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theOden

Corporal
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Posts: 42
Reply with quote  #1 
Hi Community,

On request from Ba5terD this is what needs to be in a config to restore the IF running animation back to ArmA2 version.
(as used in my retex/Finland 1944 mod buried somewhere deep in this forum)

You may also check it by depbo'ing the  "oden_lib_retex.pbo" from said mod.
(of course you can simply use the retex mod only and skip FDF and oden_fin_lib addons)

Code:


class CfgMovesMaleSdr
{
  class States
  {
    class AmovPercMstpSrasWrflDnon;
    class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon
    {
      variantsAI[] = {};
      soundEdge[] = {0.25,0.5,0.75,1};
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPercMrunSrasWrflDfl",0.025,"AmovPercMrunSrasWrflDfr",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.05,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
      visibleSize = 0.900121;
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf";
      speed = "0.713771 * 0.9";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d";
      soundOverride = "run";
      duty = "0.200000 * 0.9";
      aimPrecision = 1.5;
      camShakeFire = 1;
      soundEnabled = 1;
      limitGunMovement = 0.1;
      actions = "RifleStandActionsRunF";
      walkcycles = 2;
      headBobStrength = 0.20398;
      disableWeapons = 1;
    };
    class AmovPercMrunSrasWrflDfl: AmovPercMrunSrasWrflDf
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDfl",0.025,"AmovPercMwlkSrasWrflDfl",0.025,"AmovPercMrunSrasWrflDf",0.025,"AmovPercMrunSrasWrflDl",0.025,"AmovPknlMrunSrasWrflDfl",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.02,"AmovPercMevaSrasWrflDfl",0.025,"AmovPercMevaSlowWrflDfl",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.05,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl";
      speed = "0.700000 * 0.9";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d";
      actions = "RifleStandActionsRunFL";
    };
    class AmovPercMrunSrasWrflDl: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDl",0.025,"AmovPercMwlkSrasWrflDl",0.025,"AmovPercMrunSrasWrflDfl",0.025,"AmovPercMrunSrasWrflDbl",0.025,"AmovPknlMrunSrasWrflDl",0.03,"AdthPercMstpSlowWrflDnon_1",0.01,"AdthPercMstpSlowWrflDnon_2",0.01,"AdthPercMstpSlowWrflDnon_4",0.01,"AdthPercMstpSlowWrflDnon_8",0.01,"AdthPercMstpSlowWrflDnon_16",0.01,"AdthPercMstpSlowWrflDnon_32",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl";
      speed = "0.769231 * 0.9";
      actions = "RifleStandActionsRunL";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
    };
    class AmovPercMrunSrasWrflDbl: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDbl",0.025,"AmovPercMwlkSrasWrflDbl",0.025,"AmovPercMrunSrasWrflDl",0.025,"AmovPercMrunSrasWrflDb",0.025,"AmovPknlMrunSrasWrflDbl",0.03,"AdthPercMstpSrasWrflDb_8",0.01,"AdthPercMstpSrasWrflDb_16",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl";
      speed = "0.882353 * 0.9";
      actions = "RifleStandActionsRunBL";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
    };
    class AmovPercMrunSrasWrflDb: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDb",0.025,"AmovPercMwlkSrasWrflDb",0.025,"AmovPercMrunSrasWrflDbl",0.025,"AmovPercMrunSrasWrflDbr",0.025,"AmovPknlMrunSrasWrflDb",0.03,"AdthPercMstpSrasWrflDb_8",0.01,"AdthPercMstpSrasWrflDb_16",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb";
      speed = "0.882353 * 0.9";
      actions = "RifleStandActionsRunB";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
    };
    class AmovPercMrunSrasWrflDbr: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDbr",0.025,"AmovPercMwlkSrasWrflDbr",0.025,"AmovPercMrunSrasWrflDb",0.025,"AmovPercMrunSrasWrflDr",0.025,"AmovPknlMrunSrasWrflDbr",0.03,"AdthPercMstpSrasWrflDb_8",0.01,"AdthPercMstpSrasWrflDb_16",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr";
      speed = "0.882353 * 0.9";
      actions = "RifleStandActionsRunBR";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
    };
    class AmovPercMrunSrasWrflDr: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDr",0.025,"AmovPercMwlkSrasWrflDr",0.025,"AmovPercMrunSrasWrflDbr",0.025,"AmovPercMrunSrasWrflDfr",0.025,"AmovPknlMrunSrasWrflDr",0.03,"AdthPercMstpSlowWrflDnon_1",0.01,"AdthPercMstpSlowWrflDnon_2",0.01,"AdthPercMstpSlowWrflDnon_4",0.01,"AdthPercMstpSlowWrflDnon_8",0.01,"AdthPercMstpSlowWrflDnon_16",0.01,"AdthPercMstpSlowWrflDnon_32",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr";
      speed = "0.857143 * 0.9";
      actions = "RifleStandActionsRunR";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
    };
    class AmovPercMrunSrasWrflDfr: AmovPercMrunSrasWrflDfl
    {
      ConnectTo[] = {};
      InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDfr",0.025,"AmovPercMwlkSrasWrflDfr",0.025,"AmovPercMrunSrasWrflDf",0.025,"AmovPercMrunSrasWrflDr",0.025,"AmovPknlMrunSrasWrflDfr",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.02,"AmovPercMevaSrasWrflDfr",0.025,"AmovPercMevaSlowWrflDfr",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.05,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.05,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
      file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr";
      speed = "0.700000 * 0.9";
      actions = "RifleStandActionsRunFR";
      collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d";
    };
  };
};





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