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Gunter Severloh

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Reply with quote  #166 
Ya of course, missions are different, they are complete and playable, but a template is a mission that you edit in order to build a mission with.
So you can put it on the workshop as it is a mission, just that nothing is going to happen as its just the framework for a mission, like stalingrad objects and buildings on a map.

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vandevoorde.pa

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Reply with quote  #167 
Hi friends just for info...for missions maker'ssss. The new model of "RTE" Real Time Editor is out ==="X-Cam"on Armaholic . Mrs Silola.[thumb]
tried, and build a maximum of templates...
=Arma3 will become a battlefield of WW2= ha,ha,ha...madness[tongue]
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Gunter Severloh

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Reply with quote  #168 
Post a link
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vandevoorde.pa

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Reply with quote  #169 
Ok...

http://forums.bistudio.com/showthread.php?190508-X-Cam-1-0-for-Arma-3-released
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Gunter Severloh

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Reply with quote  #170 
Awesome!
Should make building maps [wink] and missions alot easier, cough how about that Stalingrad map we all been wanting?
Someone want to add some wood to the engine again to build the IF community a legit Stalingrad map to play on, and when I say map I mean map
like Ivachev, or Baranow, or Staszow, Panovo ect,.
Maps that are listed in the editor.

That would be................[crazy] and [cool]

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vandevoorde.pa

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Reply with quote  #171 
Hi friend Gunter , you like that!!!...Perfect[thumb]
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Foxsch

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Reply with quote  #172 
That looks like a serious piece of kit [cool] : -)
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Foxsch

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Reply with quote  #173 
Hey all, I am pleased to announce the release of the latest Vandevoorde.pa / Foxsch Mission:

La Pointe Du Hoc

[Dropbox Zip]

IFL44 La Pointe Du Hoc

A Foxsch / Vandevoorde.pa collaboration Mission.

The Mission is (loosely) based on the early D-Day assault on the Gun Emplacements at La Pointe Du Hoc by units of US rangers Battalions. There are Six Playable slots are available but the Mission can also be played alone.

Required @Mods:-

@CBA_CO Check you requirements for this mod, it is dependant on your ARMA II / OA set-up.

@IF + @IF_Other_Addons + @LIB_DLC the US 1944 Expansion Pack - installation and Forum thread here http://bit.ly/1EsL0jf

@MAP_EU:- Essential for many of the static items placed in the Mission download here http://bit.ly/1KjAcVA

@IF New Units and Weapons;- The Textures Pack download and additional info available here http://bit.ly/1IZNghO

@GEIST Extra Textures Detailed info and download links available here http://bit.ly/1JGXbc6

Finland 1944 [@OdenLIB] Textures+ pack info and download available here http://bit.ly/1GuUVUU

Drop the .pbo into your MPMissions / Mission folder in the main A2 / OA Directory and set the launch parameters accordingly.

Enjoy!



Requirements are also included in the zip 

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Gunter Severloh

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Reply with quote  #174 
Congrats on the release!
Trying to list what you have there for the requirements but you are not specific, you need to link individual mods or people will not be able to run the mission
as they are lost as to what mods "specifically" are needed, those in question are the following:

Quote:
@IF + @IF_Other_Addons + @LIB_DLC the US 1944 Expansion Pack - installation and Forum thread here http://bit.ly/1EsL0jf

For IFA2 this is also another link that is basically a copy of the wiki http://www.missionrepository.com/ifa2-missions-files

Quote:
@IF_Other_Addons

This cant possibly be needed as it adds no dependency in a given mission, using Blastcore would be a better option imo, just a thought, suggest list this as optional.


Quote:
@IF New Units and Weapons;- The Textures Pack download and additional info available here http://bit.ly/1IZNghO

that link points to a whole list of texture packs which the title has no reference too.
IF New Units and Weapons is this http://www.missionrepository.com/ifr-iron-front-revival-mods which in this case is IFR's "new units and weapons if thats what
your referring to then I suggest you just link that addon pack itself.

Quote:
@GEIST Extra Textures Detailed info and download links available here http://bit.ly/1JGXbc6

Which texture pack? there 3 texture packs for Geist
here
=========

Let me know so i can get the mission listed accordingly.

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Foxsch

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Reply with quote  #175 
Good Point with the @GEIST - The link has been changed to the direct link - which was 'GEIST Texture Pack' at Mission Repository. I've changed the readme to include a direct d/load link for the @IFR New Units and Weapons and blotted out the @IF Other Addons reference - should be good to go?
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Gunter Severloh

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Reply with quote  #176 
Ya its fine, updated the listing:
http://www.missionrepository.com/IF%20Vandevoorde%20Missions/La%20Pointe%20Du%20Hoc.zip

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Foxsch

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Reply with quote  #177 
Hey Gunter ~ Thanks for hosting the Mission [thumb]
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vandevoorde.pa

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Reply with quote  #178 
A new template is now ready...and this is the last for Arma2...

D-day Utah beach...I'll send a pm gunter has to place the link on the site...

I hope that my work on Arma2 pleased you and I'll see you on Arma3 now...[wave]
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Foxsch

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Reply with quote  #179 
Will it be possible to port any of your IFA2 Templates over to ARMA 3?
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Foxsch

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Reply with quote  #180 
Hey All ~ Off-Topic ~ I put some time aside to complete an @I44 vandevoorde.pa and Foxsch collaboration project.
Based loosely on the idea portrayed in the film 'The Guns of Navarone':

Navarone Revisited 

Requirements:-

@CBA_CO (You will need to check your particular requirements for which version of this you will need)
@I44 + #Patched to v.5
@ASC - A lighting mod that adds some lit buildings for ARMA 2 / OA
recommended: @ASR_AI an AI enhancement mod for A2
Suitable for M/P or S/P the M/P version has 5 playable slots.

Enjoy!

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