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Poor Old Spike

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Reply with quote  #1 
Select 'Singleplayer'-



Select 'Editor'



Select any map, (Ivachev is the quickest loader)-



With 'Units' showing in the right panel, click any spot on the map-



And choose your unit, we'll take a Kingtiger-



And it appears on the map. Click 'Preview'-



And you'll be beamed into the tank-



Hit the Enter (numpad) key to go to external view and slide your mouse to look around.
Drive your new toy around and shoot its gun if you like-



Then when you've had your fun, hit the Esc key to bring up the Abort option and click it-



And confirm you're getting out-




And it'll take you back to the map screen. Click 'Save'-




And type in a name, I always begin mine with 'aaa' so I can see them easily and not get them mixed up with stock missions. I'll call mine aaa_Test



Now that you've safely saved your creation, when you come back later you go to the Editor and 'Load' your creation and play around with it in Preview by tweaking the weather, time of day, adding new friendly and (gulp) enemy units, and having as much fun as a hog roast.



Finally don't forget to save it after you've tweaked it, either with the same name or a different one.
My saved games all automatically go into my Documents folder completely outside the main Iron Front directory
(don't ask me why, beats me), so you have to track them down there if you want to delete them later- 


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Poor Old Spike

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Reply with quote  #2 
ADDING ENEMY UNITS IN THE EDITOR 

This one takes just 5 minutes to create, there'll be only two units on the map, you with a Panzerschreck against a T-34/85, it only needs about half-a-dozen default key presses and mouse clicks to play but you can change the keys later anytime you want.
Some commands and menus can be accessed with more than one key or method, but the games default ones below do the job.
Play at the 'Recruit' difficulty level via 'Game Options' because some features are disabled at the higher levels.

Select Singleplayer>Editor



Select the Ukraine Ivachev map-



Zoom the map by rolling your mousewheel, and move it by click-dragging your mouse-
Select 'Unit' in the menu on the right and click a spot in the ville at bottom right and place a German Wehrmacht AT (panzerschreck) soldier, that's who you'll be.
(Units default facing is north but if you click a point on the 'clockface' they'll start facing any way you choose)



Then click a spot on the road at top left and place a T-34 tank.
Select 'Waypoints' in the menu and click-place about 7 waypoints along the road down to the ville-



Select 'Preview' on the right and you'll find yourself standing in the road, it's showtime!



Hit the Enter (numpad) key (1st/3rd person view) to go to this view if you like which gives better situational awareness-


Press your mousewheel twice to shoulder the panzerschreck-


And get off the road before the tank arrives in a couple of minutes; we'll hit it in the side from a corner of that house. hold the 'Up arrow' key (move forward), and slide your mouse around to change direction-


The T-34 lurches into view, give him all 3 shots by pressing the left mouse button (Fire)


Then press the mousewheel twice to shoulder your submachine gun to spray any bailing crew, then go over to gloat over your handiwork-


Hit 'Esc' and 'Suspend' anytime during the mission to tweak it in the editor. Don't forget to 'Save' it so you can keep coming back to it to play it within the editor with 'Preview', and make changes for fun, for example change the tank to a mighty Stalin.
And notice you only needed about half-a-dozen key presses and mouse clicks to trash a Russki tank, that's how simple Iron Front can be to play..
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Poor Old Spike

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Reply with quote  #3 

TANK v TANK IN THE EDITOR

"That's what I want! That's what I want to have!"- Hitler to Guderian at a demonstration of early panzers in 1935.
"When the tank succeeds, victory follows!"-Erwin Rommel


Use a new Ivachev map and place a Commanders Module and a Tiger tank.
As before we'll use the default keys and mouse-clicks etc-



Hit 'Preview' and you'll find yourself in the commanders cupola. Mouse-slide to look around-



Hit Enter (numpad) to go to 3rd person view and Mouse-slide to pan.
Hold Ctrl while mouse-sliding (Free look view) to pan more freely in some situations.
Hold right mouse button to zoom.



Hit . (numpad) (Tactical view) and +/- (numpad) to zoom. Mouse-slide to pan.
You can use the view during battle as if it's a tethered observation balloon to see what's over the next hill etc.



Hit . (numpad) to get back to the tank and tap the Up arrow (move forward) key once. Have fun with the left/right/down arrow keys to steer around, stop and reverse-



Get in the tank Enter (numpad) (1st person view)and click the mousewheel to get the menu on the left. Roll the wheel down to 'Gunners seat' and click the wheel.
Mouse-slide
to pan, and fire with the left mouse buton. You can also drive from this position by tapping the Arrow keys.



Hit Esc and Abort to get back to the editor screen and place a Stalin tank at top left. We'll use it for target practice so drag it's fuel and ammo sliders full left to stop it moving or firing, and hit Preview



There's the Stalin on the road, so move towards it by holding the Arrow keys (you don't tap them when you're the driver), and jump into the gunners seat when you've got line of sight-



And start shooting. Later hit F (Switch weapons) to play with the machinegun-



Below- If you want to let the gunner choose his own targets in Iron Front you have to set up the game as 'Player as Driver'.
You can then ride around as a spectator in the 3rd person or Tactical view enjoying the sights and sounds of the battlefield without having to do the gunners job for him, and it's fun driving him to a position where he can hopefully strut his stuff-



Here he engages the Stalin on his own initiative while we ride above-

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Poor Old Spike

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Reply with quote  #4 

Okay here'a a New Batch of Simple Commands you can have fun with, use your saved quickstart game again-

Select 'Module' in the menu at right, select 'High Command -Commander' and click to place it anywhere, it's the blue square icon with a flag in it and will allow us to use a birdseye view-



Start the mission and hit the . (numpad) (Tactical view) key for a birdseye view, we get this because we placed the High Commanders Module.
Zoom in/out with +/- (numpad), and pan by mouse-sliding. Exit the view by hitting .(numpad) again-



You'll now be back on the road-



Click right mouse button (Scope view) to look down the sights-



And click-hold right MB to zoom. (You can of course fire with the left MB from these sight views, including with the panzerschreck's sights)



Hit Enter (numpad) (1st/3rd person view), and press G (Gear) key to see what equipment you're carrying-


Hold Alt and mouse-slide (Free-Look view) to pan around your unit.
Practice changing your stance with these keys X (crouch), Z (prone), C (stand)
You can move in any stance by holding the Arrow keys (Fwd/Back/Left/Right)




Hit V (Step over) key to vault fences and walls-

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Poor Old Spike

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Reply with quote  #5 
PLACING AIRCRAFT IN THE EDITOR
Relax, it's only a 5-minute job, we'll place a Pe-2 and use it for target practise haha-

First place yourself on the map as a Flak 38 gunner-




Then place a Pe-2 near it, and do the 3 circled things-
1- Drag its ammo to zero in the bottom slider panel so it can't shoot back at you or bomb you
2- Set it to 'Flying' in the top right box
3- Type  this flyinHeight 100;  in the centre panel, the 100 means 100 metres altitude (you can change it to higher or lower in future games)   
 



And there's your flak gun and the Pe-2 ready for action-




Hit 'Preview' to start.This is your baby speaking-




The Pe-2 will stooge around at 100 metres altitude, so let him have it by trying to lay the "sighting dot" (arrowed) on him- 




Play about with the-
Enter (num) 3rd-person view key toggle 
the 0 (num) gunsight key toggle
the  + (num)  zoom key
to find one you're comfortable with, but you'll probably need to switch from one to the other during the action to suit the range etc
For example this is the 3rd-person zoomed view



And this is the gunsight view
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Poor Old Spike

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Reply with quote  #6 
A couple of sweet pics-






Going...going...


Gone




Hi boys, for you zee fat lady is singing



NOOB NOTES
I prefer the single-barrel Flak 38 (as above) because it reloads much faster than the 4-barrel Flakvierling.
To make the plane fly higher or lower, type in a different figure than 100 for future games, but not too low or it'll hit trees and hills.
Also in future games set the planes ammo slider all the way to the right (full) and he'll try to toast you with MG's and bombs before you toast him.
For fun, try being a machinegunner instead of a flak gunner, and also place some bot flaks and MG's around so they can have a go at the plane too.
Add a few more planes if you like and you could also make it night so you can see all the pretty tracers.
If you want to see a dogfight, place a friendly bot plane in the same way as you placed the Pe-2, although bot pilots are not very skilled.
Alternatively instead of being a flak gunner, you can be a pilot yourself by placing your own plane..[smile] 

 
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Joe98

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Reply with quote  #7 
I can add to this.  With soldiers you can add and remove magazines.  You can with aircraft too.

For example you can remove all the MG ammo and add more bombs.  I have learnt that you can add as many magazines as you wish (of MG magazines and/or of bomb magazines). So if you add lots of bomb magazines you get numerous bomb runs and this is very dangerous for you on the ground and a lot of fun!

If you remove the MG ammo he must use bombs and if you remove the bombs he must use MGs.  And the P47 has rockets.

I have learnt that it is very difficult to defend against P47's firing rockets.  The only successful defence is friendly fighters - firing MGs of course!


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Poor Old Spike

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Reply with quote  #8 
Placing a 'FIXED LENGTH GAME END' trigger

Making games end after a certain time is realistic, as it guarantees that players won't be able to unrealistically dawdle and hang around, but must try to achieve their objectives before time runs out.
There are several ways to trigger the end, for example by slaughtering all the enemy units, I'll describe that method later in this sensational thread, but i'll begin with the simplest trigger type first, namely by making the game end after a fixed length of time, no matter what happens during the game.



Okay, there are the units in the Editor-




Select 'Trigger' in the menu on the right, and click to place it in the approx middle of the battlefield, it's that blue flag-




Fill in all the parameter boxes exactly like this.
The three circled boxes are the most important ones because they set the game length in seconds. We'll make this test game last just one minute, so type in three 60's- 



And you'll see this blue 300 metre "trigger box" around the units. The box simply tells the clock to start ticking when any units are in the box, like right now at the start of the game. You can click-drag on the flag to move the zone around and can double-click the flag to bring up the param screen again if you like-




Hit 'Preview' to start the game, and it'll end after 1 minute, and this screen will come up-


Now that the test has shown that the clock works fine (thereby confirming that you filled in all the boxes correctly), delete the three 60's and type in something else to make the game run longer. Remember, you have to type in seconds, for example 600 will give a game length of 10 minutes, and 1800 will give a length of 30 minutes, and so on.  
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Poor Old Spike

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Reply with quote  #9 
Tip- you can keep glancing at the in-game clockface to keep track of time.
When building a game in the Editor, click the Intel box on the right and set the time on the left, i'll plump for 20 minutes to 3. 



I want this particular game to last 20 minutes (1200 seconds) so that's what I type into the three boxes- 



And bingo, I can clockwatch by going to the map during the game. I set it to end at 3 o'clock so that my dull brain can remember it ends when the big hand gets to the top, so my Russkis have just 20 minutes to clear Jerry out of Otoka Grabinska or lose the game..[smile]  
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Poor Old Spike

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Reply with quote  #10 
Placing a "CLEAR THE ZONE" game end trigger.

Create a game in the Editor. In this one my 3x Tigers at top right must attack the 3x Russian ZIS AT guns and infantry platoon at bottom left-




Select 'Triggers' in the menu and click to place one approx in the middle of the Russian units, and type stuff into the box exactly as shown, we'll make this zone circular by selecting "Ellipse" and typing '80' (metres) into the two top boxes.
(It doesn't matter whether you choose to have an Ellipse or Rectangle box)
What we've done is simply told the game to end at the instant when USSR units are Not Present in the 80 metres diameter zone.



This is the kill zone around the Russians.
Click-drag it if you like to fine tune its position, just make sure all the Russans are inside it.
For bigger games with more units you can change its 80 metres diameter to something bigger.
You can also make it a Rectangle if you like, and type a figure into the Angle box to pivot it. 
We trigger the game to end by killing every Russian in the zone, or by forcing them to retreat out of it.




Hit 'Preview' to start the game, and begin advancing on the Russkis. We've lost a Tiger to AT fire-




We have to get right in among their positions to flush them out-




And shoot up or crush the guns-



And when you've cleared the zone of Russkis, the Endgame screen and score comes up-
 

NOTES-
You can have both the 'Kill or retreat from Zone' trigger AND a "Fixed Length Game End' trigger (as described in the previous post) in the same game to spice things up because it'll mean the game will end after a certain time, so you therefore can't dawdle around and must clear the zone before then, or lose the game. 
Also, if you crush anything under your tracks it may not show up in the endgame casualty list. Personally I don't care and go on crushing sprees regardless.
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Poor Old Spike

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Reply with quote  #11 
Placing a 'STAND FAST' endgame zone
This is for when you're the defender. The game ends and the enemy wins at the instant he kills all your units or forces them out of the zone.
NOTE- the attacking enemy bots usually won't have the intelligence to flush you out of buildings if you hide in there and shut the door, so it's best played against a human attacker.

Set up a game, you're the Russians defending the village at top right-




Select 'Triggers', click on the map and fill in the parameter boxes as shown to create a rectangle zone-




And there's the zone, neatly framing your units. You can click-drag the flag, and also double-click it to open the parameter screen again- 




3D view of the battlefield looking from your ville towards the Germans-
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Poor Old Spike

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Reply with quote  #12 
Save the game, then hit 'Preview' to start it. note the zone doesn't show up on the ingame map-




So if we like, we can place a 'Marker' to mark its position on the ingame map.
(note we can also place a marker to mark the circular "Clear the Zone" in the previous tutorial)
Click anywhere on the map, then click 'Markers' and fill in the parameters which must exactly match the params of the trigger zone that we already placed, namely 70 long, 30 wide, 20 angle. 




and there's the red-bordered marker-




click-drag its centre label to slide it over the trigger zone-
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Poor Old Spike

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Reply with quote  #13 
and when you begin the game the marker will appear on the ingame map, it's useful to keep checking so you won't stray out of the 'Stand Fast' trigger zone and hand the enemy victory on a plate-




Action shot, PzIVH fire rips into my T-34/76 and a crewman jumps ship and legs it out of the zone-




My bot infantry also run out of the zone later, triggering the end of the game and the final screen-


Note- you can also have a "Fixed Game Length" trigger (see earlier tutorial) on the map as well as the "Stand Fast" trigger so that the game will end after a fixed length of time. That way you'll know you'll win by standing fast in the zone for a certain length of time, say 20 mins or half an hour etc, and a human attacker will know he has to kick you out before then to win.
In fact I'd recommend a Fixed Length trigger in all games besides the other triggers in order to get faster exciting battles because it means players won't be able to dawdle around but must get a move on to achieve their objective before time runs out.
"March or Die"- Foreign Legion saying
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