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Gunter Severloh

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Reply with quote  #181 
Welcome, I know about the bugs, I have a video coming for the next patch, and a review of all the issues in the mod to bring to you guys what
has issues and what doesn't so I know about all the bugs, and the real problem is I cannot fix them right now, until the authors of those mods
update their mods and send me the updated files, most likely the issues are stemmed from Arma3 updates as well as IFA3 Lite updates,
look for my vid soon.

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Gunter Severloh

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Reply with quote  #182 
Update - Patch v1.13 release

Here is a video that reviews, and document the issues in the previous (pre-rebuilt version, v1.11) of the mod and a small demo for patch v1.13


Changelog for patch v1.13
added tweaked userconfig
= turns a radio sound off
= turns a flash effect when you fired your gun

added updated files
= hlc_core.pbo
= hlc_wp_springfield
= tpw_mods

Updates/changes for the above mod files:
hlc_core.pbo
- Implemented IRDIM Tracer Ammunition (5.56NATO and 762 NATO)
- 7.62x51mm terminal effect increased across the board
- Some currently unused ballistic inheritence changed.
- 7.92x57mm Tracers now Visible (Credit: Mallow)
- Whitespacing formatting conformed (Credit: YoursTruly)

hlc_wp_springfield
- Fixed sounds sampleate issue.

tpw mods
- [BLEEDOUT 1.26] Reduced incidence of writhing units rotating to face targets (not 100% perfect, there's something dodgy going on at engine level).
- [FALL 1.53] Units who have taken a big hit will have their subsequent movement speed decreased slightly.
- [FOG 1.44] More ground mist wind sensitivity adjustments.
- [HUD 1.58] Positional audio ping of nearest enemy (may be toggled with Ctrl-Alt-P). Beep volume dependent on distance to enemy, beep pitch dependent on whether enemy is in front of or behind player


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Gunter Severloh

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Reply with quote  #183 
Update
Some information I found is that all the issues with the tanks, statics, vehicles, and infantry weapons are due to incompatibility with IFA3 Lite,
all the issues do not exist in the Full converted version of IFA3 as I just tested it and the issues are not present! So its up to you guys if you want
to wait til the assets are fixed or use the Full IFA3, nothing I can do but wait til i get the updated files from the authors for those files.

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Gunter Severloh

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Reply with quote  #184 
Update - bug culprit files found

Hey guys found an issue with pistols, what would happen is you can have a pistol, and use it, it would shoot ect,. np just you couldn't raise
the weapon to iron sites.
So after a couple of hrs trial and error i found the culprit files that prevented the pistols from being able to be raised to the iron site,
and the following files when you remove them bring full function back to the pistols:
  • ada_common_if
  • ada_fireItems_if
  • aia_effects_if
  • aia_infantry_if
  • aia_sounds_if
  • aia_vehicles_if
  • aia_weapons_if

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julio fontela

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Reply with quote  #185 
congratulations Gunter for your work

i have arma 3 update to 1.60, and I can not rollback to 1.58 legacy, so my problem is what I can. Not save game ,in IFA3 full version, this is a big problem. Please, I need your help.
thanks.
julio
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Gunter Severloh

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Reply with quote  #186 
All i can tell you is put the code for the 1.58 legacy in there and see if it shows up idk what the code is, and i really cant help you with this,
your best bet is to ask on bis forums on how to roll back to 1.58.

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Gunter Severloh

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Reply with quote  #187 
Update - Fixes & patch pending
This past week theOden has been working on fixing some things for the mod for me, and so far we have the nebelwerfer fixed all it's issues
were the impact sounds for the rockets, and the LG40 has its guns sites fixed, and the gun works overall np now, the only issue
is with the physix, other stuff is yet to be looked at.

I have some updates for the mod so expect a patch soon!

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epicfunxD

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Reply with quote  #188 
With physix you mean the "gun goes flying after it fired" bug
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Gunter Severloh

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Reply with quote  #189 
Yes see the vid above in the 1.13 patch release, shows exactly what happens.
Only thing I have fixed is the nebelwerfer 42.

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Gunter Severloh

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Reply with quote  #190 
Update - Patch v1.14 WIP! [cool]
Hello Iron Front and WarMod fans!
I am working on a new patch for IFA3WarMod, this will be version 1.14

Changelog:
  • Nebelwerfer 42 fixed
  • ACE3 Files updated to latest version + new ace features being added
  • Misc tweaks
  • more pending.....
Its been since September since I had updated the mod, very sorry guys, i been very busy working on Ragnarok'44, soon after
the IFA3 release of Ragnarok I will continue working on the patch! Stay Tuned!

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rowdied

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Reply with quote  #191 
Great to hear Gunter!

Looking forward to both releases!

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vandevoorde.pa

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Reply with quote  #192 
THX Gunter ....Coool[thumb]
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Gunter Severloh

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Reply with quote  #193 

Just to let you guys know, I'm not doing anything with this til end of November, i have to get some other
projects out of the way first, plus WarMods take alot of mental work, and as of late doing F*cking overtime everyday
at work has been killing my energy and motivation to want do anything,

Anyways I'm not giving up or quitting on IFA3WarMod so stay tuned!

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Gunter Severloh

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Reply with quote  #194 
Update
Hey guys, a run down of what i been doing, and what to expect:
  • Slowly working on rebuilding the mod,
  • Doing tests to see whats working and whats not
  • Updating existing stuff that does work that I know works.
  • Currently getting one error on the screen which i believe is from the autozoom, but that only shows when you first get to the main menu.
  • I have a handful of new mods i will be adding but need to acquire permissions for them first.
  • I will be readding the Panzer 3's as they do work, just the driver's optics/view dont work, needs more testing
  • My plan for a rerelease of the new version is to have it out before the new year.
Note
Just letting you know im not working on this constantly as i have another project im working on.
This project is my biggest compilation work I have ever done aside my WW2Epic Utube channel and my COWarMod for Arma2CO
this if you have see my thread on it is this----> LINK
So that is why i'm aiming for before the end of the new year to give me some time to get the mod fixed, basically rebuilt.
All for now, will post again when i get further progress on where im at.


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rowdied

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Reply with quote  #195 
Thanks for the updates! and the hard work !

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