Welcome to the Iron Front Fan Forums!
Sign up Latest Topics
 
 
 


Reply
  Author   Comment  
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #1 

[Ragnarok44_6]  Ragnarok'44 in Arma3 Lite Banner.jpg   

Hello Iron Front Fans!

Here is a WW2 Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the

Iron Front in Arma2CO (IFA2) conversion now ported to Iron front in Arma3 IFA3!

What is Ragnarok'44?

DESCRIPTION
Ragnarok'44 is a WW2 RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb,
modified with his permission.

Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy!

Features:

  • Command with a camera as a general pointing and clicking what and where you want your forces to go and do
  • Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons
  • Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI
  • Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle
  • Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them
  • Create your own Ragnarok'44 missions on the fly, and on any map!
  • Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force

Requirements

Missions - Ragnarok'44 Steam Workshop Mission Collection

Winter Missions

DAK (Desert) Missions

========================================================

  • How-to-build-your-own-missions.jpg

    ====================================================

    Video Tutorial & Step by step instructions------> See Tutorial Post

Ragnarok'44 PDF 

Detailed information on subjects on the workings of the mission/mode

See post with all information ------>  LINK

=============

Changelog

v1.16- IFA3 port
  • Fixed issues in the mission and mod
  • removed ryd_bf_if and ryd_expl_if
  • Mission now using Hetman A2 (Artificial Commander) replaced with Arma3 Hetman version
  • Hopefully AI is aggressive enough at taking flags now (used straight A-to-B movement to speed up AI infantry);
  • Ragnarok loading screen logo updated to A3 standards as it didn't show before
  • Removed zeppelin font error message
  • Officers should be positioned properly at the table - Tried to find suitable A3 briefing animations for the officers, but no luck so far
  • Soldiers exercising in background behind HQ removed (to reduce fps draw)
v1.15 - Arma2OA (IFA2) v1.0 - 1.15
  • Now player incarnates as group leader when he gets into a tank and will be in the tank commander's seat, not driver's and can swap positions in the tank as usual can be done. (when was a driver in 1.14, I couldn't change seat in the Tiger for example).

v1.14

  • Found and fixed error with heavy/very heavy tank allocations (AI was affected too - mistakes in function names). Now, when you buy in Logistics HT/VHT allocation, go to the tank factory, additional tank button(s) should be visible now for Tiger (HT) and/or King Tiger (very HT).
  • Driver's seat is unlocked now again, as this method to keep player inside failed anyway, and clicking on the vehicle should make you group leader instead of driver (if driver was a group leader, nothing changes). Still "not disembark the crew" iron rule is valid. Pity, that you cannot change seat in the tank without disembarking, this spoils the only hope to swap role in the tank. Stay inside or do what you want on own risk.

v1.13

  • Simple typo in trimming code, that breaks whole AI - all objectives are stored at the same flagpole now fixed.

v1.12

  • Individual squads in a truck with other Ai squads in one truck can now disembark through the

chosen icon, example if you have mg squad and AT squad in Opel blitz, and you click on the mgsquad and press disembark, they will disembark instead of who entered the truck first.

v1.11

  • Hot-fix for trimming code - two objectives should stay at both bases, isn't? SO this had to be corrected, as currently both are moved at nearest flagpole too

v1.1

  • fixed disembarking driver issue;
  • improved cargo transportation code to be more reliable;
  • removed "exit vehicle" button from vehicle's side menu, if there is no cargo to disembark;
  • fixed empty slot on quick group access icon list on screen, when group is deleted;
  • locked driver position at vehicle spawn;
  • locked whole vehicle if abandoned, thus assigned for deletion by Gravedigger function.
  • added objectives trimmer - now at init each BB objective is setpos-ed at closest flagpole position.(check, if this helps with yours non-advancing AI problems)
  • Reorganized the folder structure of the missions and files required for the mission, now all you need to do is move the @Ragnarok mod to your Arma2 directory, and put the mission in the missions folder, also included is a changelog.

v1.0

  • initial release

Credits
Rydygier - Addons, scripting, testing building the Ragnarok'44 demo mission / Updating -
thanks to a friend whom I have admired for years, and i'm sure have pestered a bit to much, more so about Ragnarok

Gunter Severloh - acquired permissions from Mondkalb in 2013, testing, ideas & feedback, editing, translation,
new missions, myself  for taking this a step further to IFA3 a dream come true

Mondkalb - WOO - World of Opportunity (would not be possible without WOO and Mondkalb's original idea,
and work in Arma2, thanks man!

Kju - Advice, support, & fixing various issues- thanks Kju for your help, you really accelerated this project with your skills,
and solved alot of issues making it possible in Arma3/IFA3

==================================



__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #2 

Update

Ok guys, fixed the links for the Ragnarok'44 mod, and the demo mission,

sorry for the inconvenience, didn't find out til i got home this morning that they were broke, something i did wrong in
terms of linking files on my website's (MR) storage.

So check out the mission, and see what you think, just know that the Mission/mode/mod is still WIP and considered
a Beta because there are still some issues, bugs, and an occasional error message, most of the time you shouldn't have any issues but if
you run into something please help me and Rydygier sort them out by posting your feedback and info on what you ran into, screenshots, rpt, vid helps.

If you have ideas for more features, your feedback is appreciated!

 

Also I am still working on adding things to the thread itself so if you see changes then you know.

Lastly I will be working on porting all the missions I built for the Arma2OA (IFA2 version) for IFA3, and will list them when they are done,

and will be recording a video for each mission as well. Coming to Steam workshop too!


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #3 
Hey guys!
Wanted to let you know that I will be mainly using the BIS forums release thread for discussions, posted updates,
and or changes to the thread there.
Any new missions, updates of the mod, missions ect,. i will still update the thread here though, and you can still ask any questions,
or comment if you want,
I'm still here everyday [smile]
Heres the Bis forums release thread
https://forums.bistudio.com/topic/196146-sp-ragnarok44/

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #4 

Update- New version released!

After several months, Rydygier was able to get some freetime to Fix/update the issues in the mission.

please note that there may still be some issues with the mission/mode so if you think you have run across any please report them here!

Changelog:

Fixed
- Heavy & Very Heavy tank allocation buttons/functions not working
- Script-related message for tank factory
- Enemy commander doesn't deploy a static mortar
- Red Icons for soldiers (circle), transports, halftracks, and tanks (sideways diamond) for the enemy dont show on map when your forces see them nearby

Fixed & rebuilt
- Enemy AI commander create many transport trucks/ambulances instead of a balanced number with more tanks/infantry

Rydygier comment
Hopefully fixed. In fact, base managing AI was redone in some parts, for better, I hope.  


Improved
- Transporting troops (embarking/disembarking in combat)
- Enemy AI seems not aggressive enough, and or doesn't not deploy enough forces
Rydygier comment
Hopefully improved. Added second sub-leader to enable simultaneous attacking two flags etc. Known is rare circumstance,

when AI may stuck during flag taking progress

(when for any reason further flag is taken before actual targeted flag, reasons stay unclear so far).


Changed
- player incarnated as driver before when he gets into a tank, now incarnates as Commander, which will give you command and access to all other seats


Removed
- Crows & flies over dead bodies to save performance.

Missions with all Changes/fixes & updates applied

- Ragnarok'44 Demo - (now version 1.3)

- Ragnarok'44 City Under Duress - (now version 1.1)

- Ragnarok'44 Ivachev Clash - (now version 1.1)

All missions Zip & Steam workshop have been updated with the latest version.

See Bis forums release thread for the latest download!
https://forums.bistudio.com/topic/196146-sp-ragnarok44/

New missions coming soon!


__________________
0
kju

RM Team
Registered:
Posts: 388
Reply with quote  #5 
really nice to see - much kudos to Rydygier!
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #6 
Ya his work fixed the major issues the mission had, now its finally playable again and with a challenge!
__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #7 
Guys remember Ragnarok'44 for IFA3 Lite is here on Bis forums:
https://forums.bistudio.com/forums/topic/196146-sp-ragnarok44/
I have several missions you can download and check out which are also on steam workshop.

I plan to start building a new mission soon again for it, but check it out, any questions, ask here or on the linked thread.

__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #8 

Update

  • Fixed the ingame camera as it was to fast, almost uncontrollable, and made missions unplayable  - (whats fixed is when you move your cursor to end of the screen the camera moves).
  • Updated all missions on the workshop, and all downloadable zips with new camera fix aside other updates.
  • Paros Front had markers added, Strategic point positions were adjusted, and various new wrecks added.
  • Other missions had their strategic points adjusted as they were clipping in walls, or fences
  • Battle for Staszow - had its markers changed to black as with red they were almost unreadable.

Note that the camera fix can be easily adjusted, if you still find the camera to fast or not fast enough please let me know

and i can update the mission you are playing, or can tell you what to change.

Plans

My plans for the series are the following:

  • Build more missions on the new maps that IFA3 now has, so there is alot more diversity in choice, no longer are we stuck with the maps just from IF itself.
  • Record short tutorial videos on various aspects of the mission, such as camera controls, how to "incarnate" into soldiers, tanks and vehicles, how to load/unload soldiers from vehicles, upgrade your forces, and many other things related.

Credits

I want to thank Rydygier once again for helping me sort out the code for the camera fix, he made it very clear,
concise, easy to implement and adjustable without this fix the Ragnarok missions probably would have become unplayable for most,
i found it rather annoying after a while chasing the camera all over the place, this was a long overdue fix.

Thanks again my friend for making this series functionally fun to play again!
==========
Lastly 1st post has been updated to look like the Bis forums Ragnarok'44 thread seen here:
https://forums.bohemia.net/forums/topic/196146-sp-ragnarok44/


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #9 

Update - New mission release!

Hello Ragnarok'44 and Iron Front in Arma3 Fans!

I have a new mission for you, this is the first mission in my Build and Play Video series for my Utube Channel for Ragnarok'44

The new mission is called: Neaville Occupied

 

Heres the information behind the mission:

We start off building a mission on the Neaville (I44) Map, then playing it.

               In this mission the Soviets Start almost in the center of Neaville, by the time you get enough
forces to Neaville to capture any strategic points, the Soviets will have a few SP's already captured.
This mission is very challenging, acquiring SP's and holding them are crucial to winning for building your forces in this one.

Focus on building your infantry with 12 man squads, backed up with AT squads, once you can build tanks,
get them out and then focus on taking out the Soviet Base, and taking any SP's you haven't captured from there.

==========

Other notes:

Of all the Ragnarok'44 missions I have built including in IFA2, this mission next maybe 2 others is the hardest and or most

challenging mission i built and played, i still beat it but the Soviets put up a fight!

As for the video:

 Download

You can find a link to download the Zip file (includes a pbo, and unpbo'd version)

and a link to Steam Workshop on the OP.

=============

Next new mission i will be starting this week!
===============

Previous missions released were Chateau Clash:



Also a new How to build your own Ragnarok'44 Missions Tutorial:


All downloads linked in the 1st post!
Have fun and Cheers! 🙂


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #10 

Update - New Winter Conversion Mission Release!

Hello Ragnarok'44 and Iron Front in Arma3 Fans!

I have a new mission for you, this is the 2nd mission in my Build and Play Video series for my Utube Channel for Ragnarok'44.

The new mission is called:  Blood Red Snow

 

This new mission was 3 weeks in the making, i had to learn how to convert regular IFA3 units to a winter in Ragnarok's coding and scripts, thanks to Rydygiers help.

Along the way i ran into a number of errors, things i had to adjust to make work and work better.

 

This mission is based on a book by Gunter Kochorrek which i own and read called Blood Red Snow (Memoirs of a German Soldier on the Eastern Front)

I highly recommend this book, its a very unreal read of a forbidden diary kept on a German Machine Gunner on the east front, this German soldier fought on
the Russian steppe, Stalingrad, and many more areas i dont recall atm, lol

    This guy was wounded 6 times!

The mission is not the exact replica nor can it be of whats in the book, basically the idea for this mission in particular is based on a battle that took
place in a village held and occupied by the Germans.

The Russian infantry would invade in hordes of hundreds of soldiers, Her Kochorrek stated in the book (he was an Mg42 gunner in the war)
that he would shoot into the horde create a massive hole, which would soon fill up again with more soldiers, the Russian infantry were accompanied by tanks.

 

The story i found rather an insane read of the many details, but that was but one story in many in the book.

 

Heres the information behind the mission:

Blood Red Snow a new winter version of Ragnarok'44, this mission's idea is based on a book set on the Ostfront. In this mission
the Soviets have the advantage where 6 Strategic Points

are within their reach, allowing them to capture them quickly and build their forces to staggering numbers.

   The Germans are set behind a small village further south which contains 2 strategic points that you can easily capture, your going
to be on the defense in this one, if you do not setup your defense

in a decent time the Soviets will overwhelm you with tanks and infantry, capture the strategic points close to you
and eventually destroy your base winning the mission.

 

Video

Here is a video i recorded on the 4th, i couldn't finish the mission when i was recording it as it got to late and i had to get to bed, made a note at the end of the vid about that.

Video shows me building the mission, and then playing it, i made note before i was about to play that i made some further adjustments to the mission.

The video does not represent the released build of the mission as i added a couple more things to it before it was released.

Depending on your skill this mission is not meant for beginners to the series, you have been warned!

Heres the video:

Download

Mission can be downloaded via zip, and its also on Steam Workshop, all listed on the OP (1st post of thread)!

Cheers!


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #11 
Update - Blood Red Snow

v1.1
  • Fixed the sd.kfz.7aa winter not spawning from garage. 
  • Fixed Sniper was not spawning with winter uniform.
  • Removed 1 two tank squad as it made the start of the mission very difficult to get far.

v1.2
  • Changed Soviet Classnames to their base names for the Mortar, & Antiair statics as there was no winter version, these 2 statics should now spawn if the Soviets decide to spawn them.
  • Adjusted the positioning of the Soviet 61k Antiair static so it sits in the trench in the center and not floating.
  • Fixed the Soviet AT Gun as it was buried halfway in its trench and could not acquire, nor shoot at any targets.
  • Added a few squad, and tank trenches to the village in front of the German Hq.- Adjusted fog, & wind a little.

Steam workshop and zip on the OP has been updated!

Download

Steam workshop has been updated with latest version and also on the OP a zip file of the latest

version (1.1) with a pbo and unpbo'd folder for the editor.


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #12 

Update

Update:    Blood Red Snow

Changelog:

v1.3 
=== 
- Added Snow Script, so now when your playing it will be snowing. 
- Added Breath Fog Script, its cold out and you can see your breath. 
- Adjusted weather a little to work with script.
- Added more vehicle, and tank wrecks.
- Added a few more trenches to the LenartWoice Village.
- Changed the HQ Building the Officers are at to a winter version.
- Changed the Starting German soldier to a Private 1st class which carries a G43 Semi rifle.
- Changed one of the starting tanks for the Soviets to a JS.

Credits:
======
- GEORGE FLOROS [GR] for Snow script, & Breath Fog Script
- Rydygier for adjustment in snow script in code, and support.

===========

Steam Workshop and zip updated on the OP.

Cheers!


__________________
0
Gunter Severloh

Avatar / Picture

Admin
Registered:
Posts: 2,757
Reply with quote  #13 

Update - New mission

New mission:  Neaville Occupied Winter

This new mission was the original Neaville Occupied seen here:  https://steamcommunity.com/sharedfiles/filedetails/?id=1666645073

Now converted to a winter version, i have a video i put together, part of my Ragnarok'44 Build & Play series converting the mission, i play a little but its mainly an overview.

Check it out:



OP was updated with links for download with zip & Steam workshop!

More existing Ragnarok'44 winter conversion missions coming!

Stay Tuned!

 

Also want to thank Rydygier once again ....for his continued support, advice, tips, and information on code for Ragnarok'44!

Cheers my friend!  :drinking2:


__________________
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.