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Joarius

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Reply with quote  #1 
When the Wiki was still living, i'v seen that the possible faces in the games was referenced in the Wiki.
Does someone would have a save of this ?

Why ? I want to fix a personalized face on an I.A., in order to photograph it, work the image and place it in the briefing : so the players will see what is the IA that they must find and they will easily recognize it in the game.
You can see an example in the Attached Image.

Attached Images
png IF-IA_-_Helmut_Knodel_500x600.png (309.10 KB, 7 views)


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Gunter Severloh

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Reply with quote  #2 
IA? you mean AI as in Artificial Intelligence.
As for your question, i have no idea, someone is bound to have them.

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Joarius

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Reply with quote  #3 
Yes, i wanted to mean AI. Sorry, IA is in French (Intelligence Artificielle).
I hope that someone have tese codes. I've seen them, but unfortunately, i havn't seve them, and now that i need them, they have disapeared... :\

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BRS

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Reply with quote  #4 
Joarius, I'm not sure if I understand you well enough.
Nevertheless here is a script I wrote today to show up the faces I found inside IF44.

The basic comand used is i.e. : this setface "Face23_camo4";

How to use the below script now:
Just open a new mission and place two soldiers into. Ungroup them.
Inside the INI line of one soldier place:
 
nul = [this, 10 ] execVM "show_soldiers_face.sqf";

The other player is you, looking into the face of the second one then.
You can change the delay in seconds by the second parameter.
In case it's not clear I attached a sample below. Hope this will help you.


//===================================================================================================================
//  Script to show IF44 soldier faces
// by BS 2013
//
// Usage: nul = [this, time ] execVM "show_soldiers_face.sqf";
// radius in m
// time in seconds
// Usage: nul = [this, 30 ] execVM "show_soldiers_face.sqf";
//
//  Note:  You may use this script as it is or change it at your convenience. 
//
//======================================================================================================================

//if (!isServer) exitWith {};

private ["_unit","_faces","_id","_k","_face_counter","_test_unit","_chef","_time","_names"];
_faces = ["Face_Boyartsev","Face_Bykov","Face_Grishka","Face_Ivanych","Face_Klimakov","Face_Vasiliev","Face_Hauptmann","Face_MartinWolf","Face_Neumann","Face_Oberst","Face_Walter"];
_names = ["Boyartsev","Bykov","Grishka","Ivanych","Klimakov","Vasiliev","Hauptmann","MartinWolf","Neumann","Oberst","Walter"];


_unit = _this select 0;
if (isnil ("_unit")) exitWith { hint "missing unit"; };

_time = _this select 1;
if (isnil ("_time")) then
{
_time = 60;
};
if ( _time < 1 ) then
{
_time = 1;
};


_face_counter = count _faces;

_k = 0;
while { alive _unit } do
{
_unit setface (_faces select _k);
hintSilent format ["Name: %1\n", (_names select _k)];

_k = _k + 1;
if ( _k >= _face_counter) then
{
_k = 0;
};
sleep _time;
};


 
Attached Files
zip ShowFaces.Baranow.zip (1.63 KB, 9 views)

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Joarius

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Reply with quote  #5 
Thank's BS. I will look it.
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