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Spoor

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Reply with quote  #16 
Thanks for the update Gunter [smile]
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Gunter Severloh

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Reply with quote  #17 
Welcome Spoor, and Welcome to the IF Fan Forums!

Update
So far i have the following working:
  • SLX_Effects: Rocket engine and missile smoke effects.
  • SLX_ExplosionDust: Makes explosion dust last longer based on the size of the explosion.
=========
IFR Units & Weapons
Looks like i will need to port the units too, as they are attached to the units, theres nothing ingame in an ammobox for individual weapons.

Panzerfaust has its own box, and there only 2 problems with it so far, the box itself has no color like its clear but its there, the panzerfausts themselves are
there in the box and you can grab one, but only thing that shows up in your inventory is the panzerfaust ammo, the launcher itself does not showup on your
shoulder and thats as far as that gets.
The other weapons and units show some listings under the factions their supposed to be in but aside that nothing really works,
I may just work on the panzerfaust box, weapon itself and get that working, then move from there.

So quick overview of what im working on for the next couple of days:
  • researching, and looking into the aspects of weapon porting for the panzerfaust
  • reviewing current files in the mod, and replacing AGM versions with ACE3 ones
  • testing a couple of features to make sure they work as per my check list
  • testing and looking into the configs, ect,. to see if i can port it, really to see if it will work: for  (SLX_Suppression_Effects: When people are shot at close enough a lot they duck lower, breathe quickly, and their hands shake a little.)
  • research and review of ACE3 mod and files, and basically sorting those files, making a list of the files that will be ideal for IFA3 for the mod as not all of them can be used because of difference in genre
  • implementing ACE3 files based on my checklist and testing for conflicts, and functionality, and for overall (do I like it)
============
That list above is what im working on today, and the next few days, I have a ton of time today (sunday) as i dont go back to work til mon night at 9pm,
so i should get a huge portion of the mod completed, and or ahead from where I was in the past week, if i can get this list covered today and tomorrow
I should be able to really shorten the amount of time before release.

Porting help
If someone is able to help with the porting aspect of the weapons and units please let me know.

Last note
I have a SMG PPS-43 model weapon that needs to be finished, this gun model was dontated to IFR back in 2013 from a community member that built the model,
the owner had no time to work on it, and the team didn't have a chance to work on it, if anyone is interested in finishing the model to the weapon
(idk 100% what needs to be done on it) and getting it into IFA3 please let me know, I have the files for it.

here are the specifications to the model:
Quote:
Specifications:

Cartridge: 7.62x25mm TT
Rate of fire: 600 rds/min
Muzzle velocity: 500 m/s
Sighting/effective range: 200m
Max.range: 300mSight set to 100 m and 200 m
Killing power at a distance of up to 800 m
Only auto mode of fire
35-round box magazine(PPSh-41 has different box magazine):
http://en.wikipedia.org/wiki/FilepPSh-PPS-mags.jpg

From what former IFR team members said in 2013 about it, it needs the following:
needs LODs, sound as it is a static model, all I know, so if anyone is interested in finishing and porting it then please let me know, thanks.
========
All for now will have another progress update when I get something working and further, and hope to capture some footage if possible.

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Gunter Severloh

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Reply with quote  #18 
Update
An update for you guys, i recently in the past 2 days recorded a video (about time as I never record vids [frown] due
to lack of compression program, but now I have one [biggrin]!

Anyways, a vid i just finished adding annotations too, and was waiting for the dam thing to process as its 26min long,
I had to compress it as when I was done recording it, it was 52gb in size!!! [eek] after I compressed it a couple of times I got it down to
1.99gb which took 6hrs to upload [rolleyes] then some more time to process, WTF utube! then adding a ton of annotations
to it that was a hour and a half!

Video Demonstrates
Video demonstrates several features in the mod, as well as new weapons which will be added to the game through the mod.
Annotations
If you can please keep the annotations on, the annotations are the notes that pop up on the vid, i describe what each
feature is as I demonstrate them, i also am speaking in the vid too.

My voice is messed up in the vid because of my mic makes me sound like I speak from my nose somewhat lol, but my voice is very close [smile]
Check it out, will have another vid sometime soon demonstrating more features.

Other then whats demonstrated in the video, heres a quick run down of where Im at with the mod:
  • Completed the research, and file transfer for all the ACE3 files as I had to review each feature and theres a ton of them to make sure IFA3 didn't already have them, and to determine if a feature would work with what I have in the mod as well is if I would like it myself, I will build the mod with the most possible and of course all WarMods are customizable so..
  • Need to test the mod with ACE3 yet, i spent probably 2hrs straight with the note above and was to tried to test as I had not alot of sleep sat.
  • Completed my research on armaholic of additional addons and mods I want to include and that would work with IF, i need to test them and determine if they will work with whats currently in the mod, as well as get permissions for them if they do work and I like the feature, theres about..4-5 new additional mods I need to test.
IFR weapons port
As for what i mentioned in my previous post about porting the weapons from IFR thats on the backburner, theres to much
to figure out and that needs to be a project in itself, as you know Im a compiler and not really a coder/scripter, so I will
wait on it and focus on WarMod til its released.
Release
As for a release time for the mod, atm I cant say when but Im going to give it maybe 2 more weeks before i release,
it could be sooner could be later, idk atm and Im not making any promises, so far its going good, but it will be done when its done.
All for now.

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vandevoorde.pa

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Reply with quote  #19 
Perfect Gunter...[thumb]
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Spoor

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Reply with quote  #20 
Thanks for the update Gunter [smile]
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Gunter Severloh

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Reply with quote  #21 
Thanks guys, testing is going good, right now im going through a few ACE3 features to make sure they work,
and understand how they work among other features in the mod.
One feature so far I discovered is that you cannot drag ammoboxes , that is you cannot drag IF ammo boxes,
but if you put a nato, or vanilla ammobox down in the editor with IFA3 you can drag it, so i need to figure out how to get something setup for that.

New weapon with grenade launcher
Aside that, been tweaking this or that as im looking for certain effects, and way of playing, there was a weapon feature in the video that I did not demonstrate which is a K98 with grenade launcher, so basically you can take a K98 with grenade launcher also applies to SVT, G43 and I think the mp44? idk need to look again, but theres a way to launch grenades and i have it sorted figured out but not 100% successful with it, so when i get it figured out, Ill record another vid along with some more features to show you.

Gameplaywise atm, the game is FUN!! [thumb][comp][rofl]

AI
I'm excited to play, the AI are...kick a** heres what the Ai are doing for me:
  • AI supress
  • AI through grenades
  • AI flank you from distance
  • AI flank you in groups, pairs
  • AI seems to support each other idk looks like that in my test scenerio
  • Tanks are iffy they do engage so i need to try same mission on another map, or location, could be path finding issues with the buildings

all for now, im out of time for today, bed time for me, be back soon with another report and more vids!

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vandevoorde.pa

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Reply with quote  #22 
wouhwouhwouhhh....Gunter say = """""Gameplaywise atm, the game is FUN!! [thumb][comp][rofl]""""""I'm excited to play, the AI are...kick a** heres what the Ai are doing for me"""""".

Gunter, you should really take a vacation....[smile]   ha,ha,ha.
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Germanske Norge

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Reply with quote  #23 
Wow this looks awesome! I need to get this ASAP. Has it been released yet? 

Appreciate all the hard work you do to keep this mod alive. 
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Euronymus

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Reply with quote  #24 
Yeah man, this is awesome. I cant wait for this being released
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Gunter Severloh

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Reply with quote  #25 
Thanks fellas for the excitement!

I'm pretty excited about it myself, although I found my IFWarMod for IFA2 a tad more....interesting with the effects, and the blood, bleeding, dismemberment,
among many other things, IFA3 has proven to be just as fun if not funner for the sake of how i have the infantry movement,
control, stability, effects, ballistics, its all around just a blast.
Once i record a little battle for you guys, and give you an idea of how it plays out with infantry, of course everyone's play style is different.

Update
a small list of where Im at and I want to use the concept of what WarMod is about based on whats been done and or
accomplished or trying to accomplish ingame, off the top of my head heres a few things.

Run N Gun Realism
Keep in mind that WarMod is designed and customized to be more Run n gun with realistic elements, so this means you can be realistic if you want,
i mean I want the game simulated, but when I play/perform what have you, i want run n gun elements, so basically I want the:
  • gamey indicators off (accomplished)
  • character idles off (accomplished)
  • I want almost laser show for tracers, well sorta, i just want the tracers to standout more so this atm is (still in testing)
  • I want the dust and smoke to linger more like in real life, especially after explosions from grenades, tank HE rds, dropped bombs, placed bombs (so far i have achieved this!!! still more testing is needed)
  • when im on foot i want to move quick, be able to leap fences realistically based on the gear you have so with limits yes (accomplished but still testing)
  • I want a solid stable shot, i dont want my gun moving, swaying all over the place, bobbing up and down like Im on a dam boat [rolleyes] (accomplished! and customizable you can tweak to your liking)
  • I dont want to be fatigued after a short sprint, or a short run (accomplished!), and then have ti fight sway when I come apon an enemy
  • I want to be able to switch to different modes of grenade throwing, from short ars, to high and far, to be able to drop the grenade and run (accomplished!)
  • I want a more simulated, or realistic medical setup vs, Arma3's quick syringe and your healed (although Im aiming for run n gun, this is ideal but add some realism in there and it keeps you from being careless while in combat, sort of like a check, but this is accomplished!)
  • I want AI to act with intention, and move, and become tactical, work together, suppress, flank, throw grenades at you, force you to run and take cover, use cover themselves and more (accomplished! but this aspect is still in testing)
  • theres alot more I cant think of atm
Quote:
Has it been released yet?

No mod isn't out yet, from how its coming along I can say soon, but it changes from testing to testing, still a bit more to do.
I want to record a few more vids for you guys to demonstrate features, as well as make sure things, work, as Im getting a couple of things not working.

Bugs & errors
My first release of this will probably have some minor bugs, like any mod really but the bugs atm are a matter of compatibility
which are not game breaking sorta depends on what the player wants to do,i mean the game aint crashing or, freezing or lagging,
its just a feature or two not working, and one error message that comes up on the main menu of the game after that game is fairly solid.

So first release will probably be a...beta build, or maybe a version 1.0 its far from Alpha, and beyond a beta I mean
alot of stuff is working as it should so, its real minor stuff that needs tweaking and testing.
============

Currently I'm having a game issue where my freelook is stuck, see my post here on Bis forums.

About it for now, I was going to record a vid for you guys today but ended up trying to figure out this dam freelook
problem which killed all my time, so I will do it Thursday for sure as i have some new stuff to record for you.
All for today!



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Gunter Severloh

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Reply with quote  #26 
Sorry guys no vid today, truck broke down on the way home, so i been dealing with that all morning.
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Joarius

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Reply with quote  #27 
Bravo for the work ! [smile] [thumb]
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Gunter Severloh

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Reply with quote  #28 
Thanks Joarius!

Quote:
Currently I'm having a game issue where my freelook is stuck, see my post here on Bis forums.

Got this resolved! Now i can record other types of vids dealing with planes, and vehicles [wink]

Next few videos Im going to record to demonstrate the mod are the following:
  • 1 - Demonstration of Molotov cocktails more, rifle grenades, new ammobox with misc items, explosion dust/smoke, body fall, screams, improved ragdolls
  • 2 - Demonstration of Infantry combat scenario demonstrating the AI
  • 3 - Demonstration of Planes and tanks in a combat scenario with AI
Keep in mind the mod is mostly geared towards the infantry aspect, gamplay, alot of other things will be effected too of course.
Next update will be with a video!

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Germanske Norge

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Reply with quote  #29 
Quote:
Originally Posted by Gunter Severloh
Thanks Joarius!
  • 2 - Demonstration of Infantry combat scenario demonstrating the AI
  • 3 - Demonstration of Planes and tanks in a combat scenario with AI


This is what I'm most excited for, either way really excited for this Gunter, so many useful additions found in this mod pack already.
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Gunter Severloh

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Reply with quote  #30 
Update
4 new videos to demonstrate more features:

Couldn't record my voice this time, the sound for it kept cutting in and out, so i had to stick with annotations to give
a general idea of what was being demonstrated. Watch in HD!





Aside the videos, these are the things I am working on, and what is planned yet:
  • Still need to record a couple videos of infantry combat, and tank
  • AI needs more testing, and I'm looking at some mods to add to what I have
  • need to get a couple of permissions for some new stuff
  • need to look into a few things not working (some things are out of my hands as mods themselves need to be updated)
  • need to figure out an error im getting once I get to the main menu (only happens here)
  • random popup errors will show ingame (seen in one of the vids) not really game breaking or effect the game in terms of making it unplayable, rather just annoying and I dont know if i can fix them
  • a few of the new weapons to be added are still WIP and really out of my hands til they are complete, couple things have real easy fixes I would assume
  • need to test something with ragdolls yet, but atm (see my vid for it) they are pretty good, plan on recording another video for ragdolls again
  • DLC infantry weapons have messed up textures on them, you may notice it on one of the videos, still need to determine the cause i think its a bug from the new weapons overall
  • some features from ACE3 im still debating to add, but might add them anyways so i need to test them, as you all should know its still being patched so their will be possibly be bugs or issues
IFA3 Patch
Just to let you guys know, a new patch for IFA3 is soon to release, cant say when atm, but all i know is its done as per IFA3 team members,
and its currently being reviewed atm, so I'm saying this as the patch can add, or break some things, and or force me to remove some
things from the mod that wont be needed, or necessary as some things are fixes that are broke in IFA3 as it is, so we will see.

All for now, more updates, and videos to come!

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