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Chief

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Dear All,

I am releasing a version of my IFA3 coop/sp mission Op Tenacity for the Chernarus Summer map. 

IFA3 Co25 Op Tenacity Chernarus Summer

I am happy for it to be published or held on any other websites.

http://steamcommunity.com/sharedfiles/filedetails/?id=349166398

Required Mods
This mission requires that you have the Iron Front and the D-Day DLC mods for Arma 3 (either full or FREE lite versions) and also the AllinArma Terrain mod http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-(AiA-TP)-A1-A2-OA-terrains-from-BI-in-A3 or the lite version of AllinArma Terrain Map pack installed to play this. 

This mission uses Chernarus Summer map. 

Tasks
Your tasks are to move from the FOB area to clear the 4 forward locations of enemy forces. Then move to the village area to destroy enemy assets. Including 3 PAK40s, tank and a radio mast. In this CO-OP/SP mission, you play a US 25 man combined arms assault team, operating on the Chernarus area in 1944, fighting German forces. The team consists of a 9 and a 6 man US Army squads.

Resources
In addition, there is a sherman tank, with 5 playable slots, which infantry can ride on the back if required (under high command if needed). There is also a 1 man flyable P47 support aircraft, with service assets near its airfield. (under high command if needed) Furthermore there is a 2 man playable mortar/artillery team, whom also have access to a towable anti-tank if needed. (under high command if needed).

Lastly, there is a 2 man sniper/spotter team, for recon' purpose and elimination of HVTs. (under high command if needed) The FOB, has a limited virtual ammo system box, which has explosives, back packs, static weapons and limited, none respawnable vehicles, including a halftrack.

Enemy
Enemy forces consist of elements of Waffen SS and Heer, are operating a defensive strategy in the AO. Expect upto 2 companies in the AO, with an extremely well defended area around the village, including 3 PAK40 anti tank guns, several MG42 nests, mortar, entrenched infantry and a tank of unknown type.

Support
It's important to note here, that only the team leader, of Sadist squad, has Zeus control of Iron Front in Arma 3 assets only and has radio support control of artillery if needed. Also, please not that at the spawn start, players have the option of paradropping into a selected map position if needed. 

Revive
When players die, the will need to be revived by a medic only. Alternatively, they can suicide and will respawn back at the US starting base. 

Changeable Mission Parameters and Using Teamspeak 3 Plugin Radio Mods
Finally, the mission admin/lead when logged in, can change the mission parameters to suit their needs. This also includes AI caching at different distances to help with game performance, options to run ACRE or Task Force Radio Mods. 

Mission Credits *** Mission by Chief from Alpha Squad. *** 

Made with F3 (http://www.ferstaberinde.com/f3/en/)
Paradrop Script by TayUK (http://ironfront.forumchitchat.com/p...post1281855511)
Virtual Ammobox System (VAS) by Tonic (http://forums.bistudio.com/showthrea...x-System-(VAS))
UPSMON Updated to ArmaIII by Cool=Azroul13 (http://forums.bistudio.com/showthrea...ted-to-ArmaIII)
Foggy Breath Script by TPW (http://forums.bistudio.com/showthrea...ath-Fog-Script)
Farooq's Revive Script by farooqaa (http://forums.bistudio.com/showthrea...arooq-s-Revive)
TAW view distance script by Tonic (http://forums.bistudio.com/showthrea...istance-Script)
Iron Front Mod in Arma 3 by Kju and his team.

Enjoy the mission and I am happy to receive feedback.
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