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Joe98

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Reply with quote  #1 
In the editor , I place a soldier on the map and then place the ammo box that holds the mines and engineering equipment.

From the box I take:

- 1 x 3 kilo charge

- 1 x detonator.

- 1 x spool of wire

- 1 x set of sapper tools.


I place the charge and walk away.  I place the detonator.

How do I use the wire to connect the charge and the detonator?




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sander

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Reply with quote  #2 
Hi,

After taking the items you mentioned in your mail you need to perform the following steps (NB applicable in the default IFL1944, not familiar with the ported versions)

(1) Place the charge

(2) Ensure that the spool of wire is actually in the belt kit and not in a backpack of any kind

(3) Point towards the placed charge till an action appears to lay wire and press enter

(4) Move a considerable distance from the charge, then place the detonator

(5) Point towards the placed detonator till an action appears to attach wire and press enter

(6) Employ the action to use the detonator in order to detonate the charge


It is quite fidgety to get the various actions (lay wire, attach wire, use) to appear, but it does work in the end. When placing a daisy chain of explosives (i.e. multiple charges to be set off simultaneously) it is necessary to lay wire for the first charge, then attach wire at the second charge before again choosing a lay wire action. The 3 kilo charge packs a hefty punch, so it is necessary to move away from the blast area for a considerable distance or behind hard cover. Sometimes the charges disappear on terrain with an inclination, but in these cases it is necessary to lay the charge on the down slope from your game character, never on the upward slope. That can prevent the placed object from disappearing. Demolition work is one of the great joys in the game and it pays off in satisfying loud bangs and clouds of dust once one masters the peculiarities.

Regards,

Sander
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Gunter Severloh

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Reply with quote  #3 
Search is your friend.
Poor Old Spike covered this a while back with one of his famous tutorials with pics, check it out here:
Using Explosive Charges
http://ironfront.forumchitchat.com/post/using-explosive-charges-6386816?pid=1278390489#post1278390489

This is in IRONFRONT Wiki and under help.

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Joe98

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Reply with quote  #4 
Yes I found that already.

As Old Spike said, it is so fiddly that I cannot make it work.

I have the original vanilla version of the game with all the patches.

.
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sander

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Reply with quote  #5 
Practice makes perfect, and I use vanilla IFL1944 with the DLC and patches. In my own experience 1st person view is more or less required to get the associated actions to show up in the action menu as it requires rather precise pointing at the objects of explosive and detonator. The more complicated manner of placing and detonating charges makes this unsuitable for execution under high pressure, but it is a nice system once you acquire the hang of it.

The 3 Kg charge is the best option for demolition work, with the 4 pound charge of the DLC a close second. The Soviet charge and the 1 Kg tend to cause too little damage to be worthwhile employing. The damage radius of the 3 Kg and 4 pound charges is considerable, so it is necessary to move away as far as the available wire allows or behind cover, but take into account that nearby buildings might collapse as a result of an explosion.

It should be noted that due to the different manner in which armoured vehicle damage is handled in IFL explosive charges are by default useless for the purpose of blowing up tanks, so in any mission set up where the intended objective is to blow up tanks one has to employ devious ruses and workarounds as a mission maker to pull off such objectives. It is necessary to attach a destructible object to the tank, check for any damage to that object and then cause the tank to be destroyed.

Regards,

Sander
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***=Major Mayhem=***

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Reply with quote  #6 

thanks for the info sander, I had a mission to destroy tanks and ran into the charges and armor damage issue.
could you post a example of this

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It is necessary to attach a destructible object to the tank, check for any damage to that object and then cause the tank to be destroyed.

~S~


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sander

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Reply with quote  #7 
You are welcome. Here is a quickly thrown together demo mission to illustrate the way I use to get around the IFL armour damage peculiarities. There is an exported file included as well as the mission folder so one can examine it in the editor.

Download example mission here

Regards,

Sander
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***=Major Mayhem=***

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Reply with quote  #8 
Thank you sander, very much appreciated [thumb]

~S~

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