IRONFRONT FANS FORUM
Register Latest Topics
 
 
 


Reply
  Author   Comment   Page 9 of 16     «   Prev   6   7   8   9   10   11   12   Next   »
Ba5terD

Avatar / Picture

Sergeant
Registered:
Posts: 89
Reply with quote  #121 
The thing is, that the IFA3Warmod causes heavy desnc on my local test server via tunngle.
When we did not use the Warmod, everything was fine.

But now we do not have the weapons, the gestures & ace features.
And what important at all:

without the Warmod, the explosives do not work. They can not be planted.

Maybe I did something wrong?
I would be grateful for some help.

cheers/
Ba5terD
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #122 
Satchels dont work in IFA3 anyways, my mod wont break anything, its a compilation mod, will only break a mission if you edited a mission
and added weapons in it, then try the run the mission without the mod which has the weapons.
As far as the desync goes, you need to remove several files that are sp specific addons and mods in the mod.

IFA3WarMod overall was built for sp not mp, however to work in Mp the mod has to be stripped of a number of mods even ace has to
have files/features removed as a bunch of them will never be used as they are modern warfare oriented (not WW2).

I suppose since a number of people have been asking me to create a version I could put together a version for mp for you guys.
I also been putting off for a bit because I been very busy, as well as work being tired ect,. but i will be updating ace soon too.

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #123 
New addon I ported to IFA3 currently wip, heres a demo video of it:

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #124 
Update
Patch v1.6 pending release, stay tuned!

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #125 
Update
v1.6 released!

use first post for download

Changelog:
- Ace updated to latest version
- readmes updated

=========
News
I have some new additions coming soon, but am waiting for permissions to be granted, so stay tuned!

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #126 
Update - New WW2 Content to be released soon!

I have some new content i will be releasing this week, the new content is not some new mods from armaholic i decided to add but actual
WW2 content I had acquired permissions from some modder friends.
First before i release I want to create a demonstration video, something like a trailer but more of a demonstration of what i am to release.

This new release will bring IFA3WarMod to version 1.7
For now wait for the video and soon after the release!

__________________
0
Barto

Avatar / Picture

IFR Team
Registered:
Posts: 221
Reply with quote  #127 
Exciting!
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #128 
Update
Hey guys the planned release is for Sunday sometime, to much stuff going on atm with work, and my work for my unit, testing, and other
things related IF community work, plus a secret IF project I'm involved with [sneaky] [wink]
What I plan to release is the following:
  • IFA3WarMod Patch v1.7 - this patch will have the new content
  • IFA3WarModMP Full version 1.0 - this will be my new MP/Coop version of the mod which will have the new content, ect, in it

__________________
0
vandevoorde.pa

Avatar / Picture

Lieutenant
Registered:
Posts: 141
Reply with quote  #129 
Thanks Gunter [thumb]
0
vintorez

Avatar / Picture

Corporal
Registered:
Posts: 56
Reply with quote  #130 

Thanks for your commitment. It's nice that you're still on board and act.

“A secret IF project I'm involved with…” I shiver waiting for what will happen [love]

0
White

Private
Registered:
Posts: 3
Reply with quote  #131 
Firstly thank you for your work, secondly how would I go about getting IFA3 to actually work at the moment? Revert to legacy version? I keep getting this error for about 20 pbo's within my @IF folder Unable to open D:\SteamGames\steamapps\common\Arma 3\@IF\addons\lib_t34_76.pbo
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #132 
Thanks, you sorted out your issue already as you told me through pm.
In general please keep all questions, on this thread for the mod, questions about IFA3 installation/problems
are setup elseware use those instead as that is what they are intended for.

As for the patch and the Mp version, im still working on them, im waiting for 1 permission yet for
even more content to be included.

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #133 
Update

Ok guys, sorry for the delay with the latest patch, wasn't feeling to good sunday and had no motivation to do anything,
but today back to work and i have recorded a video to demonstrate whats in the v1.7 patch, and currently compressing the vid and uploading it when its done.
I plan and want to have the video ready at the same time I make the patch available, if anything at the latest, the patch may not be ready
til Tuesday as I have only so much time left today, we'll see, stay tuned!

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,723
Reply with quote  #134 
Update - Patch version 1.7 release

Hello Iron Front and WarMod fans!

As promised, here is the next version and latest patch for IFA3WarMod, v1.7
Now i recorded a video to demonstrate some of the new content in it, but there are some details and changes that I have left out, you can review
the changelog or the list of features below the vid for that.

Download
see 1st post for download

Version 1.7 Changelog
Added
  • Panzer III Ausf.M
  • Panzer III Ausf.N
  • Panzer III Ausf.L Soviet
  • Sd.kfz 251 w/now with the ability to shoot from back seats
  • Scout M3 - w/now with the ability to shoot from back seats
  • Russian Dshk
  • M1927 76mm Polk Gun
  • M2 50cal
  • Maxim M30
  • Kubalwagen with Mg42
  • Unfoldable Map
Updated/Changed
  • T34/76 new engine, track/tread, servo, int, ext noise and sounds
  • New/updated tanks have Commander able to shoot inf weapon from cupola/other positions
  • Ragdolls will fall heavier and stiffer
Credits
  • JeGor - texture/models
  • Pionner - texture/models
  • Justfighter -texture/models,
  • Shvetz - texture/models/config/animation/scripts
  • Rall3n - R_Unfold - Unfoldable Map
============

__________________
0
vandevoorde.pa

Avatar / Picture

Lieutenant
Registered:
Posts: 141
Reply with quote  #135 
Whaouwww thx Gunter [cool]
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.