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Joarius

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Reply with quote  #1 
Thanks to OuedMeliz01 and Santa Six, i have been able to finalize the "funnies" vehicles that i had begun in juny 2013. And since their posts, i have made others tries.



[sd_kfz_251_17_ausf_c_by_nicksikh-d3knyw9] 
 
[L35015f1][1389814907-sdkfz251aa17-01]The chassis is not exactly the same, and the MG42 can't be hidden, but even it's usuable.

Name of the SdKfz251 :
SdKfz251AA17 (Example)
Init line of SdKfz251 :
this lockCargo [1, true]; this lockCargo [2, true]; this lockCargo [3, true]; this lockCargo [4, true]; this lockCargo [5, true]; this lockCargo [6, true]; this lockCargo [7, true]; this lockCargo [8, true];

Init line of Flak38 :
this attachTo [SdKfz251AA17,[0,-0.65,1.1]];




Flakpanther

[653ber10] 
[flak_p10][1389813627-flakpanther-01] 
Name of the Flakpanther :
Flakpanther (Example)
Init line of Flakpanther :
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0], true]; this lockTurret [[0,1], true]; this setVehicleAmmo 0;

Init line of Flakvierling38 :
this attachTo [Flakpanther_01,[-0.02,-0.25,0.9]]; this animate ["left_loader_plate_hide",1]; this animate ["right_loader_plate_hide",1];




Flakpanzer T-34
[flakt34][_t34_f10]  [1389814576-flakpanzert3-01]
Name of the Flakpanzer T-34 :
FlakpanzerT34 (Example)
Init line of Flakpanzer T-34 :
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0], true]; this lockTurret [[0,1], true]; this setVehicleAmmo 0;

Init line of Flakvierling38 :
this attachTo [FlakpanzerT34,[0,0.77,0.75]]; this animate ["left_loader_plate_hide",1]; this animate ["right_loader_plate_hide",1];

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OuedMeliz01

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Reply with quote  #2 
nice vehicles! can i make a video in youtube (of this vehicles)?
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Joarius

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Reply with quote  #3 
As said on steam : yes. [wink]
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OuedMeliz01

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Reply with quote  #4 
Here Video!


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Joarius

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Reply with quote  #5 
A new vehicle : Panther Ausf D1 with turret of PzKpfw IV Ausf H


[experimental_panzers] 
[pz45_1] 
PzKpfwV-IV.jpg 

Name of the PzKpfw V Panther :
Panther_PzKpfwIV (Example)
Init line of PzKpfw V Panther :
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0], true]; this lockTurret [[0,1], true];
Init line of PzKpfw IV (Standalone Iron Front) :
this attachTo [Panther_PzKpfwIV,[0.12,0,-0.06]]; this animate ["left_wind_1_hide",1]; this animate ["left_wind_2_hide",1]; this animate ["left_wind_3_hide",1]; this animate ["left_wind_4_hide",1]; this animate ["left_wind_5_hide",1]; this animate ["right_wind_1_hide",1]; this animate ["right_wind_2_hide",1]; this animate ["right_wind_3_hide",1]; this animate ["right_wind_4_hide",1]; this animate ["right_wind_5_hide",1]; this lockDriver true; this lockTurret [[1], true]; this lockCargo [0, true]; this lockCargo [1, true]; this lockCargo [2, true]; this lockCargo [3, true]; this lockCargo [4, true]; this lockCargo [5, true]; this lockCargo [6, true]; this forceSpeed 0; this engineOn false; this setFuel 0; this setVariable ["LIB_Numbers",111];
Init line of PzKpfw IV (Iron Front Revival with ArmA 2 Co) :
this attachTo [Panther_PzKpfwIV,[0.12,0,-0.06]]; this setObjectTexture [0,"@GEIST\Vehicules\NoThing.paa"]; this animate ["left_wind_1_hide",1]; this animate ["left_wind_2_hide",1]; this animate ["left_wind_3_hide",1]; this animate ["left_wind_4_hide",1]; this animate ["left_wind_5_hide",1]; this animate ["right_wind_1_hide",1]; this animate ["right_wind_2_hide",1]; this animate ["right_wind_3_hide",1]; this animate ["right_wind_4_hide",1]; this animate ["right_wind_5_hide",1]; this lockDriver true; this lockTurret [[1], true]; this lockCargo [0, true]; this lockCargo [1, true]; this lockCargo [2, true]; this lockCargo [3, true]; this lockCargo [4, true]; this lockCargo [5, true]; this lockCargo [6, true]; this forceSpeed 0; this engineOn false; this setFuel 0; this setVariable ["LIB_Numbers",111];


For the Iron Front Revival with ArmA 2 Co version, more details disappear with the supplemantary command (this setObjectTexture...) ; the trick is to use a texture that does'nt exist : this setObjectTexture [0,"@GEIST\Vehicules\NoThing.paa"];
You will have a message indicating that Iron Front doesn't find this .paa, but you don't care and you valid. Ingame, the body of the PzKpfw IV will "disapear", except a big black cube ; but this cube will be hidden by the body of the Panther. [wink]
If you play with it on a public server, you will need to have the file NoThing.paa in the folder @GEIST\Vehicules\. You simply copy/paste the file \@GEIST\Uniformes\NoTexture.paa in the folder @GEIST\Vehicules\, and rename it as NoThing.paa. It's a texture file with a Alpha1 layer entirely black.
I don't know why, but the tests with the Alpha1 layer don't give the same results under Iron Front Standalone... [confused]


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Joarius

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Reply with quote  #6 
Additions and changes to the previous post.
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Santa Six

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Reply with quote  #7 
I also came to the blank texture conclusion for this magic trick. With my tests, I couldn't damage the attached Zis gun on the Sherman. Did the test for invincibility?
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Aragorn

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Reply with quote  #8 
Sensational. Could you also make a 251/9 Stummel perhaps? That would be really sensational.
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Joarius

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Reply with quote  #9 
@Santa Six : with the test i've made, the chassis (Panther) is destroyed. For the turret, it's not completely destroyed, but the gun was out, so the result is good. With 2 shoots, i can neutralize this tank.



@Aragorn :
A SdKfz 251/9 Stummel Ausf D like this (?) :
[SdKfz-251-9_Ausf-D_Stummel]
No, i think it's impossible.


If you want, you can have a "simili" SdKfz 251/22 7.5 cm PaK-40 L/46 like this :[SdKfz-251-22_ausf-D_75mm_KwK38] 

Look there.

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