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Santa Six

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Colonel
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Posts: 358
Reply with quote  #1 
It's in the modules in the editor. What is that and how can it be used?
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Tayuk

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Retired Admin/IFR
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Posts: 455
Reply with quote  #2 
Hello Santa, that module is not something I have ever used, so I have no idea what it is used for. I have done a quick search for some information but as yet have come up dry. But I am sure someone has used it and knows what it does, and hopefully will enlighten us
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Santa Six

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Colonel
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Reply with quote  #3 
Any updates on this module?
I've seen it used in the DLC D-Day mission. I still don't know it's purpose.
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TurkishSoap

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IFR Team
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Posts: 98
Reply with quote  #4 
I would like to know too, never used it and it maybe could be useful !

TurkishSoap
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SerpentSaint

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Reply with quote  #5 
Ger_camp.... been looking into the data files. Camp is not ment as an actual camp, but as, camagin. So, if you place this module, you have access to some of the campaigns features in the editor. For example:


class CfgVehicles {
  /*extern*/ class Logic;
  class LIB_GerCamp_scripts: Logic {
    displayName = "GER_CAMP Scripts";
    icon = "\ca\ui\data\icon_functions_ca.paa";
    vehicleClass = "Modules";
    class Eventhandlers {
      init = "(_this select 0) execVM 'LIB\LIB_scripts_de_campaign\init.sqf';";
    };
  };
};
class CfgIdentities {
  class KarlNewmann {
    name = "$STR_LIB_name_Newman";
    face = "face_neumann";
    glasses = "None";
    speaker = "Male06Ger";
    pitch = 1.100000;
  };



so you can just - setidentity "xyz" - and done!
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