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csaky85

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Reply with quote  #166 
Guys, is possible to add Polish voice to the independent Polish units? (Armija krajowa) Or some Polish addons are exists?      
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bigstone

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Reply with quote  #167 
HI guys IDK what happened, but for some reason my geist USA uniforms don't show up in arsenal and in game as well.  I get that OF2Skeleton error that pops up in the map....  When I try to look at the model ingame it is like I am stuck in the ground etc etc....

Any suggestions on how to fix this would be great.  Thanks...  OBTW I have this is my Iron Front setup:

Iron Front A3 version 1.12
Iron Front DLC version 1.10
Iron Front version 1.15
Arma 3 Patrch version 1.56.134787
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Ba5terD

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Reply with quote  #168 
Did you introduce the Geist mod correctly?

That means you will need

@GEIST_A3
@GEIST_SUPL_A3

Do you have these?
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bigstone

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Reply with quote  #169 
Yes I have both mods...
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bigstone

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Reply with quote  #170 
Alright guys if you ever had an issue that I just had in regards to geist suppl models not showing up ingame and or in arsenal, just remove your @IFA3m folder and re-download it from here http://www.missionrepository.com/ifa3-installation-tutorial .  Cheers
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Barto

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Reply with quote  #171 
Thanks!
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shnukshnuk

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Reply with quote  #172 
Hey guys! im new to iron front modding and arma 2 modding. Now i got those awesome GEIST waffen SS  textures (not illegal in my country) and i would really like to use them. i put the @GEIST in my main folder, put the mission in the missions folder. but nothing. now i read a post that i have to copy code or something in game. But how the hell do i do that??? is there a tool i need? please someone show me what exactly to do step by step as i am a total noob hahah.

thank you very much for reading and any help is greatly appreciated [wink]
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rowdied

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Reply with quote  #173 
It is easy actually.

1. Place the @Geist folder into the arma2 oa folder or iron front folder on the hard drive

2. Add the lines from the spoilers on this web page to the init field of the vehicles.
http://www.leclandesofficiers.com/Forum/index.php/topic/6604-geist-deutschen-fahrzeuge/   

3. Start game and voila, it is there.

It states how to do this on this thread and if I recall correctly in the mod itself.

http://ironfront.forumchitchat.com/post/geist-deutschen-soldaten-fallschirmj%C3-%A4ger-6239008?&trail=15
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shnukshnuk

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Reply with quote  #174 
how do i do this?

you put in the field Initialization of the concerned unit the command this setObjectTexture.

where is the code i bring up i dont know how to access it
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csaky85

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Reply with quote  #175 
Yes, u must wrote text to each unit what u want: this setObjectTexture COPY HERE THE LINE
For example: this setObjectTexture [0,"@GEISTVehiculesGER_PzKpfwVI_E_Caisse_Tarn6-2_BK2_2048.paa"];

But I think its very slow and annoying way to play Geist mod in Arma2, so download the Arma3 and use rather there with a one simple modfolder. I did it too. 
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shnukshnuk

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Reply with quote  #176 
Quote:
Originally Posted by csaky85
Yes, u must wrote text to each unit what u want: this setObjectTexture COPY HERE THE LINE
For example: this setObjectTexture [0,"@GEISTVehiculesGER_PzKpfwVI_E_Caisse_Tarn6-2_BK2_2048.paa"];

But I think its very slow and annoying way to play Geist mod in Arma2, so download the Arma3 and use rather there with a one simple modfolder. I did it too. 


i dont have Arma 3 XD where do i write text? in game? or do i need to make a special file?
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csaky85

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Reply with quote  #177 
In the game editor when choosing a unit.
[Warfare_Playable_unit]
Write the text to the Initialization line.
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shnukshnuk

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Reply with quote  #178 

oh okay! thank you so much! is it possible to copy text from outside game into game?

and how do i choose certain units to get the uniforms

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shnukshnuk

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Reply with quote  #179 
Quote:
Originally Posted by csaky85
In the game editor when choosing a unit.
[Warfare_Playable_unit]
Write the text to the Initialization line.



okay well i ran into some errors while doing this.

heres the links to pictures of the in game errors i got

http://imgur.com/a/hIllx



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Joarius

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IFR Team
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Reply with quote  #180 
Hi.

First, the link that rowdied has given are good, but after a problem on this forum (1,5 years ago approximatively), the paths are not more good... :\ Sorry. But as i didn't have time to do it again, it's normal that your result is wrong.
In fact, when you read [color=#ff0000;]this setObjectTexture [1,"@GEISTUniformesGER_Grade_Untersturmfuhrer_SS_Noir-B_2048.paa"];[/color], you should read this setObjectTexture [1,"@GEIST\Uniformes\GER_Grade_Untersturmfuhrer_SS_Noir-B_2048.paa];.
Due to the accident on the forum (an internet attack), all the "\" have disappear. And the color [color=#ff0000;]xx[/color] indicates that the color of the writing is red. I will try to correct the color writing (it's relatively quick), but for the paths, you will have to "translate" : @GEISTUniformes = @GEIST\Uniformes. And if you wath the path on your harddisk, you will see the folder @GEIST, and the subfolder Uniformes. [wink]

Second point : the comlmands have to be applied to the correct soldiers. The Untersturmfuhrer texture has to be applied to Infanterie / First Lieutenant, as explained at the beginning of the post. Each models have their own "numerotation" ; watch at the beginning of each post, it's explained.

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