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vandevoorde.pa

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Reply with quote  #76 
I'm in the hospital bed with wifi connection...I work more slowly on test and templates...[sleep][sleep][sleep][comp]
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commander

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Reply with quote  #77 
Wishing you a fast recovery!

I've been absent from this forum for almost a year.

You have done much since then.
To get my Iron Front installation up to date I tried to install all new addons and updates for the Arma 2 CO Iron Front Lite version and your new IFL44--BAGRATION sp mission.
But it seems there is something missing or wrong configured in my installation, because the startup of the mission fails with the error message "you cannot play the mission, because sc9_ifc_nebelw42 is missing or was deleted".
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Foxsch

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Reply with quote  #78 
Heya commander - to speed things along - VandeVoorde is laid up in Hospital as you know - anything prefixing 'sc9' as a module, or any other reference in the mission.sqm, or as a start up error, refers to the IFR New Units and Weapons mod. This will be needed to run the IFL_Bagration mission Link
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vandevoorde.pa

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Reply with quote  #79 
Thx for your support friend Foxsch ....
For commander : you say ( your new IFL44--BAGRATION sp mission. ) Attention : one template is not a sp mission. It's just a start base FOR make some sp/coop/multi mission. :-) :-) :-)
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Reply with quote  #80 
Ok.

Thanks for your help, I will install the IFR New Units and Weapons mod.

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vandevoorde.pa

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Reply with quote  #81 
Hi all... New/old Template is ready... "IFL44 La pointe du Hoc"...For make some missions in D-Day période...[thumb]

Dl is on MR site...

You needs 1. @odenlib addons.


               2. "Map-eu" editor update.

               3. IFL44 full.

Open it with 1  : tool_eliteness_223_232_mikero.rar. 
                 2  : armaunpbo_v10.zip.
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Foxsch

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Reply with quote  #82 
Excellent [thumb]
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Gunter Severloh

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Reply with quote  #83 
Template now on the MR: http://www.missionrepository.com/Vandevoorde-Missions--Templates/IFL44-La-pointe-du-Hoc.utes.pbo
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Foxsch

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Reply with quote  #84 
This is a great Template - thx again V-V : -) I have begun a mission, loosely based on the real life assault but have a request for the Template? I can only find one ladder for the Rangers to ascend to carry out the assault? Could you place more ladders at various points along the cliffs? 
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vandevoorde.pa

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Reply with quote  #85 
Yes of course...[comp][comp][comp]
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Foxsch

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Reply with quote  #86 
Excellent : -) 

  I was curious to find out how @IF would run in combo with @HellinthePacific. I have already successfully built several missions running the @IF mods in combo with @I44; the only real issue being the load screen for SP/MP/Settings choices, the options overlap a little and you need to select 'Settings' to access the 'Multiplayer' interface.
Happy to report that running @IF in combo with @HellinthePacific throws up no problems at all [comp]



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Gunter Severloh

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Reply with quote  #87 
Rpt will say otherwise, errors not popping up, dont mean the game dont have any bugs, various missions depending on what type of combat, and or scripts being used can spit up issues, whether its a message error, or a feature function not working, onyl way to find out is to just play a mission and watch the rpt.
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TiMEDANCE

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Reply with quote  #88 
I really would try all your missions vandevoorde... - but I still can´t even make it run. Impossible.
I don´t even have a plan to install all your things...

1.Where to place templates
2.I get a failure-message... "deleted eventhandler libcore..."


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CRY OF FREEDOM - U.S.SP-CAMPAIGN
http://ironfront.forumchitchat.com/post/cry-of-freedom-a-if44normandy-spcampaign-6699240
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Foxsch

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Reply with quote  #89 
Quote:
Rpt will say otherwise, errors not popping up, dont mean the game dont have any bugs, various missions depending on what type of combat, and or scripts being used can spit up issues, whether its a message error, or a feature function not working, only way to find out is to just play a mission and watch the rpt. 
Too true, the proof of the pudding as they say. I was happy to find the two mods will load without any obvious problems. The mission is nowhere near ready for a play test, so further experiments will have to wait. Suffice to say it is pretty exciting realising for the first time that @HellinthePacific has a boardable and unit-placement-friendly ship. The Attack Destroyer has scalable side netting, and a gangway ladder that it is possible to launch sea-bound attacks from ~ this opens quite a few doors for me as a mission-builder in that I can arrange for AI and players to board their LCVP's or whatever at the start of the mission, rather than either placing them in the beach landing assault boats, or some place on shore. Excellent! Not entirely authentic as a D-Day style assault, but close enough for the variety and originality of the mission aspect. I'll keep you posted as to how the bi-mod mission unfolds bug-wise - I will definitely need to test as I go along...

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vandevoorde.pa

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Reply with quote  #90 
For Timedance : 

1.templates open with 1  : tool_eliteness_223_232_mikero.rar. or
                            2  : armaunpbo_v10.zip.

2.templates under ......office/files/arma2/mission.....open all templates under "editor ingame".

you say : 
 get a failure-message... "deleted eventhandler libcore..."...Sorry problem with your config???  talk with gunter THX....
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