless there something significant you can add to it?

Well theres nothing significant there to add to it, its old news new beliefs are in place, ideas, points of view have changed, and different actions
have been taken.

Quote:
Isnt that sad story?

yes at the time, but i dont dwindle on the past issues of what happened with IF, I've actually stepped up as my father
would say and done something about it, unlike some of the community whiners who quit and moved on, my team has solved 3 of the major problems of IF
we are to reveal to the community in the next month or so.

Quote:
Dead IF multiplayer, isnt that sad?

Dont look dead to me, theres many coop groups around, especially since one of the leaders of a group is on my team.

Quote:
As I said IFR release may be happy ending of that sad story. But when we'll get it? Will we?

Do i need to repeat myself here too?
i told you all what i said and listed what we have, why would I spend 4+ months of my time working on something with 20 members, and lead you all to believe that we have something?
If you dont believe what were doing then thats your decision, but I'm not going to trip over myself to try to convince anyone that we have a mod and other projects in the works, like i said many times we cannot show any screenshots or videos of what we have as what we have depends on something else for it to work, and that something else if it dont get released then this whole thing is fubar, so atm this is what our focus is, we are obliged to "other" people to not say or reveal anything as it might prevent what we need released to not be released, so when its done and out then we can do what we want.
Quote:

The current screenshots are made using some IF assets, new assets (tanks vehicles, .. well.. pretty much everything) will be much better quality,
textures with higher resolution, models with higher poly count, every asset will be baked from high poly or atleast will have generated normal map. 

Make sense using existing models and update, and add to them what needs to be done based on what you guys have in mind,
it would be less work for you, giving you more time to work on other things related.
Now with higher resolutions and poly count will that make the requirements for the game go up?,
meaning the demand on the computer will be there more versus Iron front, or is using a different engine then the RV engine allow one to use a
not so high end or even average computer to play, i mean it all depends on the setup, I'm goign to assume that being an MMO that the game will
be on a server/s so the requirements will actually be reduced because the computer on the players end dont need to runnign all of the game, just guessing here, not really sure.


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Fudge

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Reply with quote  #56 
The higher Poly counts will up the required system, but the game is still early development, by the time it comes out the next gen consoles will be out and the average level of details should rise considerably. 

Someone already stated not on Arma engine, but not what engine it is on.

I would imagine that the system requirements will be higher as the graphic level increases.

Using High poly to low poly models however means they can get much more detail onto low detailed meshes. For instance they can model a face with all the pours, scratches and dirt, using millions of polygones. Then they Retopo the mesh (make a new low res version) based on this mesh and then bake the details into textures and other maps. It also means the devs have a lot of fun adding in all the nuts, bolts and other details to their models.

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MikeeCZ

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Reply with quote  #57 
System requirements are way too early to even guess, we do our best to optimalize it well, RV engine is completelly differend so i trully dont know atm, we aim for todays average computers to be able just so so to run it fine.
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Shrck

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Reply with quote  #58 
Gunter, don't want you get me wrong. Your and your team job very appriciated! Thank you for doing it.
Maybe I not believe (Im sceptic), but I hope. I really like IF, and IFR is the only hope for our community for now.
Concerning multiplayer - sorry, but I not agree, my opinion coop its like hunting in the zoo, compare to pvp/tvt. And last public pvp server - FK - is empty.
I desperately invited people to our tvt events (I believed ones you tasted real tvt and you'll never back to coop. At least work for me), but almost gave it up.
So public multiplayer for me is almost dead. Last IF-groups don't interesting in pvp or tvt for some reason. I dont understand why. And that makes me sad.
Sorry for offtopic, if anybody wants to dispute "coop vs pvp" welcome to another topic.



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Gunter Severloh

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Reply with quote  #59 
Its understandable Shrck, being skeptical seeing the past situation and then the current situation for the community which really
hasn't changed all that much other then missions releasing here and there, and the activity on the forums here.

As for mp, personally I dont play mp, I have alot in the past but with my computer its not worth it even if there was activity, Im mostly in sp
in the editor anyways, one day i'd like to do coop with an old friend of mine on our own server which we dont have but current projects and my
work schedule sorta of prevent that atm, plus my time is spent on the mod, and related projects, and my own personal projects for the community, and the WW2 community in general.
Quote:

The higher Poly counts will up the required system, but the game is still early development, by the time it comes out the next gen consoles
will be out and the average level of details should rise considerably.

Ya i figured that, still need to upgrade anyways.

Quote:
System requirements are way too early to even guess

yes, you guys probably dont know how much of an impact of what you put into the game will do.
Question when you guys get to beta, will there be a possibility of us to be able to bug test, and give our feedback and reports, or is that not
going to be possible or what you have in mind for the game?


Just asking that as Arma3 went from Alpha to beta it seems in a short time because of the feedback from the community.
personally I think it would be easier for you guys to fix , ro adjust things where needed, other wise you need to spend alot of time yourselves just testing things, idk what you guys think?

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MikeeCZ

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Reply with quote  #60 
will will have some pre-release releases, yes
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