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LDU30

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Reply with quote  #1 
Hi comrades, I tried customize this mod with UnPBO and BinPbo TOOLS without any result, I dont get to change the main primary language for the BLUFOR that is English I want to change to German speak, INDEPENDENT faction to American English,OPFOR faction russian speak is ok obviously.  I've tried everything, i got crazy [crazy], someone can tell me the correct way to modify the mod? Or someone already here has the custom change made?.....This mod is essential for me because it gives a lot of intensity and realism in combat,I've always used in Arma 2 since 2009....

Original mod: http://www.armaholic.com/page.php?id=6092

Wiki: https://community.bistudio.com/wiki/RUG_DSAI

Thanks Amigos!
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Gunter Severloh

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Reply with quote  #2 
http://www.armaholic.com/page.php?id=14046&highlight=DSAIGER
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LDU30

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Reply with quote  #3 
The German language is already in the original package, the problem its on the German side, in Iron front is on the BLUFOR side, in invasion 44 is on OPFOR side, there is only the possibility of the English language ...The only alternative is changing the mod files....

Thanks anyway
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Gunter Severloh

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Reply with quote  #4 
So change the files on the mod to reflect Blufor, theres a code somewhere in there that says Opfor, just change the faction.
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LDU30

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Reply with quote  #5 
I do not get to make it work....[confused]..Gunter you can test it?
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Gunter Severloh

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Reply with quote  #6 
Try this ---> https://www.dropbox.com/s/su9u1e1fnrie5ps/RUGDSAI%20Germ.zip?dl=0
I looked at the German file and opened the config.ccp and here where it says --->  RUG_DSAI_WantedSide[] = {"WEST"}; 
, i changed it to west, as west is Blufor, and in Iron front its Blufor,
Download the file and run the @RUG_Germ with the rug dsai do not use the RUG_DSAIGer use my version instead, try it, idk if it will work i couldn't test it
as Im getting some database connection failed error on armaholic so I cant get the file.

Code:

#include "addon.h"
class CfgPatches
{
  class RUG_ADDON
  {
    units[] = {};
    weapons[] = {};
    requiredVersion = 1.04;
    requiredAddons[] = {"CAData","CASounds", "RUG_DSAI", "RUG_DSAI"};
    RUG_DSAI_WantedSide[] = {"WEST"}; 
  };
};
class RUG_DSAI
{
  class Languages
  {
    class RUG_ADDON
    {
      wantedSide[] = RUG_WANTEDSIDE
    };
  };
};
class CfgSounds
{  
  // RUG_DSAI sounds
  #include "RUG_DSAI\DSAI_BehaviourSounds.h"
  #include "RUG_DSAI\DSAI_WoundedSounds.h"
  #include "RUG_DSAI\DSAI_OwnKilledSounds.h"
  #include "RUG_DSAI\DSAI_EnemyKilledSounds.h"
  #include "RUG_DSAI\DSAI_ContactSounds.h"
  #include "RUG_DSAI\DSAI_MiscSounds.h"
};





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LDU30

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Reply with quote  #7 
Now the germans dont speak anything , and russians speak German...dosent work [frown]

Can you contact with Sickboy one of the mod authors?

Thanks again..

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LDU30

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Reply with quote  #8 
@csaky85 Please help me, you have a custom version of RugDsai as part of your great map of Stalingrad but the download link is down..[rolleyes]   https://www.sendspace.com/file/1u7yht




Germans speak German xD!!
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csaky85

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Reply with quote  #9 
@LDU30: In that gameplay I made the german speach is not made with the RUG DSAI mod, but only simple with german speach trigger (F3) in the editor. The german speach is from the i44 mod I think. 

If I remember right the RUG DSAI mod u can't use correctly becouse the german speach is in the OPFOR side (like in Arma2). And in the IF44 the german units are in the BLUFOR side.
The soviet speach works good becouse the RUG DSAI russian speach and the Soviet units are both in the OPFOR side. So thats the reason.

Yes I know the links don't work. Its in my plans reupload it but it will a long work becouse of the million addons and mods I used. (BTW any idea for a good free website for uploading the addons?)
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LDU30

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Reply with quote  #10 

Damn!I see no solution on this issue, Thanks for all for trying to help me.


To upload site:  https://www.mediafire.com/ UP TO 50 GB OF FREE!
 

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Gunter Severloh

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Reply with quote  #11 
Solution would be to change the required addons, in the config as the addon is using voices from arma files and not IF, and talk to the author.
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