Welcome to the Iron Front Fan Forums!
Sign up Latest Topics
 
 
 


Reply
  Author   Comment  
Foxsch

Avatar / Picture

Colonel
Registered:
Posts: 458
Reply with quote  #1 
Is this possible?

  Can I add something to the init of an Editor placed AI Unit that will make him invulnerable to shots fired by other AI, whichever side, but leave him vulnerable to shots by Players?

It does sound simple enough, but try as I might I cannot read about how to put it into practice anywhere. So any help with this would be much appreciated.

  Cheers!

 foxsch

__________________
Mission Repository - http://www.missionrepository.com

0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #2 
 this setcaptive true;

All Ai wont engage the Ai your players are to target and kill with that.
The AI will still be vulnerable in terms of being killed, however he wont be targeted by the enemy faction.

You can also review my AI compilation list on Bis forums, look through the threads section and see if theres anything that may help.
https://forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma3/

__________________
0
Foxsch

Avatar / Picture

Colonel
Registered:
Posts: 458
Reply with quote  #3 
I'll use that.

 Thankfully, the Eden Editor now allows editors to 'set captive' via a one-click box in the Units/Vehicles specifications interface [smile]

Thank you Gunter

__________________
Mission Repository - http://www.missionrepository.com

0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.