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madshepherd

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Reply with quote  #1 
Due to lack of realistic maps of France  WW 2  i recently had a go with the a" NEW " 3D Eden editor 
with the hope of creating a  town in occupied France.

@CUP core
@CUP maps
@AIA terrain

With this i also used the "Composition tool " available from Steam workshops 


This was my first attempt at using any editor  or the composition tool and still don't fully understand its full potential but i have to say this is not a difficult thing to do now.

Tedious at first maybe but fun once your roads and basics are in .

[2016-03-06_00008_zpsjp45ubpe] 

[2016-03-08_00008_zps48k5zlrw] 

[2016-03-08_00006_zpsqmifmser] 

[2016-03-08_00015_zpssudwjkbs] 

[2016-03-08_00002_zpsiwo73mes] 

[2016-03-08_00004_zpsqovienbl]

[2016-03-08_00013_zpsryvplxuc] 

With the release of of " Battlion 1944 "  now set for May next year there could be an era of WW2 gaming just around the corner. Bigger gaming developers are rumoured to also be considering the change away from futuristic / zombie style games, The world is awash with them.!



This game  (Iron Front in A3) has the potential to be one of the best WW2 out there but we need more realistic  maps .








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Giallustio

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Reply with quote  #2 
If you want i can help you to create a proper map, not just a mission.
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If you'd like to support my work: 

http://www.giallustio.altervista.org/donate.html

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Gunter Severloh

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Reply with quote  #3 
Stalingrad [wink]
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madshepherd

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Posts: 42
Reply with quote  #4 
Thanks  Giallustio

However my first step will be to have a closer look at the "Composition tool " as this should enable me to create new categories and libraries .

You can also create "compositions " modules which others can use .


Having all the items (of  WW 2 era ) in some sort of order will help in the long run.


Once that is done i will then be looking to build up a map (hopefully )

cheers


PS  " Stalingrad  "  =  @HURTGENWALD  (winter 1944 )
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