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Gunter Severloh

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Blank keyboard configuration .profile

For those who are annoyed of fiddling around with the key configuration.
All keys made blank so you're able to reconfigure them from scratch. Feature that should have been there in the first place,
given how much keys that game needs. Just copy and paste over your key data inside your .ifprofile file.

keyMoveForward[]={};
keyMoveBack[]={};
keyTurnLeft[]={};
keyTurnRight[]={};
keyMoveUp[]={};
keyMoveDown[]={};
keyMoveFastForward[]={};
keyMoveSlowForward[]={};
keyMoveLeft[]={};
keyMoveRight[]={};
keyEvasiveForward[]={};
keyEvasiveLeft[]={};
keyEvasiveRight[]={};
keyEvasiveBack[]={};
keyStand[]={};
keyCrouch[]={};
keyProne[]={};
keyLeanLeft[]={};
keyLeanRight[]={};
keyLeanLeftToggle[]={};
keyLeanRightToggle[]={};
keyWalkRunToggle[]={};
keyWalkRunTemp[]={};
keyToggleWeapons[]={};
keySwitchWeapon[]={};
keyFire[]={};
keyDefaultAction[]={};
keyReloadMagazine[]={};
keyLockTargets[]={};
keyLockTarget[]={};
keyRevealTarget[]={};
keyTempRaiseWeapon[]={};
keyToggleRaiseWeapon[]={};
keyPrevAction[]={};
keyNextAction[]={};
keyAction[]={};
keyActionContext[]={};
keyHeadlights[]={};
keyNightVision[]={};
keyBinocular[]={};
keyHandgun[]={};
keyCompass[]={};
keyCompassToggle[]={};
keyWatch[]={};
keyWatchToggle[]={};
keyMiniMap[]={};
keyMiniMapToggle[]={};
keyShowMap[]={};
keyHideMap[]={};
keyHelp[]={};
keyTimeInc[]={};
keyTimeDec[]={};
keyOptics[]={};
keyOpticsMode[]={};
keyPersonView[]={};
keyTacticalView[]={};
keyZoomIn[]={};
keyZoomInToggle[]={};
keyZoomOut[]={};
keyZoomOutToggle[]={};
keyZoomContIn[]={};
keyZoomContOut[]={};
keyZeroingUp[]={};
keyZeroingDown[]={};
keyLookAround[]={};
keyLookAroundToggle[]={};
keyLookLeftDown[]={};
keyLookDown[]={};
keyLookRightDown[]={};
keyLookLeft[]={};
keyLookCenter[]={};
keyLookRight[]={};
keyLookLeftUp[]={};
keyLookUp[]={};
keyLookRightUp[]={};
keyLookLeftCont[]={};
keyLookRightCont[]={};
keyLookDownCont[]={};
keyLookUpCont[]={};
keyPrevChannel[]={};
keyNextChannel[]={};
keyChat[]={};
keyVoiceOverNet[]={};
keyPushToTalk[]={};
keyPushToTalkAll[]={};
keyPushToTalkSide[]={};
keyPushToTalkCommand[]={};
keyPushToTalkGroup[]={};
keyPushToTalkVehicle[]={};
keyPushToTalkDirect[]={};
keyNetworkStats[]={};
keyNetworkPlayers[]={25};
keyDSInterface[]={};
keySelectAll[]={};
keyTurbo[]={};
keyVehicleTurbo[]={};
keyWalk[]={};
keyHoldBreath[]={};
keySalute[]={};
keySitDown[]={};
keySurrender[]={};
keyGetOver[]={};
keyAimUp[]={};
keyAimDown[]={};
keyAimLeft[]={};
keyAimRight[]={};
keyAimHeadUp[]={};
keyAimHeadDown[]={};
keyAimHeadLeft[]={};
keyAimHeadRight[]={};
keyIngamePause[]={1};
keyMenuSelect[]={};
keyMenuBack[]={};
keyForceCommandingMode[]={};
keySwitchCommand[]={};
keyHeliUp[]={};
keyHeliDown[]={};
keyHeliLeft[]={};
keyHeliRight[]={};
keyHeliCyclicLeft[]={};
keyHeliCyclicRight[]={};
keyHeliRudderLeft[]={};
keyHeliRudderRight[]={};
keyHeliForward[]={};
keyHeliBack[]={};
keyHeliFastForward[]={};
keyAutoHover[]={};
keyAutoHoverCancel[]={};
keyHeliThrottlePos[]={};
keyHeliThrottleNeg[]={};
keySeagullUp[]={};
keySeagullDown[]={};
keySeagullForward[]={};
keySeagullBack[]={};
keySeagullFastForward[]={};
keyCarLeft[]={};
keyCarRight[]={};
keyCarWheelLeft[]={};
keyCarWheelRight[]={};
keyCarForward[]={};
keyCarBack[]={};
keyCarFastForward[]={};
keyCarSlowForward[]={};
keyCarAimUp[]={};
keyCarAimDown[]={};
keyCarAimLeft[]={};
keyCarAimRight[]={};
keyCommandLeft[]={};
keyCommandRight[]={};
keyCommandForward[]={};
keyCommandBack[]={};
keyCommandFast[]={};
keyCommandSlow[]={};
keySwitchGunnerWeapon[]={};
keyVehLockTargets[]={};
keySwapGunner[]={};
keyHeliManualFire[]={};
keyTurnIn[]={};
keyTurnOut[]={};
keyCancelAction[]={};
keyCommandWatch[]={};
keyTeamSwitch[]={};
keyTeamSwitchPrev[]={};
keyTeamSwitchNext[]={};
keyGear[]={};
keyGetOut[]={};
keyEject[]={};
keyLandGear[]={};
keyLandGearUp[]={};
keyFlapsDown[]={};
keyFlapsUp[]={};
keyLaunchCM[]={};
keyNextCM[]={};
keyBuldSwitchCamera[]={210};
keyBuldFreeLook[]={76};
keyBuldSelect[]={57};
keyBuldResetCamera[]={82};
keyBuldMagnetizePoints[]={63};
keyBuldMagnetizePlanes[]={64};
keyBuldMagnetizeYFixed[]={65};
keyBuldTerrainRaise1m[]={24};
keyBuldTerrainRaise10cm[]={22};
keyBuldTerrainLower1m[]={38};
keyBuldTerrainLower10cm[]={36};
keyBuldTerrainRaise5m[]={25};
keyBuldTerrainRaise50cm[]={23};
keyBuldTerrainLower5m[]={39};
keyBuldTerrainLower50cm[]={37};
keyBuldTerrainShowNode[]={35};
keyBuldSelectionType[]={31};
keyBuldLeft[]={203};
keyBuldRight[]={205};
keyBuldForward[]={200};
keyBuldBack[]={208};
keyBuldMoveLeft[]={1048576};
keyBuldMoveRight[]={1048577};
keyBuldMoveForward[]={1048578};
keyBuldMoveBack[]={1048579};
keyBuldTurbo[]={42};
keyBuldUp[]={201,16};
keyBuldDown[]={209,44};
keyBuldLookLeft[]={75};
keyBuldLookRight[]={77};
keyBuldLookUp[]={72};
keyBuldLookDown[]={80};
keyBuldZoomIn[]={78};
keyBuldZoomOut[]={74};
keyBuldTextureInfo[]={20};
keyDiary[]={};
keyUser1[]={17};
keyUser2[]={31};
keyUser3[]={30};
keyUser4[]={32};
keyUser5[]={16};
keyUser6[]={44};
keyUser7[]={72};
keyUser8[]={80};
keyUser9[]={75};
keyUser10[]={77};
keyUser11[]={42,54};
keyUser12[]={57};
keyUser13[]={210};
keyUser14[]={211};
keyUser15[]={};
keyUser16[]={};
keyUser17[]={};
keyUser18[]={};
keyUser19[]={};
keyUser20[]={};

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