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shpagin

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Lieutenant
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Reply with quote  #1 
How can I make a mine go off on Init?   
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Joe98

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Reply with quote  #2 
I don't know.

However some of  the mines in iF44 detonate on trip wires.

.


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shpagin

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Reply with quote  #3 
Thanks Joe for thoughts on help.

But, that will not help me.  I am working on a map that has strong defenses at the start.  And it is not fair game wise for the attacker.  So I want some mines or satchel charges  I can blow at initiation that will eliminate some of the wire to simulate naval gunfire clearing some of the beach obstacles away.

A senior person here gave me some good advise to hold off on working my major Tank battle for IF44 because some new mod content could come available once they work some of the issues out with the revival. So I hate to ask advise here for my Hell in the Pacific project, but that is what this is about and there is no Hell in the Pacific forum that I know about.  The defenses are embedded into the map, so I cannot just eliminate some of them.  So again, to make it fair I want to blow some of the wire obstacles away at initiation because naval gunfire and aerial bombardment would have cleared some of it.  Worse case I will leave it as is and let the attackers experience the sh_t situation the Marines found themselves in on day one.

Again, thanks for your consideration to help me.
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***=Major Mayhem=***

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Reply with quote  #4 
This is what I use,

Make a trigger and on the activation line put this
Code:  Bomb = "lib_sh_81_he" createvehicle getpos marker1;

usa any marker or vehicle named marker1, I usually use a invisible H named marker1  

~S~

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shpagin

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Lieutenant
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Reply with quote  #5 
Thanks Major M, will give it try tonight.
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Tayuk

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Reply with quote  #6 
If you do use a marker, the code needs to be changed to:-

Bomb = "lib_sh_81_he" createvehicle getMarkerPos "marker1";


When using markers in code they need to have quotation marks i.e "markername"

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shpagin

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Reply with quote  #7 
Thanks to both.  the explosion worked and I can use this in future things I want to do.  unfortunately it had no effect on the wire obstacles.  guess they are hard set into the map.  So Marines will just have to find a way around the flank of the main defense on Red1
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