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ProfTournesol

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Reply with quote  #16 
As far as i understood what i've been told, AWAR devs cannot publicly explain themselves due to their NDA. That's sad but i hope they'll help those who want that the game continues.
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Reply with quote  #17 
Gunter Severloh
 thank you for info.
i just cant see this game stopping,ending right now
its just to good.
To me just fix the sound gun's ill be happy
i like the game so much oh and sound stuka he he..

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Gunter Severloh

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Reply with quote  #18 
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A couple weeks notice would have been much appreciated. That way we could have gotten everything we could have from the old forums.
A lot of information, missions, templates, skins and stuff now gone thanks to whoever that deleted it all without warning.

Snafu1 I have 2 of what you listed, I have all the missions that were on the IF forums as well as all the templates on the MR plus any other IF missions
released and submitted by the community since then, the templates from vandervoorde, and one from I think evo dan, although i dont have that one listed.

So not to worry about those, everything else, ya is gone, but our know how of how to do things can still be added to the forums here.


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As far as i understood what i've been told, AWAR devs cannot publicly explain themselves due to their NDA.
That's sad but i hope they'll help those who want that the game continues.

Ya that would make sense, they are bound by agreement. If
Mateush on BIS forums who has a direct relationship with Awar can get them to somehow
enable us to mod IF, we would be going places!

We could do an number of things for IF, the following come to mind:
  • Fix various bugs-gameplay,texture,mission/campaign
  • Add more units/tanks/vehicles/weapons/maps!
  • new explosion effects
  • update the sounds with a sound mod
  • update textures for some things
  • Update the DDay DLC with the above

all i can think of atm, anyone else have anything they think could be modded or added to the game.
Also any information you guys may have, thoughts, ideas we could actually make happen for IF, like what can we do to enable modding,
what can we do or would need to do to get IF to work in arma2CO, and many other questions.

Your guy's thoughts.


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***=Major Mayhem=***

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Reply with quote  #19 

How does AWAR dropping all support for the game effect the future of Iron Front on the gamespy server hub.
will gamespy be pulling the game off their service aswell  ?

also how many known games that used " gamespy "  are no longer playable, If any ? 


~S~


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Mission Repository >>> Downloads <<<

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shpagin

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Reply with quote  #20 
Someone mentioned they might be developing a game with CryEngine 3.  Stupid question, does that mean that they will be developing a game and not using Arma?  Or is Arma 3 using CryEngine?   All i know is that what i like the most about games based on Arma is that i can create my own scenarios as opposed to games based on level design that is more difficult to do.

IF44 moved to Western Front.  Perhaps, Invasion 44 might want to venture East with their Mod since they have so much of the German side completed.
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Gunter Severloh

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Reply with quote  #21 
Major I have no idea, until I see some news from Metuesh I cant really answer that. I leave you with the MP department.

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Someone mentioned they might be developing a game with CryEngine 3.  Stupid question, does that mean that they will be developing
a game and not using Arma?  Or is Arma 3 using CryEngine?

Yes I believe Awar is goign to be doign something with CXryengine but as far as i recall it was something about modding, all I know.
No Arma3 is not using Cryengine, BIS built their own engine that Arma3 is currently on, OFP, Arma1, Arma2, Arma2CO and IF are all
on different versions of the same engine BIS created.

Quote:
All i know is that what i like the most about games based on Arma is that i can create my own scenarios as opposed to games based on level design that is more difficult to do.

Very much agreed, if Awar does go the route where lets suppose that IF would be on Cryengine I dont know if the game would have an editor, and if it did how complex is it,
we'd have to learn a whole new system of editing, same for Awar, i'd rather them give us the ability to mod IF, this way we can fix the game and add to it what we want.


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IF44 moved to Western Front. Perhaps, Invasion 44 might want to venture East with their Mod since they have so much of the German side completed.

Not going to happen. I44 plans are that they will stay western front, they are currently fixing up what they have and trying to get patch version 2.7 out, after
that they will be moving to Arma3, but it will be some time before that happens, also I44 already said they wont be doing Ostfront, as cool as that would be its not realistic,
as their short of people to help work on what their doing already, and going to the Ostfront that would be spending alot of time building new content, and that wouldn't happen
if they plan on staying with the western theater, and moving to Arma3, they still have no material in terms of what to update for Arma3 anways, as the models for the solders
and tanks how they perform are different then in Arma2CO, so theres alot for them already.
Lets stay with Iron front here as that is why we are all on this forum here for.

Best bet here for IF is to see what we can do with and for IF for the community that is playing it, so that means not only supporting the new folks coming it,
but supporting the coop groups we do have, creating missions, getting scripts, and editing info made available again which Tay and I have been working on a bit, and seeing
if we can somehow mod that game, so if you guys have ideas for IF, post them, Tay and I are doing all that we can to keep this community aloat with the forums here, and the MR,
so do your part if you can.

Hopefully soon I seen some word on what Meteush found out as he had close ties with Awar, more news and any infor is something for IF, maybe.

Any other thoughts and information about Awar, about what this thread is about then post your reply.

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Barto

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Reply with quote  #22 
I guess our best shot for the proper continuation of IF is if we somehow could push for the modding tools being made available...

A substitute could of course be if someone figures out how we can reskin units and "save" them as separate units. (so that they would appear in e.g. the editor as separate units without the need for scripting etc which most of us probably would struggle with).
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Gunter Severloh

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Reply with quote  #23 
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A substitute could of course be if someone figures out how we can reskin units and "save" them as separate units. (so that they would appear in e.g.
the editor as separate units without the need for scripting etc which most of us probably would struggle with).

Ahem --> http://ironfront.forumchitchat.com/post/GEIST-Using-Textures-not-placed-in-a-mission-6244940?trail=30#22

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Simon1279

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Reply with quote  #24 
If the  cryengine 3 license is full for x1/awar you can easily make missions and senarios, terrain making is wayy more easier in cryengine 3 than in RV engine, and you can also create on the fly 3d model buidlings, caverns, light sources and much more, regarding editing missions the editing is basic, you can't implement external scripting and scripting ain't like arma (RV engine), but based on java style
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shpagin

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Reply with quote  #25 
developing scenarios in cryengine 3, is that like doing level design?  doubt that scenario development would be as easy for all users as ARMA.
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RockinHarry

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Reply with quote  #26 
Evening!

Well, I wouldn´t necessarily conclude just cause X1 is looking for cryengine people, that AWAR is involved in this. I rather assume that cooperation between X1 and AWAR ended with dropping IFL44. Unless there´s some official info, I´d be cautious with further speculations.

Don´t know much about cryengine 3, but I have some doubts that you can make anything of it resembling tactical combat as in ARMA/IF. Maybe some competitor for RO2, but do we want that really?
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T_Roc

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Reply with quote  #27 
It isent that hard to import it to Arma2.
If you take your Arma2 exe and places this in the Ifl44 directory and start the game, you will se that its the regular aram2 game.
But what you need to do is un"pbo" all the files and cut all the configs out.
Place the configs in an seperate folder and call it whatever_data and pbo it.
The "addons protection" are in the Ifl44 exe file, and that exe looks for the configs "deeper" than what the regular Arma2 exe does.
So to import the whole thing as an mod would not be to hard but needs some testing.
I have imported the maps to Arma2 without to much effort as described above.
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Barto

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Reply with quote  #28 
That sounds very interesting T_Roc! One question (may be a bit stupid) how does this affect the IF-specific things such as animations for when units are killed, helmet falling off etc?

I am thinking that since many of us probably also are die hard ARMA fans, an alternative solution could be playing the game through ARMA and thereby also indirectly enable modding and so forth...

However, the ultimate solution to a lot of these issues/topics of developing the game further ans keeping it alive, would be if Gunther Severloh is successfull in creating those separate re-textured units.

 
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T_Roc

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Reply with quote  #29 
I dont think they will be affected.
As all in Ifl44 is scripted in but as i said it needs some testing.
I imported the two largest maps into Arma2 and they function as in ifl.
Maybe if someone is intrested i could upload these two maps.

After some testing they even works in Arma3..
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Barto

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Reply with quote  #30 
Wow that's really interesting indeed! I don't have the necessary skills, but is there someone who would be willing to look into it?
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