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Partyzant

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Reply with quote  #16 
I had 
Iron Front A3 version: 1.10
Iron Front DLC version: 1.10
Iron Front version: 1.15

When i update Iron Front A3 to 1.12 

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Gunter Severloh

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Reply with quote  #17 
Found a fix for the reload sounds for the k98/mosin/M1903a4 remove the IFA3_core.pbo and you will get the reload sounds back.
  • I have some error and I do not know what it is - (idk if your not getting it with VR then its something to do with your mission I guess, never seen the error before, idk what to tell you)
  • planes do not fire in the center of crosshair - (old bug already know about this, same bug is present in IFA3 without IFA3WarModSA)
  • r 71 error in VA - (I dont get that error, dont get any issues with the bike)

Again as a reminder:
Quote:
1. Make sure your IFA3 has the following versions which are seen at the bottom right hand corner of the main menu of the game:
Iron Front A3 version: 1.12
Iron Front DLC version: 1.10
Iron Front version: 1.15


2. your running IFA3 with this and in this order:
@CBA_A3;@LIB_DLC_1;@IF;@IFA3SA;@IFA3M;@IFA3;@IFA3WarModSA


Other then that, again thanks for reporting, theOden his helping me with these issues, so hopefully we can get these sorted.


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Ba5terD

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Reply with quote  #18 
I also got some issues.
But before, I double checked my game versions, they are correct.

The issues I got with the Warmod SA:

Lee Enfield has no reload animation ( magazine reload is working, but no "semi load" animation between the shots )

Kar 98 has no reload sound ( as you already mentioned )

M31, MG30, MG34 do have the issues, that I hear only the first shot while shooting

M1 Carbine, M1 Garand have no texture

BAR field mod is weird, some components seem to flow next to the rifle

MP35 has no ammo, so it is not possible to use it

cheers/
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Gunter Severloh

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Reply with quote  #19 
All already known, I have a patch coming that will fix some of the issues as well as add couple new weapons to the mod.
Some things we are unable to fix, and i say we as theOden is helping me with the issues, among other things.


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Ba5terD

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Reply with quote  #20 
Sounds great!

Anyway great work on the mod Gunther.
I really appreciate it.

cheers/
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Gunter Severloh

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Reply with quote  #21 
Update - Patch release v1.2

changelog:
========

added
=====
new weapons
===========
- Nebelwerfer 42
- 7.5 cm Leichtgeschütz 40

See my IFA3WarMod patch v1.9 video for demonstration of these 2 statics.

Also i'm sure you guys will ask about the bugs reported, I have a bunch of them fixed but am still sorting out putting it together to release,
some things we are unable to fix.

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Gago

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Reply with quote  #22 
is M1 carand and M1 carbine fixed cause i still have the no texture 
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Moon_chilD

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Reply with quote  #23 
Yepp, same here. Kinda destroys the mission I'm working on atm! ^^
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Gunter Severloh

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Reply with quote  #24 
No their not fixed, still need to look into it among other things, textures are fine with IFA3WarMod itself,
theres something in the SA version that removes them, but we will look into it and see if we can fix it.

Update - Patch release v1.3

Changelog: Fixes
========

File: if_weapon1.pbo
================
  • class lib_Mp28 - Selective Fire mode will now show top-right screen
  • class lib_Mp35 - Selective Fire mode will now show top-right screen
  • class Lib_Mp41r - Inherits modes from LIB_PPSh41_m (keeps mp41r sound)
  • class LIB_MG34 - Fixed sound
File: IFA3_core
============
  • script LIB_inf_fired_EH.sqf - added (_this select 0) say3d (_this select 3); (reload sound K98 etc)
File: IFA3_newbox
==============
  • class TransportMagazines - removed "lib_5Rnd_792x57_wood"

File: ifa3_ammorepack.pbo
===================
  • class lib_empty_magazine - removed model = "\AiA_Weapons_IF\mags\lib_mg42_mag.p3d"; (p3d file missing)
  • class lib_50Rnd_792x57_empty - same as above
  • class lib_47Rnd_762x54_empty - same as above

Download on first post!

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Ba5terD

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Reply with quote  #25 
Great Job!

I really appreciate that!
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Gunter Severloh

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Reply with quote  #26 
Update - Patch release v1.4

Changelog:
========

- Fixed M1 Garand and Carbine missing textures

Note & Credits
I wanted to give Ba5terd credits for discovering the issue and pointing it out to me.

Note 2
I want to point out the size of the file as i might get this question as to why the file is so big, its big because i had to apply old files
which fixed the texture issue, then had to reapply patch v1.3 because they would have been overwritten.

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Mash

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Reply with quote  #27 
▒█▄░▒█ ▀█▀ ▒█▀▀█ ▒█▀▀▀   ▒█░░▒█ ▒█▀▀▀█ ▒█▀▀█ ▒█░▄▀
▒█▒█▒█ ▒█░ ▒█░░░ ▒█▀▀▀   ▒█▒█▒█ ▒█░░▒█ ▒█▄▄▀ ▒█▀▄░
▒█░░▀█ ▄█▄ ▒█▄▄█ ▒█▄▄▄   ▒█▄▀▄█ ▒█▄▄▄█ ▒█░▒█ ▒█░▒█
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Ba5terD

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Reply with quote  #28 
Good job! Thank you [smile]
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ayjay

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Reply with quote  #29 
Great mod! Thank you.[thumb]
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ayjay

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Reply with quote  #30 
Just getting a small problem. Any idea why this is happening when I fire a weapon Gunter? An error message comes up.

'...his select O,this select4];
];
_p=#getpos_sh
_vec=vectordir_sh;
_int=(...'
Error getpos; TypeString,expected object location
File ca\data\ParticleEffect\SCRIPTS\muzzlerifle.sqf,line 12.

Thanks in advance.

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