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Santa Six

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Colonel
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Posts: 358
Reply with quote  #1 
If I put this in the mission init.sqf will it work the same besides my changes and no looping? Or add something to the init portion of the module itself?

{
_x setSkill ["endurance", 1.00];
_x setSkill ["spotDistance", 1.00];
_x setSkill ["spotTime", 1.00];
_x setSkill ["courage", 1.00];
_x setSkill ["reloadSpeed", 1.00];
_x setSkill ["commanding", 1.00];
_x setSkill ["general", 1.00];
_x setSkill ["aimingSpeed", 1.00];
_x setSkill ["aimingShake", 1.00];
_x setSkill ["aimingAccuracy", 0.1];

forEach allUnits;


I want to change aimingAccuracy to something like maybe, 0.4 or 0.5ish.
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