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Poor Old Spike

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Reply with quote  #1 

I just ran these tests which show the panzerschreck is accurate out to about 125 metres, but the bazooka is accurate out to only 50 metres. (note these are the standard IFL44 unmodded box units)  

PANZERSCHRECK TEST at 100 metres

Target is a stationary T-34/76, this is how 100 yards looks ingame.
(Tip: click the mousewheel to get a range readout if you want)


Frame the target in the iron sights and hold the right mouse button to zoom-




Or use the crosshairs, but you have to aim them well above the target-


Direct hit!

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Poor Old Spike

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PANZERSCHRECK TEST AT 150 metres

There's the T-34-


Frame it in the sights-


Or aim well above with the crosshairs-


Hard to tell if it's a hit with all the smoke, I ran the shoot several more times and the rocket begins to veer off course at about 125 yards, beyond which the chance of a hit begins getting smaller-

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Poor Old Spike

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Reply with quote  #3 

BAZOOKA TEST at 50 metres

Target is a Pz IV-


Aim at the top of the turret-


Or if you prefer the crosshairs, aim them just above the tank-


Direct hit-

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Poor Old Spike

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Reply with quote  #4 

BAZOOKA at 100 metres


Aim at the sky above the tank-


Same with the crosshairs-


Fire and keep your fingers crossed-


-----------------------------------------------------------------------------------------------------------

SUMMARY:
Panzerschreck: Simply lay the iron sights on the target and there's an excellent chance of a hit out to about 125 metres
Bazooka: Lay the iron sights on the target and you're almost guaranteed a hit out to 50 metres, but beyond that you have to aim into the sky and trust to pure luck.
PS- the tests were done against stationary targets, but in the heat of battle against moving targets it'll be harder to get a hit. 

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Joe98

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Reply with quote  #5 
I am pleased your results are the same as mine.

I was going to create a scenario with troops using these weapons but I feel the range is way to short and the AT soldiers would not stand a chance.

I am OK with that as it shows a change in the technology between then and now.



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CAREEREVIL

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Reply with quote  #6 
you said (Hard to tell if it's a hit with all the smoke,)
put men in the tank.it will say if they got killed
.
or you will see they need a medic.
CAREEEREVIL


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Santa Six

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Reply with quote  #7 
WiKi Info

M1A1 Bazooka

  • Length: 54 in (137 cm)
  • Caliber: 2.36 in (57 mm)
  • Weight: 12.75 lb (5.8 kg)
  • Warhead: M6A1 shaped charge (3.5 lb, 1.59 kg)
  • Range
    • Maximum: 400 yards (370 m)
    • Effective: (claimed) 150 yards (140 m)
  • Crew: 2, operator and loader

______________________________________

RPzB Panzerschreck

  • Length: 64.5 in (164 cm)
  • Caliber: 3.46 in (88 mm)
  • Weight: 24 lb (11 kg)
  • Warhead: 7.3 lb (3.3 kg)
  • Range
    • Maximum: n/a yards (n/a m)
    • Effective: (claimed) 164 yards (150 m)
  • Crew: 2, operator and loader
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Poor Old Spike

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Reply with quote  #8 

MORE TESTS
Incidentally this is what the bazooka rockets look like-

bazooka-


schreck-



AI Bazookas won't fire til these advancing Panzer IV's get to 50 metres or less.. 

..then when they do fire they seem to prefer weaker side armour-

 

AI schrecks on the other hand will open up at around 100 metres-



More observations from further tests-
AI bazookas didn't seem to want to fire at Kingtigers, but they would fire at Tigers.
AI schrecks fire at all Russian tanks including the Stalin
Overall I estimate that for every 10 baz and schreck rockets fired, around half will miss, and the remaining 5 will score hits that might damage the gun, tracks or engine, or even set it on fire or blow it up.
Remember, all the tests were done with AI bots handling the schrecks and bazookas, but a human would no doubt get better results by holding his fire until the target gets closer to increase the hit chance.

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Poor Old Spike

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Reply with quote  #9 

Bazooka v Kingtiger
(AI bazookamen won't fire at Ktigs so human playershave to fire it themselves)
I haven't yet seen a bazooka get a definite kill on a Ktig, it can certainly hurt the beast as these tests show-
(Incidentally I set the Ktigs ammo to zero so it couldn't shoot back)

Test 1, Front shots- I had an ammo crate nearby and kept reloading and peppering the turret and hull front with about a dozen rockets, then this guy stuck his head out, I guess he must have been injured..


..but I kept firing like here and he vanished, and bits started falling off the tank, but whether it was damaged inside I had no way of telling, it certainly never burst into flames or fireballed-




Test 2, Side shots against a new tank. After putting several rockets into the side of this one, I ran up to it and took this screenshot. That crewman emerged during the action and then slumped dead or unconcious up there, so I presume a rocket either penetrated or partially penetrated, hurting at least one crewman, or perhaps the shock wave of it slamming against the tank caused bits of armour to flake off inside (spalling) and fly around like shrapnel, injuring crewmen-



Test 3, Track blowing with a new tank- ha ha it's easy to cripple the beast by blowing off a track,two or three shots should do it..

..and he ain't going nowhere now-



Test 4, another new tank and more track blowing, this time from the side, several shots should do it, aim slightly high to allow for the bazookas sighting system.. 

..and then inspect your handiwork-

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Santa Six

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Reply with quote  #10 
IRL the American Bazooka should be inferior to all German tanks in Iron Front but the Stug III w/o shields. I now understand why it bounced against a Tiger in the movie "Saving Private Ryan".

This is helpful information Poor Old Spike. It's kind of like a hand book for the tank rifles.  
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Poor Old Spike

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Reply with quote  #11 

Quote:
Originally Posted by CAREEREVIL
..put men in the tank.it will say if they got killed.
or you will see they need a medic.

How do we get those messages? I've never seen one when playing IF



Quote:
Originally Posted by Santa Six
IRL the American Bazooka should be inferior to all German tanks in Iron Front but the Stug III w/o shields. I now understand why it bounced against a Tiger in the movie "Saving Private Ryan". This is helpful information Poor Old Spike. It's kind of like a hand book for the tank rifles.

Yes you can't beat good solid testing to cut through all the guesswork. The bazooka in IF is definitely shorter-ranged than the real-life one and the sights need fixing too, maybe the schreck coding could be tweaked and somehow transplanted into the bazooka to improve it.
Until then, the schreck is king..

AT unit deploys in Poland, Feb 45
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CAREEREVIL

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Reply with quote  #12 
i was in mission map edit and a medic.
shooting at my own tank.
so i can tell when i hit the tank.
 and see what men get killed.
CAREEREVIL

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Poor Old Spike

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Reply with quote  #13 

PANZERFAUSTS
Although they're are not available in the standard IFL44 editor or ammo crates, scenario designers can still work them into their creations. (Modders will probably add new ones later)
The standard '(SP) Viewport 2' scenario contains fausts, all the following screenshots are from there, so go there if you want to train up on them, they're the 'Panzerfaust 30' model, the 30 historically referred to their max accuracy in metres-

This pic from a wartime training manual shows how to sight them, it's a bit tricky in IFL44-




One at the instant of being fired, the fins unfold as the fearsome projectile leaves the tube-


Leaving our boy wondering what to do with the empty tube-



Fausts are in that big crate near your start point-


Take a tube and a couple of rockets (you might have to drop some equipment to make room)-

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Poor Old Spike

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Reply with quote  #14 

30 METRES

Let's have a crack at that Stalin-


You won't see a thing with the sights so forget them-


And this view isn't much cop either-



So this view is the best but the floating icon sight is very small (I've arrowed it), and you have to aim it into the ground like this-


..so that the faust is hopefully on target..


..and you hopefully get a hit-

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Poor Old Spike

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Reply with quote  #15 

100 METRES

It's certainly got the range but whether it's accurate enough to hit anything at that distance is a matter of luck-


As usual, aim the sights at the ground-


Side view-


And there she goes sailing gracefully through the air like a David Beckham corner-


Looks like a hit but can't be sure at this range-


Tactical notes:- the standard unmodded sighting graphics are unrealistic and need some work, as do the bazookas.
The faust also makes a very good 'mortar' for dropping eggs into groups of enemy infantry and guns/trucks etc, hehe.
And you could fire one over a house and stay unseen.

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