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BRS

Captain
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Posts: 195
Reply with quote  #1 
Just started porting one of my mission and it's scripts to IFA3 and soon run into trouble with this one:
_shell = "LIB_Sh_81_HE" createVehicle [_x_tmp,_y_tmp, 100];

While I'm able to use ARMA 3 things this way, I can't use "LIB_Sh_81_HE". This one is not created.
Using eventhandler "fired" I can see that "LIB_Sh_81_HE" is still correct.
Could someone set me on the right path, what do I wrong here?
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BRS

Captain
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Posts: 195
Reply with quote  #2 
For those who may be interessted in:
_shell = "LIB_Sh_81_HE" createVehicle [_x_tmp,_y_tmp, 100];
sleep 0.25;
_shell setVariable ["BIS_enableRandomization", false];
_shell setVelocity [0,0,-45];
This seems to work now. Still missing the incoming sound.

A lot things are not working up to now.
But the worst for me is that all solders are talking in English.
This makes it unclear to locate enemy or friend.
Is this still missing inside IF44A3 conversation or what have I to do to change this?
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BRS

Captain
Registered:
Posts: 195
Reply with quote  #3 
Incoming sound problem solved.
changed:
_shell setVelocity [0,0,-45];
to
_shell setVelocity [0,0,-5];

and it works fine.
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