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rowdied

RM Team
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Posts: 149
Reply with quote  #31 
Quote:
Originally Posted by theOden
Most/all my missions have been reworked to rely heavily on serverside scripts to block any attemps to port them to ArmA3 so any future missions from my part will only be playable on my ded.server (which by all means doesn't really run every day at all)


This is understandable. what is your server address so that I might be able to join one of your games?
 
Quote:
Originally Posted by theOden
Sorry but that's how it will be as long as Steam, and especially SteamWorks, is around.


I don't think this will change anytime in the near future. For the better or for the worse, I used to be a steam hater but have come to accept it a few short years ago. It does have it drawbacks but so far the positives have out weighed the negatives I have experienced. I do really like the ability to see your friends online and have the ability to chat with them long distance and all without being charged lol.

I am no add on or mission maker so steamworks means nothing to me in this respect. I know a lot of people love it and a lot hate it. It is what it is.

thanks for all the hard work.

Back on topic I found a bug where the armored cars do not suffer the same damage as their IF counter parts. the tanks have the IF damage system the cars do not.
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theOden

Corporal
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Posts: 42
Reply with quote  #32 
Quote:
Originally Posted by rowdied
..
Back on topic I found a bug where the armored cars do not suffer the same damage as their IF counter parts. the tanks have the IF damage system the cars do not.


Good find!
I've noticed IFA2 1.08 - which I had to install to get Staszow/baranow and Panovo to work without CTD - have a major change to Eventhandlers while also adding the demand for CBA (a mod I never liked and most probably never will).

I've been trying to override this all day but as it looks of now this addon will stop at IFA2 1.07.
(one can save the lib_buildings_models.pbo from 1.08 install and reuse it after reinstall back to 1.07 and the above maps still work without instant CTD).

First post updated along with all links (actually I had my old paradrop feature from airports in BIS warfare missing so they are all updated too).

Future updates will not be published as I most probably will cause more harm to folks install than necessary [frown]
Current links will stay as version published today but please do not use with 1.08 as I have tried to restore all base classe's eventhandlers and your 1.08 install will most probably be porked.
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Chief

Sergeant
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Posts: 115
Reply with quote  #33 
Hi The Oden,

Firstly, thank  you ever so much for creating these Finnish and Winter Warfare mods. Having tried them, for an hour in the editor, I'd like to say that "I think that they are great."

Now I can put these units to work on the Winter Thirsk, Winter Sangin and Namalsk Maps.

I love the different models you created for the 251s.

Quick question, do the Artillery units work with the @FAW and @HAC mods?

Many thanks for sharing.
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theOden

Corporal
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Posts: 42
Reply with quote  #34 
Tested latest release and the Kubelwagen blew to pieces so I assume it works ok in this version:

[kubel] 

Again, big thanks for reporting.
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theOden

Corporal
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Posts: 42
Reply with quote  #35 
Hi Chief, I have no idea what FAW or HAC is but all indirect fire units works a'la BIS [smile]
That is, the "Artillery Computer" shows up and ranges are "correct".
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Chief

Sergeant
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Posts: 115
Reply with quote  #36 
OK. @FAW and @HAC are the Fire at Will and Hetman AI Commander Mods.  I will try them out with your mods.
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theOden

Corporal
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Posts: 42
Reply with quote  #37 
Erh, some minor oversight made bying weapons in warfare looking at an empty list - download again [smile]
rowdied, my server runs under various "Oden House" names and will run BIS warfare tonight for anyone to pressure test.
(linux ded.server)
Currently playing Thirsk Winter.
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Gunter Severloh

Avatar / Picture

Admin
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Posts: 2,757
Reply with quote  #38 
Hope you dont mind theoden I had updated your first post and added download links for the MR.
__________________
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theOden

Corporal
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Posts: 42
Reply with quote  #39 
Perfectly fine G√ľnter, this is your (and TayUK's) house after all [smile]
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