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Joe98

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Place yourself on the map on a hill with a good view into the distance.

Place enemy soldiers on the map and give them a move way point.

Place a trigger on the map. The trigger fires as the enemy moves through it.

Place something small on the map just in front of your position. You might choose for example:

Empty -> IronFront: Misc -> Cloth

Name the object cloth1

Your friendly troops will see this and report “object front 100 meters” so you need to hide the object. In the init line of the object type:

hideobject this;

In the OnAct cell of the trigger type:

Smoke1="G_40mm_Smoke" createVehicle [(getPos cloth1 select 0),( getPos cloth1 select 1), 20]

Preview. As the enemy trigger that trigger white smoke will rise over that object.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

To make a wall of white smoke place a line of objects across your front. If you place 3 objects you might name them cloth1, cloth2 and cloth3.

Your trigger now needs 3 commands so that smoke rises over all 3 objects. The 3 commands are:

Smoke1="G_40mm_Smoke" createVehicle [(getPos cloth1 select 0),( getPos cloth1 select 1), 20] ;

Smoke1="G_40mm_Smoke" createVehicle [(getPos cloth2 select 0),( getPos cloth2 select 1), 20];

Smoke1="G_40mm_Smoke" createVehicle [(getPos cloth3 select 0),( getPos cloth3 select 1), 20];

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Finally, smoke comes in different colours. They are:

White = G_40mm_Smoke

Red = G_40mm_SmokeRed

Green = G_40mm_SmokeGreen

Yellow = G_40mm_SmokeYellow

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