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Gunter Severloh

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Reply with quote  #1 
[ironfront_flashheader]
Unofficial Iron Front Patch - last list update December 8th, 2013
The Unofficial Iron Front Patch is a WIP (work in progress) fixing of the IF game and its DLC.
The idea behind this patch is to go through the game in its entirety and basically fix various aspects of it that were
not fixed by the official patches released by Awar.
The idea stems from
the "mod" in Skyrim called the Unofficial Skyrim Patch and the changelog for that patch,
yes its a mile long stemming back from March 2012!!

So this is not for requesting new content, or changing the existing stuff to something better, this is for fixing many aspects
of the game itself.
So this would include off the top of my head the following things to fix in the game:
  • textures
  • model issues
  • spelling mistakes
  • incorrect wording of units or vehicles, tanks ect,,. (we will need a historical reference on the correct ones if anything is found.)
  • non working modules
  • script errors
  • terrain mapping (this is where the AI fail to use the terrain or use buildings)
  • and many more!
When you report - Requirements
1. Give the report a title
2. Describe what the problem is,
if the report needs screenshots or a vid then please do so.
your report will be just a reply to the thread, as i said I will then link your report to the list so when one of us on the
(team) is going to work on the report, we dont waste alot of time having to search through the whole
thread looking for what was reported.
===========

Not a discussion! Just report!

Reported Bugs and Issues List:

Code:
Iron Front
DDay DLC

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Elutheral

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Reply with quote  #2 
Ai In DLC D-day mission

As I sit on Omaha beach my m1 garande puts down a ai. Where one ai goes down 2 more spring up and where 2 go down four more spring up!
Not really but it seems that way. I'm not sure if this is a bug, a spawn piont, or all the ai on the map come to that bunker when I kill everyone but something is not right.

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Snafu

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Reply with quote  #3 
DLC House Geometry Bug

There's a problem with some house models in the DLC where it seems that the physical building doesn't match the actual model of it.

To reproduce go into the editor, place yourself as a soldier (any side should do), go up to the corners of a building and try shooting from behind cover. Try the ruined buildings, particularly the corners.

You should find that even with the weapon sights aimed clear of the corner the bullets appear to be hitting it. I'm no modder but it appears the geometry or fire geometry LOD extends just a bit beyond the model.

Can anybody reproduce it to confirm?

No idea if this is possible to fix at the minute.
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vintorez

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Reply with quote  #4 
MG42 - LOW RATE OF FIRE

I'm
resurrecting my written earlier post (on IF forum). When AI firing MG42, rate of fire is too low. This situation occurs only when the AI shoots. For comparison, when I shoot with MG42 - rate of fire is OK. When AI shoots, it sounds like AI pulling the trigger repetitively: two/three times per second. It means that rate of fire of MG42 when AI shoots is some about 120/180 rounds per minute. Rate of fire of real MG42 should be at least 900 rounds per minute. Best if it is about 1200 rounds per minute. But better than thousand words is the movie. So, please look, listen and compare...



Incorrect rate of fire:





Correct rate of fire:[video]http://www.metacafe.com/watch/9576348/mg_42_correct_rate_of_fire/[/video]
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BRS

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Reply with quote  #5 
Same problem seems to be with the Maxim MG. The AI firerate is slower than used by player.

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Proff3RTR

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Reply with quote  #6 
Is this not the AI trying to keep the MG42' massive ammo burn down to a minimum, 1200RPM remember.
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Reply with quote  #7 
BARANOW River Crossing bridge Gagclin
i check the other river crossing on same map thing's are same way.
Had tanks trying to get the ai to cross in tank's or any thing they just drove
in water. to get them to fire the GrWr 34 a cross the river they fire but on same side their on .
if you open the map hit clicked on the map and (move there) they swim a cross and
river crossing bridge is right there, some thing with the bridge?
try to get them to fire in diff place's away from the bridge with the GrWr34 along the river
and it work's they will fire at position a cross the river .

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Tayuk

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Reply with quote  #8 
There has always been something with the AI and bridges both in arma2 and IF. But this script helps with vehicles crossing the bridges.

AI bridge script
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Rydygier

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Reply with quote  #9 
Arty Module bugs: Katyusha firing issues and lacking whistle sound

(spotted during FAW script tests)

- Katyusha is unreliable in current version. This affects IMO only first fire mission, subsequent fire missions in same scenario seems to be fine: BM13 fires, but in wrong direction, eg outside the map area, or not far ahead the car (instead of targeting-firing-resting there is targeting-resting-firing). In summary - for now Katyusha should be considered as not working properly with arty module unless is used spawn shells mode, where has no meaning, if piece is set at good azimuth and elevation when firing. Also as a bug can be considered fact, that BM-13 uses Arma's BM-21 GRAD arty ammo.

- For both mortars there are RPT and on screen warning messages:

Code:
Error in expression <yed && _alt < _soundAlt) then {_shell say _useSound;_soundPlayed = true;};}
> Error position: <say _useSound;_soundPlayed = true;};}
> Error say: Type Number, expected Array,StringFile ca\modules\ARTY\data\scripts\ARTY_shellMonitor.sqf, line 150

(RPT)

and

Code:
Warning Message: Sound Lib\weapons\bm37\data\Sounds\Incoming.wss not found

(RPT & on screen)
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Reply with quote  #10 
sight of the 37mm 61-K AA Gun need be checked and fixed
shot hit's off to right

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Reply with quote  #11 
Good time of the day.

The Sights - a mistakes: increase, aiming nets, field of vision;

Iron Front and DDay DLC.

Want to turn your attention on some hardly noticeable mistakes in game.
Some optical sights have an invalid increase and incorrect aiming nets.

Here is as must be:

- Binocularses - x6

- "Mosin" - "PU" - x3,5
- "Mauser" - "ZF-39" - x4
- "Springfild" - "M-82" - x2,5

- "Degtyaryov" for tank - "PU" - x3,5
- "MG-34" for tank - "KZF-2" - x1,8
- "Schweres MG-42" - "MGZ-40" - x3

- "PaK-40" - "ZF-3x8" - x3
- "ZIS-3" - "PG-1" - x4

the sights gun-layer:

- "StuG-III" - "Rblf-36" - x5
- "Pz-IV" - "TZF-5f/1" - x2,4
- "Pz-V" - "TZF-12a" - x2,5-x5
- "Pz-VI (Ausf. B)" - "TZF-9d" - x2,5-x5
- "Pz-VI (Ausf. E)" - "TZF-9c" - x2,5-x5

- "Su-85" - "TSH-15" - x4
- "T-34-76" - "TMFD-7" - x2,5
- "T-34-85" - "TSH-16" - x4
- "IS-122 '43" - "TSH-17" - x4

- "M4" - "M-38" - x1,25
- "M4A2 \ M4A3" - "M-70 F" - x3

 - so must be.

Wrong power of the increase have In game majority sight.
Nearly all sights have an incorrect aiming nets.
The Field of vision beside all sight incorrect.

The Most problem present the sights "Pz-V" - "TZF-12a" and "Pz-VI (Ausf. B)" - "TZF-9d", "Pz-VI (Ausf. E)" - "TZF-9c", but this separate subject.

I could draw the textures of the aiming nets itself, but I can not test its work in game.
Besides, necessary to correct configs - correct power of the increase sight.
In connection with data circumstance, I can draw the aiming nets in format *.png.
All are an aiming nets will be authentical and correspond to artillery thousandth.

If you this interesting. You will be able to make from them textures and test in game.

That you about this think?

Besides, mechanical sights nearly whole small arms require the corrections.
If you plan to correct the models of the small arms, I can explain in more detail.

We Beg pardon for my english.
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Reply with quote  #12 
Flakvierling 38
Flak 38
61-k
all need a look at sight's

Antiaircraft Gun's Iron Front L44


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Gunter Severloh

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Reply with quote  #13 
Gentleman thanks for posting your finds.
In the future when anyone posts any bugs they find, or problems in the game, inccorect wording of  names for tanks, weapons, soldiers, vehicles, weapons.

Please indicate what game the issues are for, either Iron Front or the DDay DLC, as they are both seperate entities (games) from each other.

So when you post and list your issues you find put in the title Iron Front
or DDay DLC.

Doing this the modders on the IFR team that will be looking into fixing/correcting the issues/problems/bugs ingame can know which
game to go into and look for such problems and correct them. Saving them time, and everyone else for waiting for a patch with new fixes, and other misc things.

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vintorez

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Reply with quote  #14 
Gunter Severloh, in reference to your last post I would like to add that "MG42 - low rate of fire" refers to both Iron Front and DDay DLC.
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Gunter Severloh

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Reply with quote  #15 
Ok, thanks, updated accordingly.
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