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JustFighter

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Posts: 10
Reply with quote  #16 
Guys, if you want to do something like machinima, you must first do something more simple, more short, something like "N minutes of the war" just to get the experience of creating such.
And also avoid "roughness" of the game engine, like bad animation.  More work with camera(better to shoot from the bot, not from camera.sqs) and video editor. And of course, don't forget about atmosphere of war, it's not Santa Barbara.
Here is a couple examples of the excellent work:


P.S.The idea of Iron Front "machinima" is really very interesting. Good luck! =)
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OuedMeliz01

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Posts: 224
Reply with quote  #17 
Quote:
Originally Posted by JustFighter
Guys, if you want to do something like machinima, you must first do something more simple, more short, something like "N minutes of the war" just to get the experience of creating such.
And also avoid "roughness" of the game engine, like bad animation.  More work with camera(better to shoot from the bot, not from camera.sqs) and video editor. And of course, don't forget about atmosphere of war, it's not Santa Barbara.
Here is a couple examples of the excellent work:


P.S.The idea of Iron Front "machinima" is really very interesting. Good luck! =)


nice tipp thanks i will speak with bickmeck (regie)

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