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Poor Old Spike

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Reply with quote  #16 
Tiger
At 400m aim at the turret. The shot will drop slightly and you'll hit the target amidships--


And at 700m you have to aim well above the target..


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Panther
At 400m sit the sights along the top of the turret-


And at 700m aim higher-
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Joe98

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Reply with quote  #17 
Actually, if you know the range, it best to set the range using the gun sights.

In real life gunners had a range finder. In the game we have the "400"  and "700"  as shown in your screen shots.

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Poor Old Spike

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Reply with quote  #18 
Start a new topic called "Rangefinding" if you like mate for people who want to use it..[smile]
Me, I use the quicker "boxer" approach, I mean boxers don't use rangefinding, they just keep throwing punches until their opponent goes down..
"The day goes to whichever side is the first to plaster the enemy with fire"- Rommel
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Panzer IVH  




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Stug
(Both the skirted and unskirted versions have the same sights and ballistics)


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Poor Old Spike

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Reply with quote  #19 
Pak 40
Note: like most tanks, it has a mix of AP, APCR and HE loadouts, except that its APCR's are called PzGr40 AP.
PzGr39 AP= standard default loadout, 40 shells
PzGr40 AP= tungsten loadout, 10 shells (called APCR in tanks)
SpGr34 HE= standard HE, 50 shells


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Poor Old Spike

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Reply with quote  #20 
Stalin


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Poor Old Spike

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Reply with quote  #21 
T-34/85


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Poor Old Spike

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Reply with quote  #22 
T-34/76
It's notorious for firing low, so you have to aim the sights well above the target.
(Incidentally there's no gunner, you have to go to the Commanders position to fire the gun)-



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Poor Old Spike

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Reply with quote  #23 
SU-85


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Poor Old Spike

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Reply with quote  #24 
ZIS-3


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Poor Old Spike

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Reply with quote  #25 
M4A3 Sherman 75mm


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Poor Old Spike

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Reply with quote  #26 
Ok finished..[smile]

SUMMARY-


At pointblank and close ranges  up to around 300m
you'll usually get a hit by simply laying the sights on the target and pulling the trigger, so I haven't bothered screenshotting those.

But at medium ranges  around 400m most (but not all) tanks need to fire just above the target, or at least at the top of the turret

And at longer ranges  from around 600m or more, you need to fire way above the target
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Poor Old Spike

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Reply with quote  #27 
DON'T BE GUNSHY!

Wipe out enemy villages with your tanks HE shells, collapsing the buildings on top of any enemy infantry that might be in there, because they pose no threat if they're mush! Tanks have plenty of HE shells so USE THEM to demolish buildings and don't pussyfoot around because I will personally court-martial any human members of my tank platoons who end a battle with more than half their HE shells still on board!

Example: T-34/76 v enemy ville. It rolls into town and sees lots of juicy buildings around-




Switch to HE-




and start blasting.
Small buildings usually collapse with just 1 or 2 shots, but bigger buildings will need 3 to 6 or even more pumping into them.
Also, roofs (especially thatched roofs) seem to be weaker than the wooden or stone walls of buildings, so go for roofs.
TIP- MG fire WILL often make a damaged building collapse, so spray a building if it's still standing after each HE shot.




Nice job, all the buildings on both sides of the street have been demolished with 25 76mm HE shells, and one has even caught fire!
Larger calibres will of course have a greater effect.
(Note- AP shells will also demolish buildings but you'll have to fire more of them because they only contain a small HE charge)
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Poor Old Spike

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Reply with quote  #28 
IS THAT ENEMY TANK DEAD?

On average about 4 or 5 shots will kill a tank or SPG, you can usually tell it's dead if it stops moving and shooting, or if the crew bails.
If you like, put a couple more shots into it for good measure and move on, don't waste more shells trying to make it burn or explode.
There's no way to know for sure if a burning tank/SPG is dead, I've sometimes seen them shooting even when they're on fire.
But if a tank/SPG explodes in a fireball you can safely assume it's dead. 

General notes-
In some games (depending on difficulty level etc) a tank is probably dead if its icon disappears from the map.
AI bot tank gunners have a tendency to waste ammo by keeping on firing at tanks/SPG's that are probably already dead, so try to have a human gunner on board.
Use APCR against heavy tanks, use AP against medium tanks/SPG's, use HE against light halftracks, scout cars, soft vehicles and infantry. (But in the heat of battle you might not have time to keep switching, so just fire whatever's in the breech)
If you've got time, try to manoeuvre to hit tanks/SPG's in their thinner side or rear. 
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