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Foxsch

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Hey All,

  If an author has built a Template in ARMA 2 and has used 'exact position' configuration in an objects init - generally seen as a series of numbers in square brackets - is it true to say that; if you copy those exact figures into a correlate object in ARMA 3, the placement would be in exactly the same place?
Using the same Islands obviously, and with the AllinArma Terrain Pack series of Islands this would be quite a considerable number of Templates...
My line of thinking is that; given the de-pbo of the original ARMA 2 Template, and of course the permission of the author of the Template, it would be possible to replicate the Template in ARMA 3. Without any other knowledge of the ARMA 3 Editor Engine other than the correlate names of the objects.

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Gunter Severloh

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I would think it should work as AIATP is basically taking those maps and "porting" them to Arma3, i dont see why they wouldn't work but
best you test and see what happens, code could have changed for Arma3 idk.

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Foxsch

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I checked on bunker for the Gela Shapur Island and it did seem to be in exactly the right place. I didn't place the Bunker in anything like the right place and added the numerical init placing.
It would be probably best tested with a dense city environment, I'll check some more later.
The biggest issue I can foresee is how long it would take to transfer the figures to new objects, on a biggish template that could be some task.
Might be an idea to print off a Template mission.sqm and use that to refer to - would need to check A2 - A3 object class names accurately first though.

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