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Gunter Severloh

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Reply with quote  #196 

Update

Heres an update on the progress of the rebuild:

  • Fixed the core issue that prevented alot of the mods from working and no it wasn't Arma3 or IFA3 updates, so the mod is back and better then ever [wink]
  • I stopped work on everything else to put my sole focus on the mod, as I would like to get it out before or by new year
  • As of yesterday (Tues morning the 27th) I have updated everything in the mod to their latest versions, as well as tweaks (still working on tweaks)
  • Removed all the content in the mod that means no infantry weapons, tanks, statics, vehicles, ect,. My reason for that is as follows:

All content removed:

The new content that was added to the mod has been taken out because it made no sense to me to have an IFA3WarModSA
version which is all content and no gameplay and then have IFA3WarMod with mostly gameplay with the same content in it.

WarMod in general is and has always been about gameplay features and functions, and I decided to move back to my
original philosophy for the mod, its not like the content is missing or no one can have it anymore, just download IFA3WarModSA
which is only the content, and you have best of both worlds if you want.

IFA3WarModSA version was created on request by several people whom were only interested in the new content,
so this is what was done.

Converted

Also my other reason is, Kju has been helping me with the mod and has converted the IFA3WarModSA to
make it compatible with IFA3 Lite.
Here is a quote from mine and Kju's conversation we had about IFA3WarModSA (SA for short) and WOG, this was on IFA3 Lite's Discord.

Quote:

kju-Last Friday at 12:47 PM

heya

i have completed the basic port of the WoG pack; they are to test it now

in addition i ported also the WarMod as said

now ive compared both and removed the duplicates from WarMod and folders/pbos older in WarMod

the overall question is how to continue from here

 

Gunter Severloh-Last Friday at 12:49 PM

Cool, nice work, so you know about the few issues with the infantry weapons and the tanks, and so forth right?

 

kju-Last Friday at 12:49 PM

Jegor wants to publish as much as possible from the WoG pack to Steam; however they are not sure yet whats possible also El T will revise both

packs and see what can and we want to merge into IFA3 itself

 

Gunter Severloh-Last Friday at 12:50 PM

you basically made the mod compatible with current version of IFA3 as your basically saying correct?

 

kju-Last Friday at 12:50 PM

(what i did was port all the paths from LIB to WW2, and updated the config structure)

yes

 

Gunter Severloh-Last Friday at 12:50 PM

ah i see

ya IFA3 now uses the WW2_ part to it instead of the former way

did you get my LG40, and nebelwerfer in there too?


kju-Last Friday at 12:52 PM

yes they are ported too. in fact the nebelwerfer from WarMod is more advanced due to theOden's changes

i will send you via the other accs what in WarMod is still exclusive/not in WoG.

So basically IFA3WarModSA is somewhat on hold for the moment, and what i want to do is release the new converted version for you guys,
as for WOG's stuff that remains to be seen.

So you all can get an idea now of why the content is not included in the mod anymore.

Update continued...

Back to the update, what remains, is what I need to do yet:

  • Need to finish tweaking
  • I will be adding a bunch of new features(mods) to the mod, will be testing those
  • Need to get permissions for the new mods to be added
  • Minor readme stuff
  • rebuild part of the release thread for the features and list whats accurately in the mod now since alot has changed
  • record a new demonstration video for the mod itself and then for the new added mods

The goal for all this is to have this completed before or on New years, so stay tuned!


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rowdied

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Reply with quote  #197 
Wow!

sounds awesome Gunter and makes sense now to have 2 packs for people to choose from.

looking forward to both!!

thanks again!!
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Gunter Severloh

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Reply with quote  #198 
The IFA3WarModSA is here:
http://ironfront.forumchitchat.com/post/ifa3warmodsa-a-standalone-content-mod-8089994?trail=15
its been out, but currently Kju and I guess a couple of the guys from the IFA3 Lite team are going through my SA
and WOG's content and trying to make one pack, as well as seeing what they can add to IFA3 itself, so right now updates
on the SA version is a wait and see thing, when i have any updates on the SA version I will post some.

But the SA most stuff should work in there, my last vid on that thread shows/demonstrates what the previous issues are but its been since that
time of the vid that there have a been 2-3 updates for arma3, and IFA3 so some things might have been fixed by themselves,
so idk what state any of the content is in.

As for IFA3WarMod itself I will have a demonstration video out this weekend, the demonstration will go over every feature in the mod, since
I had upgraded my video editor last weekend ($350 video editor on sale for $60 btw [cool] ) as well as another vid for the new added content added.
This rebuild version so far from my testing is pretty awesome, and as you guys should know at least I hope you do, that the mod is customizable,

A general overview of what IFA3WarMod is:
  • A gameplay mod that adds new gameplay features and functions to the game that isn't normally in Arma3 or IFA3
  • mod built for IFA3, so you wont find anything thats specific to modern war
  • mod is a massive compilation mod of collected addons and mods from the Arma3 community
  • mod is modular, which means any feature in the mod can be removed or tweaked (only a handful of mods can be tweaked as they have userconfigs)
  • mod now (in the rebuild version) btw comes with an optional addons folder which will contain extra mods with a readme of info, so you can add more mods you may be interested in
  • mod has acquired Permissions & Licenses from the Arma3 community authors, so the mod is legit, I always ask for permissions and the Arma community knows my work Ethic for this
  • mod contains ACE3, but only the gameplay functions/features that would work with IFA3, meaning there are no added files that would add like say something from Modern era war
  • mod is my 10th massive compilation mod I have built since 2009, so its not my first time [wink] see all my other WarMods---> http://warmod.webs.com/
  • mod only requires @CBA_A3 and nothing else needed to run
  • mod is is geared towards mainly infantry play but may effect tankers too
  • mod is designed with what i call a run-n-gun realism, which means those who like to run n gun will love it, but also adds features/functions with realistic gameplay elements
  • Size of the mod is roughly 1gb, yes its pretty big! But it goes to show you it packed with alot of cool Sh*t! [thumb]
  • and many more!

All for now will have another update soon on the progress.



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Gunter Severloh

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Reply with quote  #199 
Update

Hey guys small update for you, I wanted to get this new version released for the past weekend at least new years day,
but unfortunately its taking a bit longer then expected. heres a small run down of where I'm at:
  • Acquired 2 permissions for new added features, still sending out requests and waiting for more (i might just wait and just add them in a patch)
  • currently tweaking, and small misc testing
  • update couple readmes
  • build readme for optional addons
  • update release thread with actual features in the mod
  • record demonstration video
Other notes
I been burnt out and tired and depressed all weekend as the past week at work has been demanding and my motivation
to work on the mod has waned a bit because of it, so aside from trying to get more sleep, and relax a bit, I'm hoping to have
the mod ready for release this coming weekend.
All for now.

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Gunter Severloh

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Reply with quote  #200 

Update

Heres where I'm currently at with the new version:

  • Testing and tweaking finished (finally, spent alot more time then i wanted on this about 3 weeks worth!)
  • Need to update few readmes and, build one
  • Record a demonstration video yet, and the way i will do this is, it will be small clips demonstrating each feature in one vid
  • update the release threads with new info

I'm hoping to have this released today yet, idk if it will be possible but when i release I want to have the demonstration vid up at same time, keep
in mind this is a totally rebuilt version, basically a new mod built from ground up!

Stay tuned!


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Gunter Severloh

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Reply with quote  #201 

Update

Some progress for you guys, almost done, heres where we are at currently:

  • All the readmes are finished, i actually had to update them all and build one so that took some time, did something different this time around
  • Currently working on recording the demonstration video, once that is done, i will need to edit it and upload, so expect another day or two just with that (I enter new work week so delays possible)
  • Last but not least update release threads with new info

Patch v1.15 notes/plans

  • After 1.14 release i plan to build a patch right away, this will be version 1.15
  • Will be adding some new features, as well as updates to addons i created

All for now, stay tuned for release soon!


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epicfunxD

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Reply with quote  #202 

Hey gunther,

Any chance that any equipment of your mod will ever be added to IFA3 lite, just like what happend with some of Lennard's mods?

Their is some great equipment in your mod that the main mod definitily could use... (statics, vehicles, weapons, that motobike with the side car (=my favorite [cool])

Also happy new year! (a bit late, i know [wink] )


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Gunter Severloh

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Reply with quote  #203 
Hi,
Thats up to the IFA3 Lite team to determine what they can and want to add, it really comes down to looking at the full version.
The content in the mod (not anymore, only in the IFA3WarModSA mod) is from other modders, whom some of them are on the IFA3 Lite team.

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Gunter Severloh

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Reply with quote  #204 

Update - Full version 1.14 release!

Hello Iron front and WarMod fans!

I am happy to announce the release of the new rebuilt version of IFA3WarMod.

a rundown of what this new version is:

  • Rebuilt from the ground up
  • contains most of the existing mods from the previous latest version 1.13 (1.12 w/patch 1.13 applied)
  • contains 8+ brand new mods + an addition of optional addons you can add
  • updated, and new readmes with a different approach for providing info on whats in the mod, more simpler imo
  • latest versions of all existing mods, tweaked for those with a userconfig
  • includes a demo mission type template that gives you some freedom to mess around with the mod
  • all content which is the: (infantry weapons, tanks, vehicles, static weapons, ammo boxes) were removed
  • IFA3WarMod v1.14 is massive addon & mod customizable compilation mod of gameplay features and functions if you want the new content get my IFA3WarModSA version which is only the content

Alot of time was spent in testing this, and theres probably more testing that can be done.

Aside a few noted mods that may cause a performance issues, those issues can depend on the user's computer and what their playing, so it will vary from person to person.

Keep in mind that the mod is modular, so you can remove a mod/feature if you do not care for it, or is giving you trouble.

Download

IFA3WarMod v1.14

requires @CBA_A3

meant for play with IFA3 Lite

Videos:


============================
Demonstration video Features List:
============================

1:25 Autozoom
6:50 Ascz Heads
8:36 Blastcore
12:25 Bloodlust
16:05 Bullet Casings
23:50 Vanzant's Copy my stance /Ace copy my stance
25:28 Double weapon
27:44 Enhanced movement
28:33 incontentia effects mod
30:39 Injured AI addon
36:00 Laxman's Immerse
39:16 Mocapp Melee
41:52 Sanche'z Weapon drop
44:45 Body fall sounds, screams, yells
47:28 ST hud
48:48 ST Interact
49:26 Tao unfolding map
50:00 Tracers
53:20 Tpw mods, Vanzant steadyshot, advanced fatigue
1:00:35 3Den Enhanced
1:02:35 vid outro briefing

====================


First post updated with new information.


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csaky85

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Reply with quote  #205 
After the installation 1.14 I had this error when start the game:
[T4vG11J] 
The game turns off. Some idea?[confused] I reinstalled the full game, but cant helped.
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Gunter Severloh

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Reply with quote  #206 
Hmm.. idk what to tell you mod and game ran/runs fine on my end, i wouldn't release something if it had errors, or would crash your game,
but if anything that error is related to 3den enhanced mod, so remove the file for it, so go here:
@IFA3WarMod\addons
and remove this file:
3denEnhanced.pbo
3denEnhanced.pbo.3denEnhanced.bisign

You have this setup?----> @CBA_A3;@IFA3Lite;@IFA3WarMod

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csaky85

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Reply with quote  #207 
I deleted these files. The game starts but with many missing alerts. When I chose a player (its same which unit) the game crashes with this error [frown]
[G4DBP3S]
t
he setup line is the following: @CBA_A3;@IF;@IFA3;@IFA3WarMod;@IFA3m;@IFA3SA;@LIB_DLC_1
I have the full version of IF, not the lite.

UPDATE:
I deleted the "babe" files, and its OK now... [crazy]
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rowdied

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Reply with quote  #208 
Awesome Gunter!

LOVE the recoil in the mod, this is how it should be in IFA3 lite. make sure KJU and El-Tyranos get it to implement lol.

looking forward to hours of fun with this.

Need to start a group again now that IFA3 lite is almost 100% for tanks and vehicles.

thanks for all your hard work!!!
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Gunter Severloh

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Reply with quote  #209 
Quote:
the setup line is the following: @CBA_A3;@IF;@IFA3;@IFA3WarMod;@IFA3m;@IFA3SA;@LIB_DLC_1
I have the full version of IF, not the lite.

Well im glad you have the issues sorted out but as you know your issues stem from you using full IFA3 and not lite.
i built the mod v1.14 and tested with IFA3 Lite, thats how i know there is no errors, or issues that you are or were experiencing, and tbh removing
the "babe" files as you said removes this feature---> video
In the future refer to the Features readme which lists everything in the mod as well as their respective files, you can find it here:
@IFA3WarMod--->Documentation

Quote:
Awesome Gunter!

LOVE the recoil in the mod, this is how it should be in IFA3 lite. make sure KJU and El-Tyranos get it to implement lol.

Thanks. All they need is a couple of mods which is vanzant's steadyshot which can be tweaked to the user's liking, and use Laxmann's immerse,
another beauty is Ace's advanced fatigue.
The interesting thing is theres not just one mod that creates the effect, theres a few of them, they are:
  • Vanzant's steadyshot
  • Laxmann's immerse (weapon shake)
  • ace's advanced fatigue
  • Elite Warriors Stamina Carry Capacity - (with this you can carry more, so this means you fatgie less because you can carry more, which in turn effects ace's advanced fatigue which really only kicks in if your constantly running, depends, but its realistic enough to mess up your shooting (recoil and mostly sway like in real life if your tired), So it has realism elements in it.
Quote:
Need to start a group again now that IFA3 lite is almost 100% for tanks and vehicles.

Ya been thinking that myself, im sure we can get a few of the old guys with us again, but i need to get on top of these projects i got going
before i do anything, so maybe we can try for spring.


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csaky85

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Reply with quote  #210 
I understand you Gunther. But I think the only difference in Lite and Full is only in resolution. Or Im in mistake?
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