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Simon1279

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Reply with quote  #1 
101th Airborne

Download

mission from the Gunther's mission repository (special thanks gunther)


2nd Rangers

Download

mission from the Gunther's mission repository (special thanks gunther)




These are just texture inside mission, for Iron Front Game Stand Alone
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Tayuk

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Reply with quote  #2 
Thanks for posting these again Simon, I use them regular
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shadow93

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Reply with quote  #3 
im sorry but how do i get these to work?
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Tayuk

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Reply with quote  #4 
Hi shadow93 and welcome to the fouums.
I am not sure how much experience you have with editing etc so ill try and explain all. You will need to do whats known as "unpbo" the file you downloaded or in itonfronts case "unifa" both mean the same thing. The file you downloaded has a file extension of .ifa  that works as is by the game when you load it as a mission to play. But to edit that file and have a look at it in the editor you need to extract the file. To do that this tool that you will need to download and install works well.

PBOManager 1.4beta

1. Download and install pbo manager (There are a couple of different versions in the download, one for 32bit and one for 64bit systems)
2. Once installed, open it. In the top left corner there is a green icon with a white down facing arrow on it, press that.
3. A new window opens to search for the file you want to unifa. To search for ifa files change the drop down box in bottom right to ifa (pbo files are the defualt)
4. Once your file (in the case simons mission) is located and selected just press open
5. The file then appears in the PBOmanager window. Right click it and another smaller window opens
6. Select the 3rd option "Extract to "the file name etc"
7. You will see a progress bar on screen. Once complete the file has been "unifa'd" and you will have a standard windows folder with the same mission name in the same location as the original ifa file (so you don't lose the original file) PBO manager can now be closed.
8. The new folder thats been created needs to be moved to C:\Users\your name\Documents\Iron Front Other Profiles\your game profile name\missions
9. Once the folder has been moved to the new location it can then be opened in the single player editor.
10. In the editor you will see that each playable unit has alot of code in its init box, this is all required to get the textures to work. So this has to remain un edited.
11. In the folder that you unifa'd there are 5 .paa files and a folder called retextrespawn, they are the files/folders  that are required for it to work.
12. To use this lot in a mission of your own:- Open simons mission and copy the playable units over to your mission. Copy the 5 .paa files and the retextrespawn folder from simons mission folder in to your mission folder and that should be it. Once simons units are copied from one map to another they will need to be set as playable or player again.

I hope thats clear enough, good luck
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shadow93

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Reply with quote  #5 
thanks man

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Simon1279

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Reply with quote  #6 
I'm planning to release the 2nd rangers as an addon for the new ported IF to A2, in the near future under the US faction, i please gunther to contact me, i need some infos
thanx in advance
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Barto

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Reply with quote  #7 
Sounds good Simon! All your work would be very much welcome as addons!
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Santa Six

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Reply with quote  #8 
I also like that idea very very much.
I feel terrible to bash you with this but...After maybe 101st with helmet netting? Again, not a big deal. Just the 2nd on their own would be splendid.
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Simon1279

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Reply with quote  #9 
Quote:
Originally Posted by Santa Six
I also like that idea very very much.
I feel terrible to bash you with this but...After maybe 101st with helmet netting? Again, not a big deal. Just the 2nd on their own would be splendid.


Yeah it would be very cool but sadly i'm not a 3d modeler and i need a p3d for making a net helmet which can be very cooooool, maybe someone else around here way better skilled than me can do it... and i hope it will happen, also US paratroopers with boots, this is the reason 'cause i'll not add the airborne because the correct thing is boots, for olive uniform color it's not a problem but for boot we need such as the net helmet a p3d from scratch
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vintorez

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Reply with quote  #10 
If you want to do something in case of the net on helmet, I suggest to contact with Joarius. His nets look really good.

[f10kn1fi915r7z0fg] 
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Gunter Severloh

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Reply with quote  #11 
What were the nets used for exactly? to break up the solid color or shape of the helmet?
Or to have the option of being able to stick branches and what not in the holes of the net to help aid in camouflage netting?


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Barto

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Reply with quote  #12 
Quote:
Originally Posted by Gunter Severloh
What were the nets used for exactly? to break up the solid color or shape of the helmet?
Or to have the option of being able to stick branches and what not in the holes of the next to help aid in camou netting?



It is used to make it less shiny and to break up the obvious shape of the helmet a bit. It also adds the possibility of swiftly adding branches etc as extra camoflage, which is convenient as adding "live/local" camo can be better than a general cover.
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Simon1279

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Reply with quote  #13 
Quote:
Originally Posted by vintorez
If you want to do something in case of the net on helmet, I suggest to contact with Joarius. His nets look really good.

[f10kn1fi915r7z0fg] 


let joarius doing this [wink]
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TiMEDANCE

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Reply with quote  #14 
can we have that update also as "pbo" for addon-folder ? [smile]
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CRY OF FREEDOM - U.S.SP-CAMPAIGN
http://ironfront.forumchitchat.com/post/cry-of-freedom-a-if44normandy-spcampaign-6699240
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Joarius

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Reply with quote  #15 
Quote:
Originally Posted by Simon1279
Quote:
Originally Posted by vintorez
If you want to do something in case of the net on helmet, I suggest to contact with Joarius. His nets look really good.

[f10kn1fi915r7z0fg] 


let joarius doing this [wink]


Actually, i don't have time to learn how make a real addon. This helmet are simply commands for textures with this setObjetTexture.

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