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Santa Six

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Reply with quote  #1 
Sandbagged Sherman Script
by Santa Six
[11919286265_43a588cd9f_o] 

This script adds awesomeness to the IF M4 Shermans. It also adds, obviously, a Browning .50 caliber to the turret. Manning the .50 looks natural so no skeptics. Two backpacks to the rear of the hull were also added. Containing ammo for both the BAR and Bazooka and can be removed.
The script can be called by as many Shermans as you'd like.
  • For the Standalone IF users. Just remove the two lines that add the .50 caliber in the script.
  • I recommend using titleText ["", "BLACK IN", 1] or so for intros to hide the bag placing.

KNOWN ISSUES
The M2 machinegun stays hovering after turret blows off.

REQUIREMENTS
Iron Front: Liberation 1944 + D-Day DLC
IF/Arma 2 Conversion

INSTALLATION
Extract script into your missions folder

Usage
Add this code in the M4's init line
Code:
nul = [this] execVM "m4_sandbags.sqf";


Multiplayer Workaround
http://ironfront.forumchitchat.com/post/show_single_post?pid=1284021636&postcount=18

DOWNLOAD

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Gunter Severloh

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Reply with quote  #2 
Now hosted on the MR:
http://www.missionrepository.com/IF%20Scripts/m4_sandbags.7z

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GerhartRTFO

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Reply with quote  #3 
Man that thing looks great I got to see this in game, downloading now.  Thanks Santa Six
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OuedMeliz01

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Reply with quote  #4 
inspired by me? [biggrin]

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Santa Six

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Reply with quote  #5 
OuedMeliz01, Not exactly. I had this for a long time now. Just not in script form. What you did was nudged me to script it and release it.
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GerhartRTFO

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Reply with quote  #6 
Santa, have you given any thought on to adding anything more, such as logs, concrete, etc to one of these tanks?  Here's a video with some pretty interesting information.  My father is a WWII vet and he basically said the same thing the gentleman in this video said.  My family kept me out of the military since all of them had war experience, Dad WWII, brother Korea, two brothers Vietnam.  They did everything they could to keep me out especially my Dad.  I thought he was going to kill the recruiter I set up a meeting with at our library, how he found out I just don't know.  Anyways here's the video.

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Chief

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Reply with quote  #7 
Very nice. Thank you. Are you planning to release this as an addon in the near future?
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OuedMeliz01

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Reply with quote  #8 
i maked this for arma 2 and iron front long time ago
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Santa Six

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Reply with quote  #9 
Not doable using my methods Gerhart. The only logs available are 20ft long. Trust me. I thought of every object in editor for the tank with respects to authenticity.

The last part of the video. My memory is a bit fuzzy so don't quote me. It took place a week before the German surrender. 
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Gunter Severloh

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Reply with quote  #10 
Hey Santa Six does the sandbags add any extra armor to a Sherman or is it more of a decorative/immersion additional feature?
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Santa Six

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Reply with quote  #11 
It's just for eyecandy. I didn't mess with any damage values. I don't think they even did anything in real life. Just a ease of mind, like helmets in a way.
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***=Major Mayhem=***

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Reply with quote  #12 
anyone know how to make this work in multi-player ?  only the host can see the sandbags

~S~

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Santa Six

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Reply with quote  #13 
Yes please. Someone fix it. I still have no idea how to make multiplayer scripts. Too many isServer variations.

The script uses this
Code:
if (isServer) then {...};

It spawns sand bags and attaches to all tanks calling the script.
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Joarius

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Reply with quote  #14 
In waiting that the problem will be resolved : if you use "simple" sandbags with the commands attachTo [_tnk,[0,2.6,0.5]]; ? You place all the necessary sandbags on the map, with the appropriate line of the script, in each of the sandbags ?
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***=Major Mayhem=***

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Reply with quote  #15 
I think I see what your getting at Joarius,  Is this a sort of work around.  placing the sandbags used by the tank in the mission      then calling them with the script ?  can you make that work Santa ?

~S~

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