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Chief

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Reply with quote  #16 
Hi Mate

You can subscribe to any of my missions on the steam workshop via this link and they will automatically install for you.

http://steamcommunity.com/workshop/filedetails/?id=364263466
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Foxsch

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Reply with quote  #17 
Also good if you 'Favourite' Chief as an Author of Steam Workshop Files, then you will be alerted whenever there is something new to subscribe to.
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Chief

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Reply with quote  #18 
Hi All

I have just released another version of IFA3 Co 14 Automatic Drive onto my steam workshop.

http://steamcommunity.com/sharedfiles/filedetails/?id=438895717

This time I have used revive script rather than no respawn. In particular I have used PsycoBastard's Arma Injury System (AIS) which allows any player and AI to revive a player if they are not too badly injured to be fatal.

In addition, I have added in a restricted IFA3 Red Army Virtual Arsenal System at the starting point.

Enjoy and again as always I am happy for this mission to be hosted or linked to another site.
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Gunter Severloh

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Reply with quote  #19 
Chief can you send me a link to your missions so i can have a physical copy (pbo) that folks can download aside the workshop missions?
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Foxsch

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Reply with quote  #20 
Chief - It would be a massive help if you could post a restricted load out for Virtual Arsenal System for the Wehrmacht and US Factions in IFA3?
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Chief

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Reply with quote  #21 
Have not completed s restricted load out for German or usa, just soviets. Let somebody else post that in IFA3 for the VA.
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Foxsch

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Reply with quote  #22 
OK! I've put together a US Faction set of equipment/uniforms and weapons using the Virtual Arsenal 'Export' function and I'm pretty sure I have the full set.
Chief I used your suggestion on this thread to initialise the restricted loadout, I hope that was OK?
thus:
with 
Code:

null=[this] execVM "virtual_arsenal_init.sqf";

in the init of an ammobox but I didn't get anything from approaching the box, or using the scroll-wheel?

I tried using the addaction to call the virtual_arsenal_init.sqf script thus:
Code:

this addaction ["Virtual Arsenal","virtual_arsenal_init.sqf"];


but that didn't call in anything either?

I must be something totally obvious.
This is my virtual_arsenal_init.sqf [I am hoping I've commented out all that I would need to, I left in the instructions you posted on the forum for convenience in -editor:

Code:

//You can restrict the virtual arsenal for IFA3 only items by adding the following to the init of a ammo crate:

//Quote:
//null=[this] execVM "virtual_arsenal_init.sqf" //IMPORTANT!!!

//Then create a file called: "virtual_arsenal_init.sqf". THIS FILE!!!!
//Copy and paste the following to the virtual_arsenal_init.sqf to give you a restricted set of items for the virtual arsenal.
//Quote:
//Init stuff

_crate = _this select 0;
["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal;

//Set only Iron Front Weapons.
//Lists of items to include

_availableHeadgear = [
"H_LIB_US_Helmet_Med","H_LIB_US_Helmet_Net","H_LIB_US_Helmet","H_LIB_US_Helmet_Second_lieutenant","H_LIB_US_Helmet_First_lieutenant","H_LIB_US_Helmet_Cap"
];

_availableGoggles = [

];

_availableUniforms = [
"LIB_Binocular_SU","Medikit","FirstAidKit","ItemRadio","U_LIB_US_Med","U_LIB_US_Snipe","U_LIB_US_Eng","U_LIB_US_Private","U_LIB_US_Private_1st","U_LIB_US_Corp","U_LIB_US_Sergant","U_LIB_US_Off","U_LIB_US_Cap"
];

_availableVests = [
"V_LIB_US_Vest_Medic","V_LIB_US_Vest_Carbine","V_LIB_US_Vest_Carbine_eng","V_LIB_US_Vest_Garand","V_LIB_US_Vest_Grenadier","V_LIB_US_Vest_Thompson_nco","V_LIB_US_Vest_Asst_MG","V_LIB_US_Vest_Bar"
];

_availableBackpacks = [
"LIB_BM37_bar","LIB_BM37_bag","LIB_BM37_bar","LIB_backpack_us_mine","LIB_backpack_us_baz","LIB_backpack_us"
];

_availableWeapons = [
"LIB_Colt_M1911","LIB_FLARE_PISTOL","LIB_M1A1_Bazooka","LIB_M1A1_Thompson","LIB_M1903A4_Springfield","LIB_M1918A2_BAR","LIB_M1_Garand","LIB_M1_Carbine"
];

_availableMagazines = [
"LIB_7Rnd_45ACP","LIB_1Rnd_flare_white","LIB_1Rnd_flare_red","LIB_1Rnd_flare_green","LIB_1Rnd_flare_yellow","LIB_1Rnd_60mm_M6","LIB_5Rnd_762x63","LIB_30Rnd_45ACP","LIB_20Rnd_762x63","LIB_8Rnd_762x33","LIB_15Rnd_762x33","LIB_US_Mk_2",LIB_US_M18","LIB_US_M18_Red","LIB_US_M18_Green","LIB_US_M18_Yellow",""LIB_US_M1A1_ATMINE_mag","LIB_US_M3_MINE_mag","LIB_US_TNT_4pound_mag","LIB_US_BM10_PM_mag","LIB_PM_Provod_100"
];


//Populate with predefined items and whatever is already in the crate
[_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo;
[_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo;
[_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo;
[_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;



As I said, I'm pretty sure it is the comprehensive stock equipment+ available for US units and I'm keen to get on and compile the same for the Wehrmacht / Luftwaffe / Panzerwaffe Faction but I cannot get the Virtual Arsenal to load using this restriction? 
Have I missed something obvious?


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Chief

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Reply with quote  #23 
Hi Foxsch

Looking at what you have done. You have made a couple of typo errors in the following box:

Quote:
_availableMagazines =[
"LIB_7Rnd_45ACP","LIB_1Rnd_flare_white","LIB_1Rnd_flare_red","LIB_1Rnd_flare_green","LIB_1Rnd_flare_yellow","LIB_1Rnd_60mm_M6","LIB_5Rnd_762x63","LIB_30Rnd_45ACP","LIB_20Rnd_762x63","LIB_8Rnd_762x33","LIB_15Rnd_762x33","LIB_US_Mk_2",LIB_US_M18","LIB_US_M18_Red","LIB_US_M18_Green","LIB_US_M18_Yellow",""LIB_US_M1A1_ATMINE_mag","LIB_US_M3_MINE_mag","LIB_US_TNT_4pound_mag","LIB_US_BM10_PM_mag","LIB_PM_Provod_100"
];



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Chief

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Reply with quote  #24 

 

I have made a restricted Virtual Arsenal for the German faction of IFA3 as follows:

Copy this  into a file called: "virtual_arsenal_init.sqf"


Quote:

//Init stuff
_crate = _this select 0;
["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal;

//Set only Iron Front Weapons.
//Lists of items to include

_availableHeadgear = ["H_LIB_GER_TankOfficerCap","H_LIB_GER_TankPrivateCap","H_LIB_GER_SPGPrivateCap","H_LIB_GER_HelmetCamo","H_LIB_GER_Helmet","H_LIB_GER_OfficerCap","H_LIB_GER_Cap","H_LIB_GER_LW_PilotHelmet"
];

_availableGoggles = [

];

_availableUniforms = [
"LIB_Binocular_SU","Medikit","FirstAidKit","Toolkit","MineDetector","ItemRadio","LIB_w","U_LIB_GER_Soldier_camo","U_LIB_GER_Pionier","U_LIB_GER_LW_pilot","U_LIB_GER_Officer_camo","U_LIB_GER_Funker","U_LIB_GER_Schutze","U_LIB_GER_Art_schutze","U_LIB_GER_Oberschutze","U_LIB_GER_Gefreiter","U_LIB_GER_Unterofficer","U_LIB_GER_Art_unterofficer","U_LIB_GER_Recruit","U_LIB_GER_Medic","U_LIB_GER_Leutnant","U_LIB_GER_Art_leutnant","U_LIB_GER_Oberleutnant","U_LIB_GER_Hauptmann","U_LIB_GER_Oberst","U_LIB_GER_Scharfschutze","U_LIB_GER_MG_schutze","U_LIB_GER_Tank_crew_private","U_LIB_GER_Tank_crew_unterofficer","U_LIB_GER_Tank_crew_leutnant","U_LIB_GER_Spg_crew_private","U_LIB_GER_Spg_crew_unterofficer","U_LIB_GER_Spg_crew_leutnant"
];

_availableVests = ["V_LIB_GER_TankPrivateBelt","V_LIB_GER_VestMP40","V_LIB_GER_VestSTG","V_LIB_GER_VestKar98","V_LIB_GER_VestG43","V_LIB_GER_SniperBelt","V_LIB_GER_VestMG","V_LIB_GER_VestUnterofficer","V_LIB_GER_FieldOfficer","V_LIB_GER_OfficerVest","V_LIB_GER_OfficerBelt","V_LIB_GER_PrivateBelt"
];

_availableBackpacks = ["B_LIB_GER_A_frame","B_LIB_GER_LW_Paradrop","B_LIB_GER_MedicBackpack","B_LIB_GER_Panzer","B_LIB_GER_Radio","B_LIB_GER_SapperBackpack","","",""
];

_availableWeapons = ["LIB_G43","LIB_MP40","LIB_M1908","LIB_K98","LIB_MG42","LIB_RPzB","LIB_MP44","LIB_K98ZF39","LIB_FLARE_PISTOL"
];

_availableMagazines = [
"lib_10Rnd_762x54_d","lib_10Rnd_762x54_t30","lib_10Rnd_762x54_t302","lib_10Rnd_762x54_t46","lib_10Rnd_762x54_t462","lib_35Rnd_762x25_ap","lib_35Rnd_762x25","lib_35Rnd_762x25_t","lib_35Rnd_762x25_t2","lib_8Rnd_762x25","lib_71Rnd_762x25","lib_71Rnd_762x25_ap","lib_71Rnd_762x25_t","lib_71Rnd_762x25_t2","lib_35Rnd_762x25","lib_5Rnd_762x54","lib_47Rnd_762x54d","lib_5Rnd_762x54_t30","lib_5Rnd_762x54_t46","lib_47Rnd_762x54","lib_47Rnd_762x54d","LIB_1Rnd_RPzB","lib_10Rnd_762x54","lib_pwm","lib_rpg6","lib_rg42","lib_f1","lib_nb39","lib_m39","lib_shg24","lib_shg24x7","lib_7Rnd_762x38","lib_63Rnd_762x54","lib_63Rnd_762x54d","LIB_Ladung_PM_MINE_mag","LIB_PM_Provod_100","LIB_PM_Provod_50","LIB_PM_Provod_75","LIB_Ladung_Small_MINE_mag","LIB_Ladung_Big_MINE_mag","LIB_TMI_42_MINE_mag","LIB_M3_MINE_mag","LIB_STMI_MINE_mag","LIB_PMD6_MINE_mag","LIB_pomzec_MINE_mag","LIB_TM44_MINE_mag","LIB_w","LIB_shumine_42_MINE_mag","LIB_SMI_35_MINE_mag","LIB_SMI_35_1_MINE_mag","LIB_US_M1A1_ATMINE_mag","LIB_US_TNT_4pound_mag","LIB_TROTIL_MINE_mag","LIB_US_M18","LIB_US_M18_Red","LIB_US_M18_Green","LIB_US_M18_Yellow","lib_10Rnd_792x57","LIB_32Rnd_9x19","lib_8Rnd_9x19","lib_5Rnd_792x57","lib_50Rnd_792x57","LIB_1Rnd_RPzB","lib_30Rnd_792x33","lib_5Rnd_792x57","LIB_1Rnd_flare_yellow","LIB_1Rnd_flare_green","LIB_1Rnd_flare_red","LIB_1Rnd_flare_white"
];


//Populate with predefined items and whatever is already in the crate
[_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo;
[_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo;
[_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo;
[_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;

 

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Foxsch

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Colonel
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Reply with quote  #25 
And now it works perfectly! 

Looking through it, I'd like to re-arrange the order, and I have missed a couple of things; an Officers Vest and something else... 
Brilliant for the German Faction .sqf - cheers!
...Back to the Mission Editor [thumb]

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Chief

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Reply with quote  #26 
No probs. thanks for the U.S. Details.
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