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A Mission put together using the HETMAN Artificial Commander by Rydygier.

Taking place within the @deadcity Island, it is a fictitious scenario set in Grozny, which would have taken place had Stalingrad fallen - during the proposed push south by the German Army.
It is a simple ASSAULT/DEFENCE Mission, and it is not necessary to fill any or all of the slots. So far as yet only tested by myself, it is quite suited for 1,2 up to 19 players. If you have never played a Mission with HAC as a commander, I thoroughly recommend you try it out. Basically HAC will assess the battlefield and distribute orders according to the situation, so the Mission will be fluid and different each time you play it. Unfortunately there is no Briefing to be read during the Mission but I hope that doesn't detract from the fun. To play to a conclusion - in this scenario, capture or death of either Commander (one AI for each side), or a successful defence or attack of key areas in the Mission will take the result. The Mission may take some considerable time to unfold, and often the Commander will issue orders cautiously, depending on the situation...

There is a readme in the zip and the Requirements:

@CBA_CO - @CBA;@CBA_A2;@CBA_OA (You will need to check your requirements for this)
@IF (Iron Front for ARMA II Conversion)
@LIB_DLC_1 (Iron Front D-Day DLC)
@IFRNew_Units_Weapons (Iron Front Revival New Units & Weapons)
@deadcity (Dead City Island by Argument)
@katyusha (Iron Front addon by Laguerre) Laguerre
@HETMAN (Artificial Commander Module by Rydygier)
@IFWARMOD (optional - recommended - AI, Effects and Weaponry Improvements by Gunter Severloh)

are listed there also.

Battle for Grozny [dropbox .zip]

Enjoy : -)

Mission Repository - http://www.missionrepository.com

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