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OverCharger

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Reply with quote  #16 
Thanks for the advice, but the problem is only about objects. The repair script of the mission is working.
In the case of wrecks, I need the wreck classname of german aircrafts.

I need to confirm the faction classnames please. I got almost all the player functions working, but I Didn't get the missions to be created.
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kju

RM Team
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Reply with quote  #17 
You can download the complete configs for IF here:
https://dev-heaven.net/projects/cmb/repository/revisions/master/show/configs/IF/unformatted

You need to be logged in to do so.
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OverCharger

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Reply with quote  #18 
Kju, thanks for the info.

I'm moving slowly with the port. At this point, the engine of the mission is able to put the enemies and objectives in the field but is not able to display the mission info. That means you do not know what to do.

I'm still thinking that it is a problem with a faction class name bad described or a missing/bad caracter in some of the files.


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OverCharger

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Reply with quote  #19 
Hi, I´m stuck with an script error thats involved this:}

wcaddqueue = [_variablename, _variablevalue, _type];
if(isserver and local player) then {
wcqueue = wcqueue + [wcaddqueue];
};

switch (_type) do {
case "server": {
publicvariableserver "wcaddqueue";
};

case "client": {
if(!isnil "_playerid") then {
_playerid publicvariableclient "wcaddqueue";
} else {
publicvariable "wcaddqueue";
};
};


The script error told me that something is missing, but I didn´t edit the file conteining this.

Any idea?
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OverCharger

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Reply with quote  #20 
Well, I´m still stuck.
About the error in the previous post, I think could be related to my server config. 
The game is not capable to make a differece between the server and the client?

Any way, if anyone is interested in helping me, please download the mission and test it please.

http://www.mediafire.com/?42mz6qkcza0cqt4

I need to verify if the problem is actually related with my server config.


PD: I managed to make a server correctly using Tophe´s Arma 2 server tool and I got the same script errors. I'm trying to figure it out what is the reason that the mission isn´t working.
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Gunter Severloh

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Reply with quote  #21 
My suggestion would to be find someone who can put the mission on their server and do a quick test for you
and see if it the problem reappears,and then if the mission is working. i know of a 2-3 guys that may be able to help you if they are willing.

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OverCharger

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Reply with quote  #22 
Gunther, thanks a lot for the suggestion, but after setting my own dedicated server correctly is not necessary that someone else test the mission.

Now I'm focused on finding if there is any error or missing caracter on the script arrays edited by me. 
Probably, will be necessary to start the port again from scratch but I like the job 

Do you know some tool oriented to find script errors?
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Gunter Severloh

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Reply with quote  #23 
Quote:
Do you know some tool oriented to find script errors?

http://forums.bistudio.com/showthread.php?121163-Script-not-working-Use-the-showScriptErrors-parameter!

http://forums.bistudio.com/showthread.php?105860-Squint-the-sqf-editor-and-error-checker

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OverCharger

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Reply with quote  #24 
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OverCharger

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Reply with quote  #25 
Hi.
I checked all the scripts using Squint but I found no errors related with missing caracters or something in the arrays edited by me.
I was reading the RPT file and I found a lot of messages about entities declared "twice" and I have no idea the meaning of that. Even a message telling that english lenguage is not supported .
By the other hand, the RPT says that the mission is creating sidemissions apparently without problems, but in game that sidemissions are not displayed.

In summary, I´m still stuck.
Players actions works properly with the exception of AI recruit.
Enemies and targets are correctly placed in the sidemission zone, but with no briefings or messages on screen.

Any other idea?
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