IRONFRONT FANS FORUM
Sign up Latest Topics
 
 
 


Reply
  Author   Comment  
Tayuk

Avatar / Picture

Admin
Registered:
Posts: 455
Reply with quote  #1 

Download: Simple Vehicle Respawn Script

Simple Vehicle Respawn Script v1.7

by Tophe of Östgöta Ops [OOPS]

 

Put this in the vehicles init line:

veh = [this] execVM "vehicle.sqf"

 

Options:

There are some optional settings. The format for these are:

veh = [this, Delay, Deserted timer, Respawns, Effect, Static] execVM "vehicle.sqf"

 

Default respawn delay is 30 seconds, to set a custom

respawn delay time, put that in the init as well.

Like this:

veh = [this, 15] execVM "vehicle.sqf"

Default respawn time when vehicle is deserted, but not

destroyed is 120 seconds. To set a custom timer for this

first put the respawn delay, then the deserted vehicle timer. (0 = disabled)

Like this:

veh = [this, 15, 10] execVM "vehicle.sqf"

By default the number of respawns is infinite. To set a limit

First set the other values then the number of respawns you want (0 = infinite).

Like this:

veh = [this, 15, 10, 5] execVM "vehicle.sqf"


Set this value to TRUE to add a special explosion effect to the wreck when respawning.

Default value is FALSE, which will simply have the wreck disappear.

Like this:

veh = [this, 15, 10, 5, TRUE] execVM "vehicle.sqf"

 

By default the vehicle will respawn to the point where it first

was when the mission started (static). This can be changed to

dynamic. Then the vehicle will respawn to the position where it was destroyed.

First set all the other values then set TRUE for dynamic or FALSE for static.

Like this:

veh = [this, 15, 10, 5, TRUE, TRUE] execVM "vehicle.sqf"

 

If you you want to set the INIT field of the respawned vehicle, first set all other

values, then set init commands. Those must be inside quotations.

Like this:

veh = [this, 15, 10, 5, TRUE, FALSE, "this setDammage 0.5"] execVM "vehicle.sqf"

Default values of all settings are:

veh = [this, 30, 120, 0, FALSE, FALSE] execVM "vehicle.sqf"

Contact & Bugreport: harlechin@hotmail.com

if (!isServer) exitWith {};

// Define variables

_unit = _this select 0;

_delay = if (count _this > 1) then {_this select 1} else {30};

_deserted = if (count _this > 2) then {_this select 2} else {120};

_respawns = if (count _this > 3) then {_this select 3} else {0};

_explode = if (count _this > 4) then {_this select 4} else {false};

_dynamic = if (count _this > 5) then {_this select 5} else {false};

_unitinit = if (count _this > 6) then {_this select 6} else {};

_haveinit = if (count _this > 6) then {true} else {false};

_hasname = false;

_unitname = vehicleVarName _unit;

if (isNil _unitname) then {_hasname = false;} else {_hasname = true;};

_noend = true;

_run = true;

_rounds = 0;

if (_delay < 0) then {_delay = 0};

if (_deserted < 0) then {_deserted = 0};

if (_respawns <= 0) then {_respawns= 0; _noend = true;};

if (_respawns > 0) then {_noend = false};

_dir = getDir _unit;

_position = getPosASL _unit;

_type = typeOf _unit;

_dead = false;

_nodelay = false;

// Start monitoring the vehicle

while {_run} do

{

sleep (2 + random 10);

if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true};

// Check if the vehicle is deserted.

if (_deserted > 0) then

{

if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0) and (getDammage _unit < 0.8)) then

{

_timeout = time + _deserted;

sleep 0.1;

waitUntil {_timeout < time or !alive _unit or {alive _x} count crew _unit > 0};

if ({alive _x} count crew _unit > 0) then {_dead = false};

if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true};

if !(alive _unit) then {_dead = true; _nodelay = false};

};

};

// Respawn vehicle

if (_dead) then

{

if (_nodelay) then {sleep 0.1; _nodelay = false;} else {sleep _delay;};

if (_dynamic) then {_position = getPosASL _unit; _dir = getDir _unit;};

if (_explode) then {_effect = "M_TOW_AT" createVehicle getPosASL _unit; _effect setPosASL getPosASL _unit;};

sleep 0.1;

deleteVehicle _unit;

sleep 2;

_unit = _type createVehicle _position;

_unit setPosASL _position;

_unit setDir _dir;

if (_haveinit) then

{_unit setVehicleInit format ["%1;", _unitinit];

processInitCommands;};

if (_hasname) then

{_unit setVehicleInit format ["%1 = this; this setVehicleVarName ""%1""",_unitname];

processInitCommands;};

_dead = false;

// Check respawn amount

if !(_noend) then {_rounds = _rounds + 1};

if ((_rounds == _respawns) and !(_noend)) then {_run = false;};

};

};

 
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,748
Reply with quote  #2 
Script is now hosted on the MR, includes readme, link added to first post to download.
__________________
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.